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  • Jedi Collection Cloaks

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    RangerPhenomR
    I would like to suggest, similar to the color palette implemented for the Katarn Armor from Avenging Mort, that the CoH and Shatterpoint have a MODEST recolor palette implemented to them. My Jedi would LOVE to have a Grey/Brown Shatterpoint Thanks for your consideration yall
  • City Hall Storage Increase

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    chaoticgremlinC
    yes please
  • Red's Big List of Suggestions

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    Reddawg99R
    Hey guys, hopefully there is some gold in here somewhere. Enjoy! More varied loot. Maybe a Exceptional/Legendary rare loot system where the stats are +25% or +50%? Very rare rate though, but it would add in more variety at least. Maybe only applied to crafting component drops? Something to ponder. Space missiles need a major overhaul. By the time you get the best ones, a single shot from a OC1 weapon is already superior. I'd think they need 10x or 15x damage with a firing rate 50% slower. This would make them more useful as burst weapons, which is really what they should be. Some type of major PvE space event. Maybe a new experimental SD with corvette picket ships that act as mobile shield generators that you must destroy before the main ship can be engaged. Those corvettes wouldn't fire any weapons, they are basically fusion reactors with engines. However, the players would need to fight off endless waves of fighter screens while trying to take down the vettes. To prevent wave camping, the whole thing should be on a 45min timer (SD warps out at the end of the timer). Also, to prevent team splitting to try and take down all 3 vettes at the same time, the fighter waves should be based on all players in the area, not on the group attacking the vette. So if 3 teams went in to take down a vette each, they'd be outnumbered 3 to 1 (Sounds like typical Empire thinking to me, heh). Can also make a Rebel version, or better yet, a neutral version, where it is a superweapon developed by the Hutts that both sides can take down together. MOAR SKILL POINTS! Sheesh, I want my entire MA/TK trees dangit! Implement the built-in space loot % meter. Shows the % of the loot item vs the best ever seen. I think Restoration uses it, see if you can pilfer their code. I'm game for a night raid on their servers, just call. Lets give Ents some more inspiration points, ok? They work hard, lets give them some more buffing power. I think 5 would be nice. We should get the best pilots together and see what needs to be done to fix the most rare ships in the game. Seriously, some of them are trash and need tweaks, bad. There is no reason why a ship that is hard to obtain would be worse than your starter. And that is it for now, have fun all!
  • Tutorial Feedback

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    Reddawg99R
    Things I wish I knew on first log-in: Where to go for info on what each heroic set does so I can make a informed choice. (I got lucky, heh) 1-2. Maybe break down the combat classes a little for the people coming from modern MMOs? (Tank, DPS, Heal, ect. Clickie datapad would work) Info on what the blasted heroic scrolls did before I popped them on the wrong toon. A "Suggested Guilds" datapad or something. This could be a rotating list of the top 3 guilds from every faction, with whom to contact for joining, where their city is, ect. A compiled list (Wiki, discord, whatever) of the most useful and clean macros. A complete list of stackable buffs. Everything from clickies and where to get them, consumables and what classes have buffs that stack together.
  • New instances- DWB

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    ReeduxR
    I am working on the new instance system currently, Without giving away to many details we will be revisiting certain areas to make instances, Our aim will be to add new content and rewards, we may visit DWB in the future to tweak things, but for now that is a unknown.
  • KSE Firespray Schematic

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    H
    I had mentioned an alternative way to get this schematic but didn’t get much traction. I suggested making this a purchased item on the BH token vendor but still requiring a shipwright to assemble. But I do like your idea as a loot drop with more uses per schematic. However, it’s my opinion that this idea, if chosen, would be applied to the new hardmode heroics or world boss stuff coming soon(tm) Historical reactions: Like × 1
  • MUS / Smuggling

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    Griffy, post: 1793, member: 386 wrote: Last time a discussion was brought up about it, it was told that slicing will be its own future content. As far as the glass cannons point, it would stand well in a single class atmosphere but since you can go off into other trees to complement the smuggler kit here, that really isn’t an issue. Especially with impossible odds and skullduggery working here. For sure, I wrote this thinking of my only experience with the MUS system which, I’ll admit, was very limited. But I do miss the smuggling missions via terminals with the chance of a bounty upon failure
  • CL90 Droids

