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  • ortonO

    Swordsman Balance Adjustment Proposal

    Based on recent QA testing and player feedback, I’d like to propose a few targeted adjustments to the Swordsman tree. The goal is to better balance performance while maintaining the identity and strength of the class.

    Proposed Changes (Swordsman):

    • Replace +4 Armor Neglect in the main Swordsman tree with **+One Two Pummel **
    • Adjust Two-Handed Action Cost Reduction from 12% → 8%
    • Adjust Two-Handed Damage Increase from 16% → 12%

    These changes aim to reduce some of the stronger scaling while redistributing power in a healthier way.

    [HR][/HR]

    Commando Adjustment Proposal

    Separately, based on testing and feedback, an adjustment to Commando is also being proposed:

    Proposed Changes (Commando):

    • Reduce Devastation proc chance from 16% → 13% (including the impact from the Juggernaut jewelry set)

    [HR][/HR]

    These proposals are open for discussion, and we’d like to gather feedback on whether these changes feel appropriate or if further tuning is needed.


    Reducing the armor pen by 4% in return for extra chances to hit with a high damage weapon is the reverse of lowering the damage.
  • D

    Selling OG Heroics token packs - they contain 8 TK, AM, IG tokens, 5 ISD tokens 4 EK tokens (enough to cover any variant of jewlery set) 15mil -6587 -4980 Naboo


    Vendor restocked
  • B

    Hello again, suggestion here is simple as the GCW grind takes time, a long time, and if someone is relatively new to the server its (20 years later) a pain in the ass. I would love to see GCW diminishing returns adjusted, most if not all officer ranks require 2 weeks each to rank up, yes the 50k tokens are amazing, it would just be awesome to be able to reach the General goal in a more timely manner.

    In no way am i suggesting a week 1 insta general ROFL stomp fest, but more so a steadier increase, in the event someone isn't able to earn GCW the setback is crazy.

    Example, i joined the server beginning of Dec 2025, last week hit general on 2 toons. 4 1/2 months, i know i know people are going to say get gud, you suck haha grind moar newb n shit and yes i missed some weeks and the set backs are a thing. Ive not been hit with the decay, but i hear its pretty punishing as well lol.

    Its the little things that can make a big impact. 🙂


    BilbroSwaginz, post: 4397, member: 2872 wrote: Hello again, suggestion here is simple as the GCW grind takes time, a long time, and if someone is relatively new to the server its (20 years later) a pain in the ass. I would love to see GCW diminishing returns adjusted, most if not all officer ranks require 2 weeks each to rank up, yes the 50k tokens are amazing, it would just be awesome to be able to reach the General goal in a more timely manner. In no way am i suggesting a week 1 insta general ROFL stomp fest, but more so a steadier increase, in the event someone isn't able to earn GCW the setback is crazy. Example, i joined the server beginning of Dec 2025, last week hit general on 2 toons. 4 1/2 months, i know i know people are going to say get gud, you suck haha grind moar newb n shit and yes i missed some weeks and the set backs are a thing. Ive not been hit with the decay, but i hear its pretty punishing as well lol. Its the little things that can make a big impact. Thank you for the suggestion and for sharing your experience with the GCW system. I understand where you’re coming from. The GCW grind is intended to be a long-term progression system, but the time investment, especially with setbacks, can feel punishing for newer or returning players trying to catch up. I personally agree that there may be some room to slightly reduce the time per rank, potentially bringing it closer to around one week per rank. This could help make progression feel more consistent and also make it easier for players returning from a break to get back into things without feeling too far behind. We’ll pass this feedback along to development for review. Appreciate you taking the time to put this together. Orton Evolve Community Manager
  • Y

    Someone commented about the Sarlaac Pit and I just thought why not have a giant worm world boss or hardmode.

    Arakurth (Large Worm) is what swallowed the YT-1300.

    Was thinking having a instance load to a small asteroid battlezone if possible otherwise keep it on a planet.
    First phase the players hurt the Arakurth as a normal Boss and it lies with mouth open. (for simplicity could place a elevator terminal in the mouth).
    Second phase the players enter (are inside) the Arakurth and battle a swarm of Mynock, in a small corridor maze.
    Third phase the players battle a World Boss class Mynock.
    Fourth phase the Arakurth gets indegestion and spews everyone out, where you battle the Arakurth a second time as a World Boss class. Or battle some kind of guardian inside protecting an internal organ of the Arakurth.


