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  • Revamped Legacy Story/Class Stories

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    XaruulX
    orton, post: 2877, member: 2006 wrote: That's a fair point, Xaruul. Legacy definitely feels a bit outdated these days. Do you think it might help to breathe some life back into it by adding some existing in game assets or items that aren’t currently obtainable as rewards for completing it? That could make it more enticing without needing a full overhaul right away. Also really like the idea of class or faction oriented quest lines. Even something basic that introduces players to the core mechanics of their chosen profession like how to use key skills would go a long way. Each class could have its own short intro arc with unique dialogue, maybe involving a target dummy or profession specific tasks. Would love to hear more of your thoughts on how you'd like to see that implemented. Orton Evolve Community Manager yeh something to make actually doing legacy worth the time spent would be fine i feel.. even just deco and vehicles would be cool.
  • Proposal: Enhanced Mission Terminal Functionality

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    C
    would it be possible to add on to the types of creatures in the mission terminal as a QoL for the creature slayer grind Historical reactions: Like × 2
  • Profession Counselor option

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    C
    orton, post: 2869, member: 2006 wrote: Chrylyn, Thanks for posting the great idea, I've asked the development team to look into providing access and potentially revamping / repurposing Tansarii station. I will keep you posted as we work through some of the challenges with getting this to work. Orton Evolve Community Manager Limiting skill points to a max of level 10 would let it be used as is for nostalgia, while updated.
  • New Buildings/Houses

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    ortonO
    Xaruul, post: 2866, member: 545 wrote: New housing that drops from heroics or bought from aurillia. These buildings would be reskins of current housing but with textures of the instance looted or desired from vendor. I.E Guild Hall with skins or textures of Exar Kun instance. Xaruul, Thanks for the great idea! Personally, I’d love to see more buildings and structures added as well. I have some exciting news to share along with a bit of not so good news. The good news, We do have additional structures that will be available to players very soon. In fact, more player-placed structures are one of the most requested features on Evolve. The not so good news**, **Things like structure reskins, converting NPC structures into player-placeable ones, and creating custom structures (like the AEG-77 Vigo gunship house) require significant development resources including extensive 3D modeling and art work. It’s definitely not impossible, but it does take time and careful planning. That said, it's something we’re actively working toward and very much want to deliver. If you happen to know any talented 3D artists who might be interested in helping with a project like this, please encourage them to check out the Evolve Staff Applications. Every bit of help brings us closer to making these ideas a reality. Keep the great suggestions coming! Some other posts that are similar to this idea that you might be interested in read are here. https://www.swgevolve.com/index.php?threads/1215/ Orton, Evolve Community Manager
  • Random Open World Events

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    XaruulX
    Boss NPCs that have tailored loot to the NPC type, I.E jedi Boss drops Jedi gear or jedi related items, that would spawn in semi-trafficked areas and are hard but soloable by most full geared players. Also more chance encounters quests that would grant special weapon or armor or appearances. All of which also having a badge attached that grants a title for completion. Historical reactions: Like × 2
  • Plague Master Jedi Tree

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    XaruulX
    A new jedi template that would have a Battle Master locked and Mystic Locked section then a middle "general" section. Battle Master side would have a tree that applied various debuffs when using abilities from battle master like a heal-cut/damage reduction matching force choke. Then Mystic side that would have DoTs and DoT increases on existing DoT abilities to make existing unused mystic abilities viable. Middle "General" Section would make abilities like mind trick a Action DoT(ADoT), or Overhead Slice in battle master adding 2 stacks of armor break instead of 1. This would increase utility of abilities at the cost of points in other trees. therefore no "God Level" jedi running around and further separating singular builds being "META". Historical reactions: Like × 2
  • Entertainer Buffing

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    ortonO
    As I understand it, the key aspects of this change are: Players can continue to watch or listen to an entertainer as usual to receive time ticks. When doing so, the Inspire menu is triggered, for the players to select their desired buff. Entertainers will have the option to set a flat cover charge for any buffs they provide. The automatic buff bot droid will be relocated inside the cantina. Historical reactions: Like × 1
  • Tracking abilities from the ranger tree

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    C
    Would be nice to see the ability to track creatures and npc's come back was originally a command from the ranger tree original command was /areatrack was given on novice ranger and as you went up the tracking branch the area in which you could scan became larger, would be nice to see this ability come on another skill tree somewhere to help those that are on that slayer collection grind Historical reactions: Like × 1
  • New Player Owned Structure - Tatooine "Alternate Cantina"

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    ortonO
    Quillian, post: 754, member: 976 wrote: There are two examples of this building that I know of. One is in Anchorhead and contains the Rebel Recruiter and 2 Rebel Mission Terminals. The other is in Bestine and used to be considered as an alternate Cantina. (Something was changed that has removed the ability for entertainers to buff anyone in those buildings.) Regardless of the status of the structure in NPC cities, it would be a cool building for players to be able to own and place. It is a 3-level building with 2 of the levels being subterranean, the only building besides the Mustafar bunker that has 2 underground levels. The suggestion is simple, add it as an architect's single-use schematic that can be purchased with GCW tokens to add something spicy to those vendors. Hey Quillian great idea, This idea has been added to our Player city enhancement proposal that can be found here https://www.swgevolve.com/index.php?threads/1215/. In that proposal we are looking to significantly increase the amount and type of structures that players can place that are currently NPC only structures. Keep the ideas coming!
  • Mayor Packup for Houses

