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464 Topics 1.9k Posts
  • For Crafters Only

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    I was thinking since we had the 18 points for a crafter to uses. We can add for a later a skill for helper monkey and items buff. That can add to high chance of success rate. Few other ways you can add it in. they stated earrings add it in that way. drop items the grant the give higher chance of success rate. A skill you can teach to your helper monkey A off handed items that crafter only can uses to add to crafting bonus I know the new stuff is coming out, this might be a good way to have that added in. But not sure if you added more tokens vender type but for the hard mode when it comes up. was think like 8 tokens of each instance this way you need to run them. If you do tokens. Historical reactions: Like × 2
  • Neural Recon Network Terminal

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    We already have a nice QoL update for the Neural Recond Network Terminal reduced from the default of 48 hours to 24 hours. Would like to see it reset with the daily reset at 10:00-11:00PM PST same as instances. Would allow reusing this item to be more convenient instead of trying to schedule its use each day after a few minutes further out from a previous usage.
  • Jedi specifically Mystic.

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    Tdeadly, post: 2086, member: 364 wrote: right now I think Mystic need some sort of boost. with the solo instance it takes my jedi longer on normal to run it. than my fencer on hard mode. I'm good in PVP its PVE needs some adjustments. maybe you increase the regular saber swing. that's should help it a bit. just a normal attack no special one. Jedi should be able to kill a npc at the same regular melee class. My feelings I would like just one more basic attack like Melee Strike available early in the trees. Placed around Force Sensitive 4 point range, just like Brawler:Melee Strike, and Marksman:Fan Shot. Admittedly thou I have begun seeing a few players with builds that are achieving some nice dps, so that small addition could be to much.
  • Solo Instance Ideas/ A Few Suggestions

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    Rezec, post: 2070, member: 1 wrote: Honestly a lot of good ideas here. These are absolutely the kind of ideas we look for when adding new instances. I also love the idea of invading servers as Stormtroopers on their PvP nights occasionally. Glad you liked it. And yeah dude, the storm trooper invasion would be fun as hell
  • Change a few in in the solo instance drops

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    RezecR
    We can absolutely adjust these loot tables. This will be done in 4.1
  • Trader item

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    Can we get a item that we can recraft weapons that cannot be recrafted for trader tokens. Like mustafar set dps ones and all others.
  • junk dealer buff - off the books

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    YES PLEASE!!!
  • Replace Relic Rings with Toolsets

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    RangerPhenom, post: 1985, member: 22 wrote: From my experience working with other SWG projects especially associated with NGE, the game has a hard cap at 14 exp pts for classes outside of Shipwright. I am uncertain as I am not on staff here on Evolve whether that is the case here or if that has been adjusted to allow for movement North of 14 (15+) etc. It could be a mitigation idea to allow for the other crafting classes to get bonuses similar to Chef/Archie Diner bonuses if those bonuses allow those two to cap currently. It's different here for instance my WS has 17 points Historical reactions: Like × 1
  • Add the following weapons to the game.

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    Yes, please. Historical reactions: Like × 1
  • Boost campsites

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    H
    how about camps give a bonus to buffs if done while SF?
  • BH Upgrades

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    mediocrebhM
    Rezec, post: 1951, member: 1 wrote: The BH skill tree had quite a few updates in the last major patch and some more BH System related things will be coming with our world boss release, like the reintroduction of the improved "reveal". How do you guys feel about the current state of BH abilities and skill tree The tree is well done. I agree with Hellion on Stun
  • Need intelligence on the enemy sir? mission for Jedi

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    The mission "Need intelligence on the enemy sir?" from the Field Commander or Rebel Captain provides one of the highest amount of GCW points but is unavailable to Jedi, specifically Eliminate the enemy, kill 10 opposing faction members. Please make this available for Jedi. It may also provide incentive for Jedi to come to City Invasion more.
  • Add faction terminals

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    Could we please have faction terminals in every starport city. Most already have them, some do not for both factions. Suggestion place them at opposite sides of the city so opposing factions will not collide, or place it at the starport so that opposing factions will collide. At the very least please place a Rebellion Mission Terminal in Bestine on Tatooine, even if it is located in the remote part of the city, it would assist with gaining GCW points during invasion.
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    Not even sure if this is achievable but de-coning relic stacks into fragments is annoying.
  • Add Junk loot to Droid army

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    Other Servers have this feature, and it makes grinding junk a lot easier, obviously less combinations are used here but just using it as a place to farm specifically mechanical junk loot makes sense.
  • Possible PvE for Solo/Group Play

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    I love all this idea, even if it is not implemented right away, would like it on the road map for the future. An overhaul of difficulty of the game. I remember those days, but I also remember it without armor, then it was trivialized with buffs and armor.
  • Improving NK on Kash

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    mediocrebhM
    want to bump this for those to see some new content ideas are in the works Historical reactions: Like × 1
  • Trader 5 pieces should be tradable

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    mediocrebhM
    Carista, post: 1915, member: 399 wrote: I can see where you're coming from. But I also kind of get the feeling the issue now becomes slightly bigger then the subject suggests; I kind of get the feeling we're now in the territory of how to make new players stay and feel (more) welcome. A fascinating and extremely interesting subject, yet it tends to go past the simple request to make jewelry sets tradable. Yeah I agree 100%, it would be good to help new players feel more welcome. I look through this section a lot and try to support most suggestions. The big issue for most, is the low population due to the server being new....this is the catch-22. People want to start on an "established" server (and I get it), but to get to that point, there needs to be pioneers to build the foundation. Until you get enough of the players that dedicate their free time into going through the ups and downs, the trial and errors, the revamps and revisions, it's going to be hard to have a high retention rate among the players that are expecting a more progressed version of the server.
  • Ace of Aces Pilot Jewelry Set

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    RangerPhenomR
    A Jewelry Set specifically for Ace of Aces Requirement to Equip : Ace of Aces Badge Necklace - Rebel Droid Command Abilities to level 2, R Bracelet - Imperial Droid Commands to level 2, L Bracelet - Neutral Droid Commands to level 2 Ring - 2% Bonus to DI Spd Band - 2% Bonus to DI Spd 3 piece set bonus - 2% DI Spd bonus 4 piece set bonus - 2% DI Spd bonus, All Droid Commands to level 3, cost of droid commands programming space -5% 5 piece set bonus - 2% DI Spd bonus, All Droid Commands to level 4, cost of droid commands programming space -5% All Space Faction Specials granted to Ace of Aces Pilot Historical reactions: Like × 1
  • Wampa Slayer Collection

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    Any chance we could get a Wampa Slayer collection of 500 kills badge /title & DNA stick?