    Yatoya, post: 4402, member: 1107 wrote: Someone commented about the Sarlaac Pit and I just thought why not have a giant worm world boss or hardmode. Arakurth (Large Worm) is what swallowed the YT-1300. Was thinking having a instance load to a small asteroid battlezone if possible otherwise keep it on a planet. First phase the players hurt the Arakurth as a normal Boss and it lies with mouth open. (for simplicity could place a elevator terminal in the mouth). Second phase the players enter (are inside) the Arakurth and battle a swarm of Mynock, in a small corridor maze. Third phase the players battle a World Boss class Mynock. Fourth phase the Arakurth gets indegestion and spews everyone out, where you battle the Arakurth a second time as a World Boss class. Or battle some kind of guardian inside protecting an internal organ of the Arakurth. Thank you for the suggestion. This is a really cool concept, and I have to say… fighting a boss, getting eaten on purpose, and then continuing the raid inside it is definitely one of the more memorable ideas we’ve seen. The multi-phase design is especially fun. Starting with a traditional boss fight, transitioning into a full “you’ve been eaten” scenario with mynock swarms, and then finishing with either an internal boss or getting launched back out for round two adds a lot of variety. Also, the idea of a group willingly walking into a giant worm’s mouth via an elevator terminal is peak SWG logic and I’m here for it. We love seeing creative encounters like this that mix mechanics, atmosphere, and a bit of chaos. Suggestions like these are exactly the kind of things we take into consideration when thinking about future content. No promises on when or if Arakurth starts digesting players anytime soon, but this was a great read and we appreciate you sharing it. Orton Evolve Community Manager
  • T

    Had this idea kicking around for an Ewok world boss: The Ewok Chef. Don't have a lot of ideas for this, but perhaps a 2 part fight. First part we have to get through guards or something else, not sure what TBH, while at intervals, having a mechanic similar to Caretaker of Lost Souls in EK, except for just one Executioner, there is a group that needs to be defeated before they can get an NPC to the Ewok Chef to be cooked (Throwback to RotJ where they were getting ready to cook the rebels). If too many NPCs get brought to the chef and cooked, it is a fail, and we are wiped by a horde of hungry ewoks, and the Chef despawns.

    Upon the successful rescue of X amount of NPCs from being cooked, we then deal with the Ewok Chef, clearly angry about his meal plans for the village being ruined.

    I guess somewhat of a joke boss, but at the same time technically lore accurate, lol.


    tormak, post: 4403, member: 3087 wrote: Had this idea kicking around for an Ewok world boss: The Ewok Chef. Don't have a lot of ideas for this, but perhaps a 2 part fight. First part we have to get through guards or something else, not sure what TBH, while at intervals, having a mechanic similar to Caretaker of Lost Souls in EK, except for just one Executioner, there is a group that needs to be defeated before they can get an NPC to the Ewok Chef to be cooked (Throwback to RotJ where they were getting ready to cook the rebels). If too many NPCs get brought to the chef and cooked, it is a fail, and we are wiped by a horde of hungry ewoks, and the Chef despawns. Upon the successful rescue of X amount of NPCs from being cooked, we then deal with the Ewok Chef, clearly angry about his meal plans for the village being ruined. I guess somewhat of a joke boss, but at the same time technically lore accurate, lol. Thank you for the suggestion. I’m not going to lie… the idea of wiping to a raid boss because your group got turned into dinner is both terrifying and somehow completely lore accurate. The Ewok Chef concept is honestly a lot of fun. The phased approach with rescuing NPCs before they get tossed into the stew pot, followed by an angry chef boss fight, is creative and fits perfectly with the chaos you’d expect on Endor. I can already picture groups panicking as they realize they’ve let one too many “ingredients” get delivered… followed by an immediate and very hungry wipe. We love ideas like this, especially ones that mix humor with solid mechanics. Suggestions from the community like this are a big part of what makes content feel unique, and we absolutely take them into consideration when planning future additions. We always try to implement player-driven ideas where we can. Appreciate the creativity (and now I’m slightly concerned about every Ewok I see going forward). Orton Evolve Community Manager
  • T

    Unsure if this is in the realm of possibility, but a counter in draft schematic selection screen for limited use schematics showing how many uses are left next to the schematic name.

    Also, a search bar to get to the desires schematic faster, or at possibly the categories collapsed by default.


    tormak, post: 4416, member: 3087 wrote: Unsure if this is in the realm of possibility, but a counter in draft schematic selection screen for limited use schematics showing how many uses are left next to the schematic name. Also, a search bar to get to the desires schematic faster, or at possibly the categories collapsed by default. This is a great idea. Having remaining uses displayed directly would be a nice quality of life improvement, and it makes sense for that information to appear both in the Draft Schematics section of the datapad and within the crafting window when selecting a schematic. The search bar and collapsed categories are also solid suggestions for improving navigation. I’ll pass this along to development for further review. Orton Evolve Community Manager
  • T

    I'd like to see the QoL that was applied to removing player structures, also applied to removing player vendors (i.e. reducing the number from 6 to 2). Thanks,


    This is a great quality of life idea. We’ll have development take a look at applying the same improvements to player vendor removal. Orton Evolve Community Manager
  • T

    Suggestion for a couple options when it comes to collections:

    1. An add all option, if all relevant collection pieces are in your inventory.
      or
    2. an option to at least disable the add to collection confirmation pop up.

