Skip to content

Suggestions

464 Topics 1.9k Posts
  • Continuity in buff timers

    2
    0 Votes
    2 Posts
    559 Views
    G
    Ishna, post: 313, member: 662 wrote: I would love to open the discussion and talk about seeing more continuity in buff timers for QoL and less management of buff bars. Matching everything to the med buffs timers could be a good start. Food stacks could match drink stacks, so we wouldn't have to buy extra crates of food just to match the quantity of drinks. Jedi meditate buffs definitely need to be extended considering the amount of time it takes to meditate and cycle through until you get the buff you desire for your build. Drinking caffeine now so waiting for more ideas to come to me but this is a start. I'd say as far as QoL side for Jedi, it should go to the menu format in which you can pick the meditation buff you want along with the increased timer. Having to PvP the meditation boss to get the buff I want is a little on the annoying side.
  • Generic Jewelry in Heroics boss loot tables

    2
    0 Votes
    2 Posts
    565 Views
    B
    I agree with this, this "junk" jewelry needs either a update to make viable again or removal from the loot table with something of more value added in it's place.
  • City Rank Suggestion

    1
    0 Votes
    1 Posts
    449 Views
    RangerPhenomR
    Good Afternoon Evolve My suggestion is to assist the somewhat smaller guilds on server, I would like to suggest that city specializations be moved down a tier from Tier 3 to Tier 2 awarding as well as Shuttle being awarded at Tier 3 rather than Tier 4. The shuttle being the main concern, with smaller guilds able to spread their cities out and get a shuttle somewhat easier it will increase the ease with which everyone can explore the galaxy as these smaller cities would have an easier time with having shuttles in key areas. As of right now with the number of accounts playing I would venture to guess if everyone tried to hoard together and push for the 100 citizens needed for Tier 6 cities that we would not quite be able to have 5 total cities on server.....that is if everyone with all of their toons came together and all went to one city or another to try to accomplish this. Live level city rank requirements are going to be exceptionally difficult to fly with on a private server. Historical reactions: Like × 1
  • Wattos house as a player house

    3
    0 Votes
    3 Posts
    834 Views
    bonesB
    BNat66, post: 288, member: 684 wrote: [Unavailable historical attachment #26] and that is constructive how?
  • Guild Hall building could be added to housing.

    1
    0 Votes
    1 Posts
    535 Views
    DragazharD
    I have seen this in places on Tat but its never been made into player housing/Guild halls. Its big enough to be a GH or maybe Large but this is probably GH material. I thought I'd take a few pics to show this off more and see what people thought. This house is seen in Anchorhead, Mos Taike, and in Mos Eisley. Its probably other places on Tat. [image: 16-80db33f1ccea-1700332689856.png] first large room inside: [image: 17-abacf8ff2d19-1700332842220.png] Recognize it yet? [image: 18-080a784f8161-1700332888837.png] It has 2 basement levels [image: 19-976c81a6781b-1700333118159.png] 2 rooms here and I am facing another stair going down... [image: 20-d6c61e284ee7-1700333209075.png] Some pics are almost too big to post here... This is the room on the right... the left room is a little smaller [image: 21-2bcbdacce612-1700333301625.png] Bottom basemenet with 3 rooms down here. One is to my right out of the pic. A small room [image: 22-58f36f73e300-1700333525409.png] [image: 23-840d528855f4-1700333550390.png] The left hand room front and back: the room at the end of the hall is largest down here. [image: 24-78c6bfcc7651-1700333610848.png] [image: 25-3bd9dc10f8cf-1700333659200.png] these pics do not do this room justice; Just a thought.. I would like to add more pics but the file size is an issue so I've had to make the snips smaller Historical reactions: Like × 1
  • Entertainer earrings idea

