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  • Raise Citizen Inactivity Period

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    Zoe01Z
    I agree 100% in having inactive citizens house Zoning Violations timeline extended. 90 +1 days is just too short. Plus, if said citizen(s) take a break for whatever reason, burnout, trying out other games etc, at least they know they have a house and city and a server Evolve to return to, that is still intact. It is when they don't have maintenance prepaid on housing then its different. I also feel Mayor's should have packup ability as well, if there is need for that inactive player or house to be relocated for city layouts and expansions. Thanks for reading this. Historical reactions: Like × 2
  • Mustafar weapons

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    mediocrebhM
    Yup....geo pistol is iconic
  • BH Vendor Item(s)

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    T
    if you want to have to bh advance armor should be drop in one of the hard mode or legendary they will be added later on. added a part you need a crafter to make it for 100 tokens that's worth it.
  • Serotonin Purge

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    RightR
    Thats a great point, something that occurred to me shortly after as well. God, the penalty for death is so low its crazy to me the lengths people will go to avoid a trip to the cloner. But I guess it comes down to the fact that PvP can become fiercely competitive whether I like it or not, and we have to anticipate that mentality. However, I think it will really limit it's utility to make it directly/conventionally cleansable. At the risk of complicating it, maybe it could start clearing off like 1 stack every 3 seconds when you /sit (which can only be done out of combat)? That way you're best option is to stay put and rest as much as possible before the next fight instead of leaving the area to wait out a timer. But then again, maybe people would just ITV to safety to sit and clear in that case too. I might have to give up on the idea of an enduring effect between fights to avoid re-creating the old problems again. A lower duration like 60 seconds may be the simplest approach then. 3% @ 25 stacks seems plausible as well. That would take 3 minutes in a 1v1.
  • Changes to how stats and DR work for pups, mods etc

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    RightR
    I completely agree with you Darkzero. My feeling is we should go back to x/10 on pups/exotics like Rezec mentioned. I actually surveyed a number of people on this including a couple of your guildmates and a vast majority agree the stats need to come down. Some want more aggressive DR, others have suggested the reverted divisor, but we'll be trying to get the wild maxing a bit more under control with the next patch.
  • Craftable invisible shirt

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    Y
    Just like the other invisible armor slots. Why not cover each one? The only reason I look stupid is the visible shirt.. That's the only reason -_- [image: 454-525ebd7e104b-1716939796425.png]
  • Chu Gon Dar cube buff items

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    KarrecK
    Yessssssss! I was really excited that I looted a buff item from HK, which I found out overlapped with the officer stim. I would even say that the chu gon dar items could have their own slot. The pellet bracer even conflicts with injector, making it so you would need to give up the five piece set bonus and injector just to use it. Historical reactions: Like × 1
  • Improvement to Less Popular Buff Items

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    VikingmandoV
    I made a similar suggestion here, but for the chu gon dar cube buffs https://www.swgevolve.com/threads/254/ Historical reactions: Like × 2
  • Make Jedi more as a Force Sensitive class.

    Locked
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    RezecR
    Closing thread as this will not be implemented.
  • Make Gcw pvp traps usable in cities and player cities

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    H
    While I agree it would be more fun for these to be used throughout the Galaxy, this is for a reason. People would abuse these and put mines, traps, flash bangs, etc at the spawn location of every major starport just hoping for someone to load in and move so they trigger. Me, a self-proclaimed shtter of the BH community, would make a lot of people angry by putting down Commando mines in the Starport and surrounding areas of Mos Eisley just waiting for people to load in. However, I like where your head is at. And I would suggest removing the restriction for these items to be placed in "PvP Restricted Zones" such as Restuss. Or even in GCW city invasions, since those do have the same script to force people overt in the area. Historical reactions: Like × 2
  • Increase Data Pad Waypoint Storage Limit

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    J
    It would be nice to be able to save more than 100 waypoints. Just a QOL thing. Historical reactions: Like × 1
  • Anti-Heal Recourse Icon Change

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    RightR
    The icon for Exhaustion (Stasis recourse) is currently the same as the new-ish icon for anti-heal immunity: [image: 427-62c60c8dd090-1716027458014.png] Suggest using a unique icon instead, so you can discern the difference between the two. Perhaps this one as it is not associated with any buff or debuff as far as I know: [image: 428-7aa0db2bce68-1716027599530.png] I believe the string name for this icon is: "me_rv_pvp_area"
  • Shared Bank