    With some collections being repeatable (much appreciated by the way!) like the ship parts collectibles, and you let them pile up, it becomes to quite tedious to click through, add to collection and confirm 8 times over and over when you decided its time to make some more.


    Thank you for the suggestion, and for the additional ideas to improve the collection process. We’ll pass these along to development to take a look at. As of right now, we have a very large project roadmap with limited development resources, but we can evaluate what something like this would take to implement. Orton Evolve Community Manager
  • ortonO

    Faction Standing Vendor Proposal

    I’d like to propose the addition of a vendor that allows players to purchase faction standing for any faction in the game.

    Proposed Functionality:

    • Players can purchase faction standing at a rate of 1,000 credits per 1 point of faction
    • Applies to all factions currently available in game
    • No changes to existing faction gain methods

    Reasoning:

    The current method for obtaining faction standing primarily involves grinding missions or content tied to that faction, which can often feel like a time sink, especially for players trying to engage with multiple systems or unlock specific content.

    This vendor would provide a quick and convenient alternative for players who prefer to spend credits rather than time grinding, while still preserving the original method for those who enjoy it.

    Additionally, this would act as a meaningful credit sink, helping to remove credits from the economy in a controlled and optional way.


  • Cailener1234C

    Hey there folks!

    So if you've been observing our progression on this latest patch, you'll see that we're introducing a very small amount of Slicing Bits to our harder versions of Heroics as drop rewards on certain bosses/enemies. 3 Weapon Slicing Bits of Offensive Parry/Evasion/Dodge Reduction at 5% each, 1 Armor Slicing Bit that introduces Punishing Blow Reduction of 1% each. These slicing bits are designed to give folks an edge in the harder content as Punishing Blow will be come a stat that is more relevant as we push and add newer instances to the line up.

    This gave rise to a lot of discussion on the future of slicing and the concerns that slicing would be tied to the hard mode content exclusively. I wanted to reassure y'all that this initial introduction is only the first step into fleshing out Slicing down the road. In fact, due to the increase in discussion, I've already worked up 20 additional bits or stats that we can introduce outside of the harder content. This allowed me to tap into the Master Underworld Smuggler theme park that has existed on the server but currently does not serve any major benefit as the benefits contradicted what Evolve's goals were at the time of release back in 2023, so the illegal pistol mods & MUS rank benefits were removed.

    After doing a bit of testing on MUS and following this guide https://swg.fandom.com/wiki/Smuggler, this theme park was not updated at all and is still using the original design back from 2006 when it was originally released in the NGE Chapter 3 Live update. As it stands now, the fastest way to progress through the system, because the "Smuggle your own Contraband" missions are not updating, is staying on Tatooine and running Barak's mission back and forth from Bestine, to Mos Espa, Mos Entha, Mos Taike & Mos Eisley.

    To me, that's not really a very engaging system and goes back to the days of when NGE content, while plentiful, doesn't really hold a candle to what we can do with Evolve as we've made major milestones over the years. Personally, I view us adding the 20 hypothetical slicing bits to a themepark that is almost 20 years old, hasn't been adjusted and has some problems is not the best way to keep content engaging and a "quick add" of this would be a disservice to those who truly enjoy slicing as a fun mini-game/passtime that is unique to Smugglers.

    To those who are passionate about these type of systems, please respond to two questions to help us move forward for the future after this expansion is released.

    1. Should we focus on fleshing out Master Underworld Smuggler or create an entirely new system for Evolve?

    2. Based on your answer to the first question, tell us how you would like to see a fleshed out Master Underworld Smuggler or how to create a new system for slicing for Evolve?

    I would like to thank Darbie, Godrec, Darevsool & Bleep for their feedback so far on this and the comparisons on how Legends & Restoration has addressed this type of content.