    2
    0 Votes
    2 Posts
    617 Views
    C
    RangerPhenom, post: 276, member: 22 wrote: As with the previous post a suggestion of a supplement/complimentary set of earring jewelry for Entertainer that has stats of +3 Inspiration Points and +2 Minutes per tick and a 2 piece set bonus of +4 Inspiration Points and +6 minutes per tick which would give Ent a total of 10 more Inspiration points to use and +10 minutes per tick. Since proposing an earring set for trader I figured I needed to come up with something that would also be worthwhile for Entertainer I have an entertainer specced out as dancer, musician, Image Design and Muse. With that, I have 20 minutes per pulse. Not so sure if a time of 30 minutes per pulse is really necessary. And I have met plenty of players that leave a few points even with the 20 we have for a buff. I'm a bit on the fence here. On the one hand offering more powerful buffs sound nice... On the other hand, it might be a bit overkill. Historical reactions: Like × 1
  • GCW Rank listing spreadsheet scroll ability?

    1
    0 Votes
    1 Posts
    473 Views
    bonesB
    The listing looks like a spreadsheet, is there anyway to make that scrollable in the page itself. Would be nice to be able to see the whole list.
  • TIE/ln Changes

    5
    0 Votes
    5 Posts
    875 Views
    N
    Vikingmando, post: 282, member: 223 wrote: I did a side by side comparison to the stats of both ships. The differences are are definitely something to consider. After comparing the two I would say a fair and valid change would be to adjust the modifiers in the chart below to increase the modifiers on the TIE/ln to that of the heavy variant but keep the mass the same **ONLY **due to the fact that the resource costs are so vastly different. Unless we'd be willing to adjust the costs of making the Heavy TIE to be more in line with the TIE/ln. But then you'd have to consider adjusting the resource cost of the Heavy Scyk and Heavy Z-95 as well. Overall it is a welcome change in my book Crafting: TIE/ln 12000 units of Steel 3000 units of Aluminum 6000 units of Low-Grade Ore 3000 units of Inert Petrochemical 3000 units of Iron Heavy TIE 24000 units of Steel 6000 units of Aluminum 12000 units of Low-Grade Ore 6000 units of Fibreplast 1000 units of Iron Asteroid 1000 units of Petrochemical Asteroid The next thing to consider is the differences in mass TIE/ln 80k mass *Heavy TIE * 95k (according to wiki) Next the modifiers: [TABLE] [TR] [TD]Weapon Mounts (same for both ships)[/TD] [TD]Projectile weapon x1 Ordnance x1[/TD] [/TR] [/TABLE] [TABLE] [TR] [TD]Acceleration[/TD] [TD]400 (heavy 500)[/TD] [/TR] [TR] [TD]Deceleration[/TD] [TD]600 (heavy 500)[/TD] [/TR] [TR] [TD]Yaw Rate[/TD] [TD]300 (heavy 500)[/TD] [/TR] [TR] [TD]Pitch Rate[/TD] [TD]300 (heavy 500)[/TD] [/TR] [TR] [TD]Roll Rate[/TD] [TD]200 (heavy 250)[/TD] [/TR] [TR] [TD]Speed Modifier[/TD] [TD]0.97 (heavy .98)[/TD] [/TR] [/TABLE] That's definitely a conservative analysis which is unusual and much appreciated. I think the concept of crafting should be discussed at the end of the conversation however. It's not without merit and certainly an important topic. I wonder if maybe we shouldn't start with the topic of changes and then finish with the topic of crafting. I'm kind of the mindset of thinking outside the box on the changes. It will never be a pve ship and frankly we have plenty of those anyway. I'm thinking maybe creating a niche. For example, leaving everything exactly the same but adding another gun slot. Or... Changing the speed modifier to 1.15 making it the only ship that gets a boost to speed instead of a cut. Those are just a couple ideas I've had. But we truly have a blank slate here so lets throw everything at the board and see what/if anything we agree on.
  • Tcg Items

