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  • Ace pilots ships.

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    Rewhymo, post: 1680, member: 1467 wrote: Simple idea is to simply make ACE versions of all ships that have the mass for ace tier parts so space PVP can be more varied. More a wings and y wings participating and what not. There's also another thread going here about allowing AoA completion to allow you to fly everything - and unless I'm greatly mistaken, something like this is in the works or at least being strongly considered. One of my pet peeves of the space game is that there's the meta and only the meta. None of the ships have their own "identities." Heavy-X, TIE-D, POBs, and everything else isn't worthwhile (with caveats). What you're proposing would make the chassis identity problem even worse. I get where you're coming from and what you want to accomplish, but I think it would do far more harm than good.
  • No risk Heroic Jewels

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    Chavex, post: 1651, member: 155 wrote: If it worked that way I would only ever need to buy one set and swap it each time I changed toons, thereby eliminating the need to do the content to get the tokens. What if there was a timer per character that if you exchange any heroic set (Via npc),that character couldn't trade in any set for 30 days? or 2. Once a character trades in a set,the new set becomes no-trade . That way players would still have to do content to get tokens to still get more sets . but each set has a 1 time trade in ?
  • Jedi Fight Club

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    windshadow0177, post: 1645, member: 1090 wrote: Love the idea. This gives the BH's and Jedi both a sort of bottleneck to encourage interaction - benefiting both in the course of their goals. The only modification I would add to this is for any non-jedi blundering into it to get a system message-style warning so they have the awareness and the option of reversing course... After that, it's FAFO territory. 100 percent, a warning message would be perfect! I am realizing a problem with the light side/dark side free-for-all-aspect: If I want to 1v1 a light Jedi, even though only the 2 of us are wagering our charge, nothing's stopping other LSJ from hurting me or other DSJ from healing me. It would be nice if we could indicate the 2 dueling Jedi by using holo emotes and penalize other Jedi that interfere by putting a timeout on their ability to participate in wagered duels. Or even having interfering Jedi's charges expended. [image: 488-08892d40576d-1718169665741.png] Historical reactions: Like × 1
  • Balcony's on house decoration

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    I agree its a great trade off not seeing it until you or another first enters the building. I wish i saved screen shots of what ive done in guild hall roofs and even the tower house there.. Baby steps.. the decor feature isnt as important as the bigger picture.. but its is a draw for some for the house styles.. the ability to decor.. Thanks for the time and response..
  • Furniture/banner/tapestry

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    wobby1984W
    Seeing how paintings can be made from scratch, Maybe have paintings from different era's or factions. I would love to see more, maybe even craftable so we keep architects or for tapestry tailors busy! Like Factions: Republic (clone wars, star ships, clone trooper phase armor 1 and 2, clone battelions * 501 for example) , Sepratists ( dif droid paintings, think battle droid, super battle droid, droideka etc. ) Rebels (think their star fighters, big space craft etc ) Imperial (starships, stormtroopers with the dif armors *normal, captain, Death star gunner etc) Maybe some banking clan paintings. Made with wood a metal and i would say some sort of floral resource *for the paint/dye (imagine it!) Not sure what the crafting costs would be. Any way i would love if the furniture/tailor got some more stuff for selling. I hope people understand what i mean, if not please tell i try to explain better! Greets Wobby! Historical reactions: Like × 1
  • Power Levels

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    Right, post: 1599, member: 909 wrote: So I've personally never played a game which had one of these systems, but I was talking about with this with some other folks who have experience with a system like this on other games, which I didn't realize is actually not hugely uncommon. They've recollected that those "item level" alike system have bred an atmosphere of elitism towards players wanting to do group content, and toxicity in PvP. I can totally see a risk of that, and giving me second thoughts. Well I'm only familiar with WoW's iLevel system. In a WoW raid, a couple underpowered or inattentive players could mean a party wipe. The iLevel is just a depiction of the players' viability. If anything is breeding toxicity, it's the high standards of the raid and/or players that don't want to waste their time. If this server were to add ultra-hard heroics and people were to get toxic about power levels, these same supposed people would be just as toxic about arriving buffed. If the instances were difficult enough, people would ask new potential raiders about their gear. Like, if there was a chance that the stats of a greenhorn would mean you couldn't finish the raid and would be locked out for that day, of course people would ensure the adequacy of their team. A power level simplifying the information wouldn't be the thing breeding toxicity. What would be a more traumatic experience: being told that you can't come to the raid because your not strong enough, or getting to come along only for you to eventually realize (or are told) that you're the reason 7 people just wasted their shot at completing the raid for the day? I'd imagine the latter. I'd be curious if your sources were citing any small MMOs as being toxic because of item levels. WoW is huge, and anonymity invites toxicity (see social media) As far as PvP, this is a server where my interest in ranking up my jedi forces me to get hunted by BHs. In the moment, it's super frustrating given the fact that I've literally had 0 chance at winning any of those fights. But conceptually it's fun, adds variety and makes sense lore-wise; so it's a net positive. My point is that the PvP in this game, and particularly this server, is already set up to be toxic, on paper at least. I could see someone being toxic about defeating another player with a much higher power level. If it really becomes a problem you could just remove power levels. This is just a UI change after all, and players wouldn't be losing anything. Also a possible compromise could be integrating power levels into titles. So for example, I could choose to display "+94 Dark Jedi Knight" or just "Dark Jedi Knight" Or the power level is in my character sheet and only I can see it. My friend and I share screenshots of our attributes. It would be nice to just say a number.
  • Make a tailor better

