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SWG: Evolve Forums

loganskenoveL

loganskenove

@loganskenove
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Recent Best Controversial

  • Proposed Change: Unlocking Cross-Faction Ship Access with "Aces of Aces" Badge
    loganskenoveL loganskenove

    It is too early to have any opinion, but i can not imagine a pilot flying a xwing while is imperial aligned and having access to all the factional commands... This would mean a great distortion in Da Force!!!
    😛

    Implemented Suggestions

  • Proposed Change: Unlocking Cross-Faction Ship Access with "Aces of Aces" Badge
    loganskenoveL loganskenove

    Vikingmando, post: 1428, member: 223 wrote:

    I want this to happen, I am horever skeptical at how this will affect the scope of how combat plays out in certain aspects. We already have certain metas that are objectively superior to most other options in the game. (EI: TIE Defender, Advanced X-wing ect.) my concern is this. How would it effect things if say you have a neutral pilot running a krayt with 3x RE 10 guns and the imperial pilot ability e-weapons?. food for thought. as i said at the beginning of my post. I want to see this happen. I am just concerned about how things will be balanced after it happens.

    I would say:
    Flying any ship is a nice concept. But this does not necessarily mean, u are able to use all the specific factional capabilities..... So, i am so skeptical like you cause the same thoughts. This concept may be analyzed in deep, far away than allowing players to fly any available ship which it is probably possible without touching factional abilities

    Historical reactions: Like × 2

    Implemented Suggestions

  • Free Flight Control Panel for space activities
    loganskenoveL loganskenove

    UPDATE:
    1.3.1- F1 to F5 toolbar keys are no longer needed. Keys F1 to F12 are now available to be used by the player at their convenience. F1 to F5 added to be called from the panel
    Enjoy it
    1714449285784.png

    Historical reactions: Like × 1

    Space

  • Free Flight Control Panel for space activities
    loganskenoveL loganskenove

    Friends, I'm aboard my xwing... Happy flying everyone....
    1714335025937.png

    Historical reactions: Like × 1

    Space

  • Free Flight Control Panel for space activities
    loganskenoveL loganskenove

    UPDATE: New features
    1.3-added Kessel and Deep Space jump buttons/ commands. Of course you need the kessel and Deepspace chips loaded into the flight computer/astromech
    1.3-added 3 roles: Fighter pilot, POB Pilot and POB Copilot. Now you can select your role.
    1.3-added WP to Datapad button: you can save your position or object selected position/wp to the wp/datapad
    1.3-Nova Orion added to the quick Navigator.

    Hopes u like the additions... Enjoy it....
    1714330517393.png

    Historical reactions: Like × 1

    Space

  • Free Flight Control Panel for space activities
    loganskenoveL loganskenove

    Just to verify and share with you all.
    Here is the list i am handeling

    Attachments

    • JTLcommands.txt
    Space

  • Missing Space commands wish list
    loganskenoveL loganskenove

    YES RIGHT ON.... it works
    didn't know that.....thx so much

    Space

  • Missing Space commands wish list
    loganskenoveL loganskenove

    Greetings:
    Working on the ingame Universal Flight Panel for Evolve, some friends found we miss some useful commands.
    This post objetive is compile the commands we think would be usefull for all of us and, specially, to be included in the Flight Panel.
    Once we think is ready, the goal is to ask for them to the Devs, in the hope some of them could be implemented as Space QOL
    Please contribute with your knowledge and experience....

    I begin with:

    /homeport -> it is already in the game UI, but with no client UI command
    /hyperspace space_ordmantel

    Space

  • Free Flight Control Panel for space activities
    loganskenoveL loganskenove

    UnaZero34, post: 1242, member: 143 wrote:

    Why not make a suggestion about it?

    you are right.

    BUT, i would prefer all readers here to make a wish list of commands before to ask for anything to devs.... um will open a post to make this previous commands compilation...