    1
    0 Votes
    1 Posts
    782 Views
    Disavowed113D
    champions of the force Bodyguard Jacket = include as reward for finishing the rsf ranks and report to Pooja Naberrie for the first time Quest Great Hyperspace War Bas-Relief = Tresure chest Count Dooku Bust = Tresure chest Glass Display Case = Chronical Tokens Large Indoor Fountain = Chronical Tokens Painting: Jedi Crest = Tresure chest Painting: Trooper = Order 66 collection Housecleaning Kit = Daily Login Tokens Meatlump Greeter = Meatlump themepark Vendor Gungan Vendor = include as reward for finishing the Old Republic Droid Modules: The Gungan Battle Droid Quest Jawa Vendor = include as rewward for finishing the Jawa Tracks Quest Mechno Chair = Chronical Tokens Ord Pedrovia Podracer = TK Tokens Sith Speeder = EK Tokens XJ-2 Airspeeder = Tresure chest Radtrooper Insignia = include as reward for finishing the Imp themepark Downed Imperial Transport Quest Gorax Ear = Gorax drop Muur Talisman = Tresure chest Nuna-Ball Advertisement = include as reward for finishing the Tasty Dried Critters Quest Squadrons Over Corellia ARC-170 Flight Suit = Mercenary Tokens Chandrilan Display Case = Chronical Tokens Chon Actrion Bust = Tresure chest Computer Console with Seating = include as reward for finishing the Receive the thanks of the grateful Diktat Quest Drink Dispenser = Daily login Tokens Large Indoor Garden = Chronical Tokens Painting: Alliance Propaganda = Remeberence Day Tokens Painting: Darth Vader = Emprie day Tokens Organizational Datapad = Daily Login Tokens B'omarr Monk Greeter = include as reward for finishing the Defeat Brok Quest Serving Droid Greeter = Daily Login Tokens Ewok Vendor = Gorax drop Meatlump Vendor = Meatlump themepark Vendor GPE-3130 Podracer = TK Tokens Mandalorian Strongbox = BH Tokens Sanyassan Skull = Tresure chest Keelkana Tooth = include as reward for finishing the Rockmite Egg Sacks Quest Versafunction88 = include as reward for finishing the Shipping Out Quest V-Wing = Mercenary Tokens M'a Jong's Galactic Tiles Arcade Game = Daily Login Tokens Galatic Hunters EmPal SuRecon Center Medical Table = include as reward for finishing the Destroy the Prototype Droid Quest Wampa-Skin Rug = Hoth Tokens Massiff House Pet = TK Tokens Battle Droid Greeter = NK Drop Toydarian Greeter = include as reward for finishing the Putting it together Quest Nightsister Vendor = Nightsister Themepark Vendor Koro-2 Exodrive Airspeeder = include as reward for finishing the Boba Fett Throws You To the Wolves Quest IPG-X1131 LongTail Engine Podracer = TK Tokens Swamp Speeder = Tresure Chest Armored Bantha Mount TK Tokens Jedi Meditation Room = AM Tokens Sith Meditation Room = EK Tokens HH-15 Torpedo Warhead = include as reward for finishing the Rebel themepark Stolen Starships Quest Wookiee Ceremonial Pipe = Lifeday Tokens General Grievous' Gutsack = NK Drop Target Dummy = Daily Login Tokens Jango Fett Memorial Statue = Blacksun Drop/DWB Loot Chest Boba Fett Statue = Blacksun Drop/DWB Loot Chest Mandalorian Skull Banner = Blacksun Drop/DWB Loot Chest Merr-Sonn JT-12 Jetpack Blueprints = Blacksun Drop/DWB Loot Chest Agents of Deception Guise of Vapaad = Entertainer Tokens Antique Tauntaun Ride = Hoth Tokens Ball of Peace = include as reward for finishing the Bring the Droid Modules to Wilson Tchorshel / Bring the Droid Modules to Lt. Maximilian Vox Quest Chewbacca Statuette = Lifeday Tokens Falleen's Fist Blueprints = Trader Tokens Oil Bath = Chronical Tokens Princess Leia & R2-D2 Diorama = Remeberence Day Tokens T-16 Skyhopper Toy = include as reward for finishing the Tosche Station Quest Tatooine Travel Advertisement = include as reward for finishing the If It Helps Quest Wampa Stuffed Animal = Hoth Tokens Balta-Trabaat BT310 Podracer = TK Tokens Geonosian Solar Sailer ITV = IG Tokens Geonosian Speeder = IG Tokens Senate Pod = Tresure Chest Toxic Peko-Peko Mount = Peko Peko Albatrose Drop Toydarian Vendor = TK Tokens Nightsister Greeter = Nightsister Themepark Vendor Pa'lowick Greeter = include as reward for finishing the Old Republic Droid Modules: Borvo’s Battle Droid Quest Muunilinst Relaxation Pool = Chronical Tokens M'a Jong's Galactic Tiles Arcade Cabinet = Daily Tokens The Shadow Syndicate Nightsister Feather Backpack = AM Tokens Cybernetic Arm = Trader Tokens Ceremonial Travel Headdress = Lifeday Tokens Varactyl Armor = Lifeday Tokens Welcome House Sign = Chronical Tokens Death Star Construction Hologram = Daily Tokens Malfunctioning Moisture Vaporator = TK Tokens LCD Screen = Chronical Tokens Galactic Hunters Painting = Tresure Chest FG 8T8-Twin Block2 Special Podracer = TK Tokens Air-2 Racing Swoop = TK Tokens XJ-6 Airspeeder = Chronical Tokens Starship Hangar = Ace of Ace Badge Reward Klorri-Clan Battle = Shield Lifeday Tokens Scurrier Pet = Lifeday Tokens AT-AT Blueprint = Hoth Tokens AT-AT Head = Hoth Tokens AT-AT Statuette = Hoth Tokens Kneeling Vader Statuette = Hoth Tokens Breakthrough = GCW Tokens Naboo Signaling Unit = Tresure Chest Jabba's Roasting Spit = Chronical Tokens The Nightsister's Revenge Greedo's Outfit = include as reward for finishing the Respect Quest Guise of Ice = Hoth Tokens Dewback Armor = TK Tokens Gualaar = Lifeday Tokens Baby Colo Claw Fish and Tank = Daily Login Tokens Cloud City Hologram = Tresure Chest Ord Mantell Travel Advertisement = Tresure Chest Han and Greedo Diorama = include as reward for finishing the Romo's Time Is Up Quest Jedi Council Diorama = Tresure Chest Nightsister Instigator Painting = Nightsister Themepark Vendor RIC-920 Rickshaw = TK Tokens Twin Pod Cloud Car ITV = Hoth Tokens Rebel Spire = Rebel GCW Tokens Emperor's Spire = Imperial GCW Tokens Circus Horrificus Auto Beast Feeder = Lifeday Tokens Kashyyykian Beast Muzzle = Lifeday Tokens Threat of the Conqueror Camo Composite Armor Kit = Trader Tokens Elegant Golden Cape = Trader Tokens Handmade Corellian Sash = Lifeday Gift Prize Recon Backpack = Rebel GCW Tokens Regal Purple Cape = Trader Tokens AT-ST Chair = Remeberence Day/Emprie day Tokens Decorative E-Web = Hoth Tokens War Torn Soldier Painting = Rebel GCW Tokens AT-PT Walker = Imperial GCW Tokens RAM-1511 Transport = Rebel GCW Tokens Hutt Fighter Familiar = Mercenary Tokens TIE Fighter Familiar = Imperial Space GCW Vendor X-Wing Familiar = Rebel Space GCW Vendor Commando Bunker = Musty Tokens Vehicle Garage = IG Tokens Shoulder-Fired Rocket Launcher = Rebel/Imperial GCW Vendors Broken Ball Turret = Remeberence Day/Emprie day Tokens Gunship Blueprint = Remeberence Day/Emprie day Tokens TIE Canopy = Remeberence Day/Emprie day Tokens X-Wing Wing = Remeberence Day/Emprie day Tokens The Price of Victory Lando Calrissian's Cape = Trader Tokens Yoda Backpack = Remeberence Day/Emprie day Tokens C-3PO Backpack = Hoth Tokens Ionized Tibanna Gas Display = Hoth Tokens Cloud City Lamp = Hoth Tokens Imperial Torture Device = Hoth Tokens Cloud City Shelves = Hoth Tokens R2-D2 on Dagobah Statue = Daily Login Tokens Yoda Soup Bowl Replica = Chronical Tokens Dagobah Indoor Garden = Chronical Tokens Twin Pod Cloud Car Painting = Hoth Tokens Throne of Dark Meditation = Remeberence Day/Emprie day Tokens Raid on Echo Base Diorama = Hoth Tokens Emperor Palpatine Hologram = Daily Login Tokens Rebels' Kiss Painting = Remeberence Day Tokens Slave I Replica ITV = IG Tokens Cloud City Pod Car = Lifeday Tokens Wampa's Severed Arm = Hoth Tokens Snowspeeder Familiar = Lifeday Gift Prize Armored Tauntaun Statue = Lifeday Tokens Yoda's Dagobah Hut = Lifeday Tokens Promotions no card sets Rebel Life Support Flight Suit = Rebel Space GCW Vendor Chandrilan Dress = Chronical Tokens Snow Jacket = Lifeday Gift Prize Armored Backpack = Remeberence Day/Emprie day Tokens Battle Worn Composite Armor Kit = Trader Tokens Small Indoor Rock Garden = Chronical Tokens Small Indoor Fountain = Chronical Tokens Hoth Travel Advertisement = Lifeday Gift Prize Princess Leia Statuette = Remeberence Day Tokens Darth Vader Statuette = Emprie day Tokens House Sign = Chronical Tokens Darth Vader vs. Obi-Wan Kenobi Diorama = Remeberence Day/Emprie day Tokens Emperor Palpatine Statuette = Emprie day Tokens Polis Massan Medical Table = Chronical Tokens Fish Tank = Chronical Tokens Han Solo Statuette = Remeberence Day Tokens Child's Bed = Chronical Tokens Mysterious Rug = Blacksun Drop/DWB Loot Chest Theater Poster: A Forbidden Love = Entertainer Tokens Luke Skywalker Statuette = Remeberence Day Tokens Lightsaber Techniques Painting = Tresure Chest TIE Fighter Chair = Emprie day Tokens Trench Run Diorama = Rebel/Imperial Space GCW Vendor Jabba's Bed = Chronical Tokens Coruscant Travel Advertisement = Chronical Tokens Lando Statuette = Remeberence Day Tokens Spined Rancor Poster = Chronical Tokens Otoh Gunga House Lamp = Chronical Tokens Winged Quenker Poster = Chronical Tokens Lando Blue Milk Poster = Chronical Tokens Rebel Graffiti Set = Rebel GCW Tokens Glass Helix Sculpture = Tresure Chest Cloud City Sconces = Tresure Chest A Stuffed Tauntaun Toy = Lifeday Gift Prize Echo Base Shield Plans Painting = Hoth Tokens Battle Droid Vendor = IG Tokens Jawa Greeter = Trader Tokens Tusken Greeter = TK Tokens Emperor's Royal Guard Greeter = Imperial GCW Tokens Senate Guard Greeter = Rebel GCW Tokens Beru Whitesun's Cookbook = Daily Login Tokens Han's Hydrospanner = include as reward for finishing the A Speeder For Me Quest Morgukai Shadow Scroll = EK Tokens Target Creature = Daily Login Tokens Dianoga Dumpster = Daily Login Tokens Historical reactions: Like × 3
  • Factory Speed Suggestion