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    Agreed all the way around the table. In a standard NGE environment, I would only dink with Tailor for making SEAs. I would love to see this profession get some love beyond doing the dress-up thing (and no hate for dress-up, it's just not my thing).
  • City distances 1500m reduction to 1000 or 1200m

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    RezecR
    Rank 6 is still gonna happen along with the perks that come with it. Historical reactions: Like × 1
  • Raise Citizen Inactivity Period

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    Zoe01Z
    I agree 100% in having inactive citizens house Zoning Violations timeline extended. 90 +1 days is just too short. Plus, if said citizen(s) take a break for whatever reason, burnout, trying out other games etc, at least they know they have a house and city and a server Evolve to return to, that is still intact. It is when they don't have maintenance prepaid on housing then its different. I also feel Mayor's should have packup ability as well, if there is need for that inactive player or house to be relocated for city layouts and expansions. Thanks for reading this. Historical reactions: Like × 2
  • Mustafar weapons

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    mediocrebhM
    Yup....geo pistol is iconic
  • BH Vendor Item(s)

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    if you want to have to bh advance armor should be drop in one of the hard mode or legendary they will be added later on. added a part you need a crafter to make it for 100 tokens that's worth it.
  • Serotonin Purge

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    RightR
    Thats a great point, something that occurred to me shortly after as well. God, the penalty for death is so low its crazy to me the lengths people will go to avoid a trip to the cloner. But I guess it comes down to the fact that PvP can become fiercely competitive whether I like it or not, and we have to anticipate that mentality. However, I think it will really limit it's utility to make it directly/conventionally cleansable. At the risk of complicating it, maybe it could start clearing off like 1 stack every 3 seconds when you /sit (which can only be done out of combat)? That way you're best option is to stay put and rest as much as possible before the next fight instead of leaving the area to wait out a timer. But then again, maybe people would just ITV to safety to sit and clear in that case too. I might have to give up on the idea of an enduring effect between fights to avoid re-creating the old problems again. A lower duration like 60 seconds may be the simplest approach then. 3% @ 25 stacks seems plausible as well. That would take 3 minutes in a 1v1.
  • Changes to how stats and DR work for pups, mods etc

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    RightR
    I completely agree with you Darkzero. My feeling is we should go back to x/10 on pups/exotics like Rezec mentioned. I actually surveyed a number of people on this including a couple of your guildmates and a vast majority agree the stats need to come down. Some want more aggressive DR, others have suggested the reverted divisor, but we'll be trying to get the wild maxing a bit more under control with the next patch.
  • Craftable invisible shirt

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    Just like the other invisible armor slots. Why not cover each one? The only reason I look stupid is the visible shirt.. That's the only reason -_- [image: 454-525ebd7e104b-1716939796425.png]
  • Chu Gon Dar cube buff items

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    KarrecK
    Yessssssss! I was really excited that I looted a buff item from HK, which I found out overlapped with the officer stim. I would even say that the chu gon dar items could have their own slot. The pellet bracer even conflicts with injector, making it so you would need to give up the five piece set bonus and injector just to use it. Historical reactions: Like × 1
  • Improvement to Less Popular Buff Items

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    VikingmandoV
    I made a similar suggestion here, but for the chu gon dar cube buffs https://www.swgevolve.com/threads/254/ Historical reactions: Like × 2
  • Make Jedi more as a Force Sensitive class.

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    RezecR
    Closing thread as this will not be implemented.
  • Make Gcw pvp traps usable in cities and player cities

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    While I agree it would be more fun for these to be used throughout the Galaxy, this is for a reason. People would abuse these and put mines, traps, flash bangs, etc at the spawn location of every major starport just hoping for someone to load in and move so they trigger. Me, a self-proclaimed shtter of the BH community, would make a lot of people angry by putting down Commando mines in the Starport and surrounding areas of Mos Eisley just waiting for people to load in. However, I like where your head is at. And I would suggest removing the restriction for these items to be placed in "PvP Restricted Zones" such as Restuss. Or even in GCW city invasions, since those do have the same script to force people overt in the area. Historical reactions: Like × 2
  • Increase Data Pad Waypoint Storage Limit

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    It would be nice to be able to save more than 100 waypoints. Just a QOL thing. Historical reactions: Like × 1
  • Anti-Heal Recourse Icon Change

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    RightR
    The icon for Exhaustion (Stasis recourse) is currently the same as the new-ish icon for anti-heal immunity: [image: 427-62c60c8dd090-1716027458014.png] Suggest using a unique icon instead, so you can discern the difference between the two. Perhaps this one as it is not associated with any buff or debuff as far as I know: [image: 428-7aa0db2bce68-1716027599530.png] I believe the string name for this icon is: "me_rv_pvp_area"