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    wobby1984W
    Hi all, Wobby here! I was wondering, why cant combat toons get (except Beast Master and Creature Handlers ) CL90 droids. I know that entertainers/crafter can get max lvl droids. But the rest of the classes that dont have pets, gets max CL60 droids. If the remaining classes also could use CL90 droids this would: 1 - give solo pve players an added backup. 2 - give pvp a fairer chance against BM/CH players ( 2 v 2 or 2 v 4 ) 3- give crafters a reason to make more and different droids to sell. Droids can look so good, and on the vendor they already show up as CL90. But as soon as u pop them out they get nerfed to CL60! So yeah, give Droids the love they deserve ! And yeah that means BH will prob buy droids (more credits for crafters) And that means non bounty hunters will get droids (even more, more credits for crafters!) I see droids for 180.000 credits, and they look cool. I think its just ashame they get nerfed when i buy them.
  • Color Kits for Faction Armor

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    T
    we have color kits just see to add them to the color kit. something quick an easy if that can be done first. second part would be to make a new one since you would need color layout.
  • Black Spec Ops Armor - Destructable plans?

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    T
    I say go one better let anyone be able to buy a fictional armor that is imperial or Rebel schematic or armor to be deconstruct to craft.
  • Jedi Starfighter for Alliance toons

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    DraskonD
    The ARC-170, Jedi Starfighter, and Belbullab-22 are all factionless. However, the caveat for the ARC-170 and JSF is that you had to have completed their respective quests to fly them, which is why they can't be flown on other toons (unless you complete them). This is a restriction that we can look at lifting, for sure. It's the same as the Royal Guard TIE Interceptor, Adv. X-Wing and Vaksai needing a certain threshold of badges (5) before they can be used. Historical reactions: Like × 2
  • Heroic Reset Using Tokens (Withdrawn)

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    Y
    My suggestion was to a different item to be created and available. No I would not want it on that terminal because that only applies to one heroic. If you do all the heroics in a row there all on cooldown.
  • Ace pilots ships.

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    Rewhymo, post: 1680, member: 1467 wrote: Simple idea is to simply make ACE versions of all ships that have the mass for ace tier parts so space PVP can be more varied. More a wings and y wings participating and what not. There's also another thread going here about allowing AoA completion to allow you to fly everything - and unless I'm greatly mistaken, something like this is in the works or at least being strongly considered. One of my pet peeves of the space game is that there's the meta and only the meta. None of the ships have their own "identities." Heavy-X, TIE-D, POBs, and everything else isn't worthwhile (with caveats). What you're proposing would make the chassis identity problem even worse. I get where you're coming from and what you want to accomplish, but I think it would do far more harm than good.
  • No risk Heroic Jewels

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    L
    Chavex, post: 1651, member: 155 wrote: If it worked that way I would only ever need to buy one set and swap it each time I changed toons, thereby eliminating the need to do the content to get the tokens. What if there was a timer per character that if you exchange any heroic set (Via npc),that character couldn't trade in any set for 30 days? or 2. Once a character trades in a set,the new set becomes no-trade . That way players would still have to do content to get tokens to still get more sets . but each set has a 1 time trade in ?
  • Jedi Fight Club

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    windshadow0177, post: 1645, member: 1090 wrote: Love the idea. This gives the BH's and Jedi both a sort of bottleneck to encourage interaction - benefiting both in the course of their goals. The only modification I would add to this is for any non-jedi blundering into it to get a system message-style warning so they have the awareness and the option of reversing course... After that, it's FAFO territory. 100 percent, a warning message would be perfect! I am realizing a problem with the light side/dark side free-for-all-aspect: If I want to 1v1 a light Jedi, even though only the 2 of us are wagering our charge, nothing's stopping other LSJ from hurting me or other DSJ from healing me. It would be nice if we could indicate the 2 dueling Jedi by using holo emotes and penalize other Jedi that interfere by putting a timeout on their ability to participate in wagered duels. Or even having interfering Jedi's charges expended. [image: 488-08892d40576d-1718169665741.png] Historical reactions: Like × 1
  • Balcony's on house decoration