    2
    0 Votes
    2 Posts
    554 Views
    RangerPhenomR
    RangerPhenom, post: 274, member: 22 wrote: A vast majority of the crafters I know have been commenting on factory speeds etc. I have seen other projects have earrings in game and my suggestion is that a set of earrings perhaps called Manufacturing Prowess where you get +50 Factory Speed per earring and a 2 piece set bonus or +100Factory Speed and +2 Amazing Chance to make them desirable to every crafting class. These could be sold in the Trader tokens vendor or as a content drop from some of the soon to come harder content. Historical reactions: Like × 1
  • Entertainer Tokens given from same account

    9
    0 Votes
    9 Posts
    2k Views
    G
    Griffy, post: 272, member: 386 wrote: It’s per character, I’ve gone down the line buffing some friends willing to help out to get my whole 5 piece set done and it took less than a few hours. And last I checked the jewelry was trade-able but I could be wrong on that part. I’m not saying you’re wrong in that it should definitely be changed. I’m just saying if it does go to your own account something I’d be alright with is definitely a lower chance per toon, or go the latter I’ve suggested and make buffing other people a 100% chance for a token in the 15 minutes. You are right in that it doesn’t really hurt anyone by making the changes I’m just suggesting ways that could make it easier but still have that RNG to it.
  • Housing and city gardens Suggestion