    Should we focus on fleshing out Master Underworld Smuggler or create an entirely new system for Evolve? I think the MUS theme park being fixed and upgraded would be the best approach as its foundations are currently there. Based on your answer to the first question, tell us how you would like to see a fleshed out Master Underworld Smuggler or how to create a new system for slicing for Evolve? Updating mission rewards to accommodate slicing components is something a few servers have done with a good success rate. As well, the illegal weapon mods and cash reward. The three rank system worked on live and it was very beneficial. Perhaps the values can be adjusted to function better with EV’s mechanics and stats. Legends added a separate ability to obtain smuggling missions by slicing a mission terminal with a “chance” to fail the slice and obtain a small bounty. That should please the BH’ers out there as well. More to do is the name of the game. These missions were separate of the MUS theme park. They could be space or on land and you could still use private travel (just not NPC travel like shuttles) MUS needs to offer the innate armor, range, and damage benefits. I also think the ability to participate in th MUS theme park should require investment into the profession. Not the old 1pt in smuggler. You should be a master smuggler to enjoy the benefits of being a master of the underworld. Adding slicing components or bits to smuggler themed activities will make the profession what it was supposed to be, a hybrid between combat and business.
  • ReynaR

    **[IMG alt="Schedule.jpg"]https://www.swgevolve.com/index.php?attachments/1702/[/IMG]

    Please Keep an eye on LFG and Event Channels

    Sunday April 19:
    World Boss Run
    Location: Mos Eisley
    Time: 3:00pm EST

    Monday April 20:**
    Fight Pit
    Location: TBD

    **Time: 9:00 pm EST

    Tuesday April 21:
    Hard Mode Avatar
    Location: Mos Eisley
    Time: 9:00 pm EST

    Wednesday April 22:
    World Boss Run
    Location: Mos Eisley
    Time: 9:00 pm EST

    Thursday April 23:
    Original Heroics
    Undead Bunker Run**
    Location: Mos Eisley
    Time: 9:00 pm EST

    Friday April 24:
    Friday Night PvP

    Location: TBD
    Time 9:00 pm EST

    Saturday April 25:
    EU Time PvP

    **Location: TBD
    Time: 3:00 EST

    World Boss Run**
    Location: Mos Eisley
    Time 9:00 pm EST


  • T

    Selling 5 Piece Razor Cat Heroic Set. Price is best fair offer.
    Discord Name: Talisa

    Thanks,


    Sold.
  • BattlehardenedB

    Hey all,

    I play a lot on Legends and would like to see what this server is all about. I've been checking out some things solo, and experimenting with different builds. I'm sure most people want this, but I'd like to unlock Jedi and see how good it can be. Please let me know if your guild is recruiting. I almost always play Imperial.

    Historical reactions: Like × 1


    You'll also want to follow this guide regarding how to unlock Jedi. https://www.swgevolve.com/index.php?wiki/jedi-unlock/
  • T

    WTT Rebel Ace Schematic for Imperial
    Discord: Talisa


    Trade Filfilled.
  • P

    I think the is the best I ever seen! Gonna make a fun little engine. Thanks Nym!


  • P

    Finally sat down and got the hoard slimmed down. Anyone in need? What ya got? I LOVE trades, especially being a newer player with not much content under the belt yet hehe.

    They are all 2nd order with a few 3rds sprinkled in.


  • mediocrebhM

    Join us taking down the Galaxy's most wanted....
    The run will begin at 4pm EST, we will begin forming up, grouping and buffing outside of the Eisley starport about 15 minutes before. Come out and earn credits, tokens and possible chances at rare loot.


  • ReynaR

    **[IMG alt="Schedule.jpg"]https://www.swgevolve.com/index.php?attachments/1702/[/IMG]

    Please Keep an eye on LFG and Event Channels

    Sunday April 5:
    World Boss Run
    Location: Mos Eisley
    Time: 3:00pm EST

    Monday April 6:
    OG Heroics
    Location: Mos Eisley
    Time: 9:00 pm EST

    Tuesday April 7:
    Hard Mode Avatar
    Location: Mos Eisley
    Time: 9:00 pm EST

    Wednesday April 8:
    World Boss Run
    Location: Mos Eisley
    Time: 9:00 pm EST

    Friday April 10:
    Friday Night PvP**
    Location: TBD
    **Time 9:00 pm EST

    Saturday April 11:
    EU Time PvP**
    **Location: TBD
    Time: 3:00 EST

    World Boss Run**
    Location: Mos Eisley
    Time 9:00 pm EST


  • P

    Heyo! So, I got super lucky while grinding for some other stuff and could really use some credits. Is there any/enough Interest to do an auction? Anyone even looking for them currently? What about a recommended sell price?

    ...I'm not very familiar with the economy yet so learn me! Thank you all so much!


    I would pay 15m per set up to 7 sets 105M Historical reactions: Like × 1
  • D

    Selling sets of 50 hoth tokens (enough for a snowspeeder) 4mil a stack -6587 -4980 Naboo

    remember to set your snowspeeder to this location as it has all the travel spots and the instance reset for you too!


    restock incoming!