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    W
    Right, post: 1360, member: 909 wrote: You probably have at least 1 house on 1 of your characters though right? If you could drop all your tokens in a bag or whatever in that house would that also be a way to solve the problem? Plus, IIRC, you can't put NTS items in a bag, or the toon you're trying to transfer to will be locked out of the bag. Has to be dropped in the open.
  • NPC city basics

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    V
    Right, post: 1336, member: 909 wrote: Hmm. Are you counting outposts as NPC cities? (like Dant Mining Outpost) Yes, that is exactly what I am referring to. Historical reactions: Like × 1
  • Add the Desert Skiff to the Daily Token Vendor

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    RezecR
    There are plans to add this to the World Boss Vendor when that update drops.
  • Remove Pet Ability Family Restrictions

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    avaerA
    Idk, this would seemingly solve the alpha pet issue currently, Kick / Spit are number 1 with defensive built BE rolls. Mix in some Stat mutations they are likely (with right support build) unkillable and with ST/ hit chance mutations they dominate. Why anyone would even run a different pet here I don't know. I've run BM and BE for a long time and I've never seen bracks crush like the ones I make here. Dot pets can be cool, but with 3 sec cleanses doesn't really matter. Forget about even rolling an offensive built value pet, with the armor disparity they get melted and can't be healed through. So, BM should be an Ability based / BE stat game not a, pick one pet and only use that. Pet appearance as basically just a skin makes way more sense to me. It becomes a coordinated effort between BE and BM to build a pet to how they want its abilities to be rolled. Not to mention the ability to change that pet's options, instead of running specific pets for specific things you have options for a single pet. That to me, is good BM/ BE gameplay. This makes my app mutations valuable as players will actually run Spined Rancor's that are a huge effort make as they would be great in PvP with different ability choices.
  • Grenades

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    H
    Vikingmando, post: 1286, member: 223 wrote: I will vote yes on the condition that your grenades are no longer ranged. You can only drop them at your feet and they also deal damage to the user. That is a good compromise. So throw distance is, 5-10m? What about blast radius? Would be shitty if it was also 5-10m. Currently its 30m throw, 35m radius?
  • BH Reveal Target Ability

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    H
    When this ability was noticed on TC, I had a suggestion for it and mentioned it privately but not on an official capacity. Move the Reveal Target ability to the BH Vendor, purchased via BH tokens. Just like the Slave 1 ITV is a purchased ability. However, still require MBH to use the ability. Currently someone can get 50 tokens, buy the Slave 1 ITV, then drop BH and still be able to use it. That is not what I'm suggesting for Reveal. Purchase Reveal for X tokens, but requires MBH box to use. The reason for this suggestion is it limits the amount of people with access to it, potentially allowing more bounties to remain on the boards for longer periods of time, making the payouts a little more than the now more common, 20k-300k. It also adds some grind for BH tokens other than the ITV and Jetpack parts. Also lets newer bounty hunters know the struggles of having your target hiding away, and potentially help them with when to attack their target to have the best advantage, when able.
  • Limited use schematics

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    RightR
    DWTerabyte, post: 1151, member: 39 wrote: The only token bought schematic that this applies to is the complete resource survey tool when it comes to the trader token vendor. It takes space mining resources to make - so getting there to be able to not only buy the schem from the vendor and working your way to mining with space takes quite a bit of time, so there is a good trade off there. In the examples I mentioned, those include 9 different schematics that can be made into a manufacturing schem. Not just one. And this comes from experience, not assumption. Also, the asteroid resources it takes to make a single POB part can make 62 complete resource survey tools, so its a super small amount. A single cargo hold of asteroid resources can make 275 of them. I've sold like 10 in the last 3 months.
  • Gaining FRS via PvE

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    P
    DWTerabyte, post: 1232, member: 39 wrote: After testing it out on the current version of the Test Center, my only suggestion - instead of being able to be an entertainer, I would rather have access to the crafting professions instead. Since you get a resource quality buff from the meditate ability. I actually kind of like this idea, id totally turn my jedi to a craft lol