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    S
    I agree its a great trade off not seeing it until you or another first enters the building. I wish i saved screen shots of what ive done in guild hall roofs and even the tower house there.. Baby steps.. the decor feature isnt as important as the bigger picture.. but its is a draw for some for the house styles.. the ability to decor.. Thanks for the time and response..
  • Furniture/banner/tapestry

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    wobby1984W
    Seeing how paintings can be made from scratch, Maybe have paintings from different era's or factions. I would love to see more, maybe even craftable so we keep architects or for tapestry tailors busy! Like Factions: Republic (clone wars, star ships, clone trooper phase armor 1 and 2, clone battelions * 501 for example) , Sepratists ( dif droid paintings, think battle droid, super battle droid, droideka etc. ) Rebels (think their star fighters, big space craft etc ) Imperial (starships, stormtroopers with the dif armors *normal, captain, Death star gunner etc) Maybe some banking clan paintings. Made with wood a metal and i would say some sort of floral resource *for the paint/dye (imagine it!) Not sure what the crafting costs would be. Any way i would love if the furniture/tailor got some more stuff for selling. I hope people understand what i mean, if not please tell i try to explain better! Greets Wobby! Historical reactions: Like × 1
  • Power Levels

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    Y
    Right, post: 1599, member: 909 wrote: So I've personally never played a game which had one of these systems, but I was talking about with this with some other folks who have experience with a system like this on other games, which I didn't realize is actually not hugely uncommon. They've recollected that those "item level" alike system have bred an atmosphere of elitism towards players wanting to do group content, and toxicity in PvP. I can totally see a risk of that, and giving me second thoughts. Well I'm only familiar with WoW's iLevel system. In a WoW raid, a couple underpowered or inattentive players could mean a party wipe. The iLevel is just a depiction of the players' viability. If anything is breeding toxicity, it's the high standards of the raid and/or players that don't want to waste their time. If this server were to add ultra-hard heroics and people were to get toxic about power levels, these same supposed people would be just as toxic about arriving buffed. If the instances were difficult enough, people would ask new potential raiders about their gear. Like, if there was a chance that the stats of a greenhorn would mean you couldn't finish the raid and would be locked out for that day, of course people would ensure the adequacy of their team. A power level simplifying the information wouldn't be the thing breeding toxicity. What would be a more traumatic experience: being told that you can't come to the raid because your not strong enough, or getting to come along only for you to eventually realize (or are told) that you're the reason 7 people just wasted their shot at completing the raid for the day? I'd imagine the latter. I'd be curious if your sources were citing any small MMOs as being toxic because of item levels. WoW is huge, and anonymity invites toxicity (see social media) As far as PvP, this is a server where my interest in ranking up my jedi forces me to get hunted by BHs. In the moment, it's super frustrating given the fact that I've literally had 0 chance at winning any of those fights. But conceptually it's fun, adds variety and makes sense lore-wise; so it's a net positive. My point is that the PvP in this game, and particularly this server, is already set up to be toxic, on paper at least. I could see someone being toxic about defeating another player with a much higher power level. If it really becomes a problem you could just remove power levels. This is just a UI change after all, and players wouldn't be losing anything. Also a possible compromise could be integrating power levels into titles. So for example, I could choose to display "+94 Dark Jedi Knight" or just "Dark Jedi Knight" Or the power level is in my character sheet and only I can see it. My friend and I share screenshots of our attributes. It would be nice to just say a number.
  • Make a tailor better

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    W
    Agreed all the way around the table. In a standard NGE environment, I would only dink with Tailor for making SEAs. I would love to see this profession get some love beyond doing the dress-up thing (and no hate for dress-up, it's just not my thing).
  • City distances 1500m reduction to 1000 or 1200m

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    RezecR
    Rank 6 is still gonna happen along with the perks that come with it. Historical reactions: Like × 1