    5
    0 Votes
    5 Posts
    1k Views
    Disavowed113D
    asoasti113, post: 198, member: 434 wrote: just a few ideas hopefully these ideas are small work load. add the Artoo Comlink to inventory when we log in. Remove the planet restrictions from the gardens, so all parks can be placed on any of the planets we can build cities on. add the other POB's as houses similar to the yt1300 house IE, Nova Courier, VT49 Decimator, YT-2400. a CR90 guildhall ship using the layout as the av21 corvette interior and maybe 2/3 the size on the outside. Dont know how big the exterior model we see in kessel is. maybe add my storage space for a few more lots then a standard guildhall or the same as a guildhall. after todays discussion about lots.
  • Collection Changes in todays patch

    2
    0 Votes
    2 Posts
    611 Views
    E
    Since I couldn’t reply in channel Rezec: But this particular quest is, since you have to run a “check” on npcs and then it rngs to see if you get a positive, and then if you get a positive it rolls on the collection table for which fugitive you get, with some having a higher rarity than others. That answer also didn’t address RNG on treasure map collection items and schematics that are limited to bounty hunts and treasure maps only, can those RNG numbers be adjusted as well to balance with other “rarity” created situations?
  • Reduce crafting cost

    8
    0 Votes
    8 Posts
    1k Views
    D
    What I was mean was a reduction of resources need to make consumable stuff like bm stuff as it takes so much resources.
  • Multiple Accounts Discussions

    42
    0 Votes
    42 Posts
    8k Views
    W
    Evolve Patch Notes, post: 121, member: 64 wrote: Current Policy: **Multi Accounty Policy With great power comes great responsibility** No using multiple accounts by the same account owner to rank up cities No using multiple accounts to horde an entire resource spawn with harvesters No using multiple accounts by the same account owner to follow and use combat macros No using multiple accounts by the same account owner to PvP No using multiple accounts by the same account owner to AFK farm Multiple Accounts are limited to TWO per person (No Excessive Account Creation) Please discuss pros, cons, thoughts, should we restrict to a single account? This seems to have stirred alot of debate, so lets debate here. If this is the current policy, why are we seeing 16 man teams farming POI's for rare loot drops while AFK? Many have seen this, many have commented about it.... So? What's up? Is this something that's being put to rest? Or did something change and now you can AFK Farm, (ie Holocrons) with 8-16 afk players on POI locations as players who are actively online arrive and are outgunned by 16 bots AOEing the whole area... Is this not an example of that? Perhaps that needs to be nuked because that can create another issue where we're back to AFK everywhere. Maybe a compromise, since AFK playing is a part of SWG, we can limit an AFK Macro duration to "2hrs"... Anyone who swears they're not "farming" shouldn't have any issue with this. Just my thought on a very specific example. Historical reactions: Like × 1
  • Few things that might make the game better or last longer.