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    ortonO
    Kahega, post: 1800, member: 1135 wrote: This was available on the Resto 3 Server and would love to see it carried over to here: The Mayor of a City can now pack up any structure within the boundaries of their city limits by opening the radial menu on the structure's House Sign and selecting 'Pack up Structure'. When a structure is packed up by the Mayor, it will be returned to the owner's datapad and all citizens of the city will be notified by in-game Mail. The addition of this feature is to allow City Mayors the same discretion to exercise control over who resides in their city just as Guild Leaders can exercise control over who is a member of their Guild. Great idea Kahega!, I wanted to reach out to you as your idea has been added to the Player City Enhancements Proposal that can be found here: [EMBED content="thread-1215"]https://www.swgevolve.com/index.php?threads/1215/[/EMBED] Keep up the great ideas! Thank you, Orton
  • Consolidate buffs

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    ortonO
    Right, post: 2833, member: 909 wrote: Permanent buff stripping has been decidedly against the general philosophy Evolve is striving for, any mechanic like that is unlikely. As for a temporary buff strip, such a mechanic would be pointless with so many buffs today and so would not really event be viable to explore, so I would argue this change would make such a mechanic even existing feasible Yes, Purge was removed for PvP, so no worries there It does! I almost linked to it as a sister suggestion well in this case, I don't see any issues with combining them, All the medic buffs down to 1, and all the officer buffs down to 1 would be a good start.
  • Jukeboxing on POBs/ Gunships

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    puppsterP
    Rezec, post: 2827, member: 1 wrote: I've looked at this and from what I can tell there is nothing that disables this. It seems to be that the targeting for placement does not pop up in space interiors o.O is it possible to enable the prop: : "Jukebox add on" to work on non storyteller prop items? (That item empowers another prop to function as a jukebox) This might bybass the identified 'targeting for placement' limitation
  • Punishing blow protection : addition, add in

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    T
    Well, I noticed that the punishing blow protection can only be obtained at the world boss vendor. If you’re a new player, they’ll find it challenging to complete some of the content. They might not be able to do it if they can’t defeat the world bosses when we run. I think adding either a food/drink like the Bantha Surprise, a new familiar that grants the punishing blow protection , or a new spice for smugglers to craft that has the punishing blow effect would be helpful. There are many other ways to add it, but more options can always be added with the advanced content when it’s introduced. Since adding the punishing blow protection, doing the solo daily means you have to use the world boss token to survive. That’s only if you have a setup that can defeat it. Adding this will benefit all new incoming players. It will also introduce them to unique but cool instances that they can run, including a small-group one. I still believe that you don’t necessarily need a single item to be successful. It should be possible to complete it in various ways. However, if something that drops the punishing blow protection is already available, please let us know. Historical reactions: Like × 1
  • Added Appearances to be Crafted

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    XaruulX
    Id like to see more appearance only schems from various heroics. Like tusken clothing that is color custom and socketable. EK Cultist robes craftable and color custom. Jedi Robes color custom. The list goes on Historical reactions: Like × 2
  • House - Jabba's barge deco on top

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    puppsterP
    Vossk, post: 2772, member: 2 wrote: We can probably figure it out, if guild halls can be edited for it im sure the skiff house can be too. If it helps with parsing this at all: When the barge is one's declared residence, when you fast travel to it - it puts you on the deck. Also.... for some reason, it can be a hell of a trial escaping the barge at times as the elevator will often claim youre on the bottom level already when you're squarely in the hold. It can be a minigame at times just trying to exit.
  • Stackable Loot Items Paintings & Miscellaneous

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    puppsterP
    KyngBills, post: 2803, member: 2010 wrote: Stackable Loot Items Paintings & Miscellaneous Part 1: Proposal: Allow paintings and other miscellaneous loot items to stack in inventory and containers. Inventory Management: Currently, many loot items from NPCs and events clutter inventory and storage. Allowing stackable versions would significantly reduce the burden on inventory slots. Use the same stack mechanic applied to junk loot, allowing stacking by item type. Part 2: Proposal: Expand the range of items that can be sold to junk dealers to include: • Weapon Augmentation Components • Weapon Enhancement Disks • Even at a minimal credit value. It will help streamline inventory management and make it easier to offload inventory items rather than having to manually destroy items. It will reduces frustration, players can focus on gameplay rather than clicking through multiple windows to destroy obsolete gear add-ons. Thank you for considering these suggestions. These small but impactful changes would enhance the daily experience of many players and support a more polished and user-friendly SWG Evolve environment. Kliknik Fortitude Enhancements (they appear to be otherwise identical to each other and effectively they are their own 'food') perhaps these may stack in inventory; and maybe also stack in consumption up to 2hrs or so, similar to many other consumable buffs?
  • expanded what houses may be colored?

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    RalphicusR
    I'd love to see some additional texture work done on some of the blueprints Tat guild hall would rock. -RWLC Historical reactions: Like × 1
  • Group Window Buff Display Overhaul – Prioritize Debuffs Over Buffs

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    RightR
    As a support/healer main, this would be a very nice!
  • Galaxy Chat

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    ortonO
    This is a great idea, especially for new players trying out our server.
  • Proposal: Space Queued Battlefields

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    ortonO
    Right, post: 2774, member: 909 wrote: For a small community, matchmaking might not be possible. But maybe something like chess scoring where you can improve your PvP skill rating with each fight, but winning against inferior opponents grants little to no increase while winning against a superior one could grant a lot. Also, I would recommend that anything which is instances be kept short. Probably 10 minutes. If its too lopsided, most people don't want to be locked in for a long period. Love the idea of different match modes that can emphasize things other than just straight out who can kill who the fastest! I love the input thank you, and I agree no longer than 10 minutes would be a good idea. I think the ground battlefields would benefit from this as well.