    4
    0 Votes
    4 Posts
    776 Views
    RezecR
    mike6, post: 255, member: 273 wrote: there aren't many items for sale because each guild basically supplies themselves. not many people are buying from others. On a small server having decay will get people to continue to get resources and craft items and have a constant flow of the need for PVE and crafting. and the increasing drop rates. the servers been up for maybe a month, and we are already fully geared with multiple 5p sets along with countless ig dented heads, ace packs and many more items. once you get it in the few runs you need to do, what is left to do? things should be harder to get. and I do see a point in changing things now. if people play here get everything, they need fairly fast, they will leave and play on another server. most likely people wont come back knowing how easy everything is to get. also, adding health isn't going to change anything, you don't need armor or anything to run any content here due to having 135 skill points. the challenging content hasn't come yet so he can base it on the new health levels. There seems to be a huge misunderstanding with some of the newer players coming over that didn't follow the development of this server over the last year. Nearly everything in game now is stuff that people have played over and over the last 20 years. EVERY single patch that we have done has included QoL to make things easier on people. It is 100% by design because everyone here has started over multiple times on multiple servers. We are working on new content, hard modes, more PvP content, etc and that is the END GAME. Nothing in game now should be considered End Game, this is recycled content that everyone has done. The calls from some of the player base to make things more difficult, to take things away from players, to add more time sinks, is a completely 180 from anything that has ever been stated or changed in any patch notes, so it feels like the players asking for that ended up on the wrong server. We have a link to Restoration on our home page, if you want to invest more time and work harder to grind things, they already have a server that caters to that type of player. On that note, a version of Decay with repair kits and non-breakage of items has been talked about multiple times and the code is already written for it, but it would have to be something that a majority of the community wants to see.
  • Way-points

    1
    0 Votes
    1 Posts
    441 Views
    W
    As we continue to see massive improvements in such a short time period, I am wondering about the prospect of having some way-points in-game for these quests. Mustafar would be a good example. I find myself spending half my time on the internet researching way-points to locations to complete missions. I am wondering if these way-points, much like a legacy quest, can be stored within the missions themselves so that we can just play the game and not have to switch to the internet to find out where these specific areas are. A good example is how a terminal mission will show you where you need to go. I'm not sure what type of undertaking this will require, but it would be nice to be able to simply play the game and quest freely without having my phone by my side and researching every mission to find a way-point. These could disappear as soon as you approach them, like a terminal mission would. The Ryatt trail would be another place where having way-points added to a quest would be incredibly helpful and less frustrating. I'm sure there are countless examples.
  • Button to auto-add relics to your quest creator

    1
    0 Votes
    1 Posts
    451 Views
    D
    I feel that a Master Chronicler should be able to toggle so that any looted relic gets automatically added. It's silly but it would help a lot with inventory clutter.
  • Smuggler

    2
    0 Votes
    2 Posts
    790 Views
    G
    Kratos, post: 239, member: 138 wrote: Smuggler Tree/Expertise should be looked at/reworked. Concussion shot should still be a Smug ability, same with the Rogue set to allow for Dire snares as a Smug. Gamblers is kinda pointless as of right now cause due to some extent of testing, After using False Hope on a player 10 times, none of those times did it actually stick, work, and root my opponent. Cover Fire is another snare/slow ability thats not even in any trees, same with Narrow Escape, a smugglers snare/slow break. The rest of the Smuggler tree is fine outside of that. Would like too see Smugs have more CC outside of Nerf Herder which is easily broken by Scatter. And please, leave Off the Cuff/End of the Line alone, let the complainers, complain. Any melee can be easily countered by range. The problem definitely isn’t off the cuff/end of the line as those have always been a smuggler’s initial burst window outside of lucky break procs. It’s that people can get nutty abilities to mix with it like snipe/ambush way too early in their respected trees. Any ability with that high of base damage cannot be so easily accessible. So I absolutely agree it should be left alone. +1 to your post as a whole.
  • POI Discussions

    39
    0 Votes
    39 Posts
    6k Views
    S
    EllasDad, post: 234, member: 365 wrote: I can earn GCW points and ranks while combatant. These proposed changes automatically flagging someone SF for killing x faction enemies are absolutely forcing PVP on PVE players. If you're atk /pvp just unflag yourself. If you want to sit on a random spawn and afk farm gcw you run the risk of getting killed.