    Space

  • Free Flight Control Panel for space activities
    loganskenoveL loganskenove

    Vikingmando, post: 1239, member: 223 wrote:

    Pilot commands MIGHT still have a / command available. remember a lot of the JTL stuff runs off of pre-cu keybinds and commands still.

    you could try /commands such as /iff or /emergencyshields stuff like that. For a full list of commands. You can also do a // in chat it will display all known commands in your chat window.

    beware though doing a // is a very long list.

    Absolutelly:
    The panel is using now commands like:
    /ptrap2 - Pirate Trap 2
    /pumpreactor
    /jstart3
    /ethrust - Emergency Thrust
    /eweapons - Emergency Weapons
    /iffscramble - IFF Transponder Scramble

    and more...
    We miss some that are not implemented, like /homeport or hyperspacing to Ord Mantel.... But those would be something related to a Devs QOL wish list...

    Historical reactions: Like × 1

    Space

  • Free Flight Control Panel for space activities
    loganskenoveL loganskenove

    UPDATE:

    • Thx to windshadow0177 : added cycle secuence to RO, CO , EO and WO. Overloads command search on the droid for existing programs to execute the available one. By this we will not need to have the overload icons assigned into the toolbarslot00. F1 to F4. CTSS is still on toolbar00 F5
    • Added Radar & reticle buttons selection
    • Some other buttons redesign and positioning in the panel

    Enjoy and thx for the help and advises

    Historical reactions: Like × 1

    Space

  • Free Flight Control Panel for space activities
    loganskenoveL loganskenove

    Draskon, post: 1236, member: 808 wrote:

    Correct, IFF is not a droid command, it's a pilot skill that Neutrals and Rebels can use.

    None of the pilot abilities can be assigned to droid command chips. The only "emergency" droid command is emergency shields, but that behaves differently to the pilot ability of a very similar name.

    Currently programmable droid commands are:

    • Component Normalize - Resets overloads or tuning back to defaults.
    • Component Tuning - Decreases the statistics of the specified component to make it drain the reactor/capacitor less, while also being less effective.
    • Component Overloads - Increases stats at the cost of higher reactor/capacitor drain.
    • Shield Reinforce Front/Rear - Moves a portion of shield energy toward the front or rear.
    • Capacitor to Shield Shunt - Takes a portion of your capacitor energy and pushes it into your shields.
    • Shield Adjust Front/Rear - Changes the ratio of Front/Rear shield capacity. Adjusting to the front increases the maximum shield strength of the front while decreasing the rear, for example.
    • Emergency Shields Front/Rear - A combination command of Shield Reinforce and Capacitor to Shield Shunt.
    • Hyperspace chip for Deep Space (Rebel/Imperial faction locked)
    • Hyperspace chip for Kessel system.
    • Mute the droid/flight computer - Need I say mo-

    Emergency power to shields takes power from every other component, typically disabling everything except the engines and increases the shield recharge rate... tremendously.

    Thx my friend. We will stay tunned to any QOL future update/improvement in order to add it to the Flight Panel

    Space

  • Free Flight Control Panel for space activities
    loganskenoveL loganskenove

    Unfourtunally i have not found a command in the commands available list to make, for example, iff on a droid command... If i am not wrong, there is no way to do that thing unless, devs allow it under certain circumstances (being Ace of Ace, for example) as i have read in the suggestions channels an discussions.
    If someday happens, I would add those commands/droid to the panels.

    Anyway, I will add whatever is possible right now, to the panel

    Historical reactions: Like × 1

    Space

  • Free Flight Control Panel for space activities
    loganskenoveL loganskenove

    I am gonna tell you more windshadow0177.

    Your addition opened my mind.
    Being this panel a "non factional" panel , must be universal, but the factional buttons can be used as droid commands or as ability depending on your faction.

    Because of this....
    I am adding a cycle search for all factional abilities. So , for example, if you are imperial, you can not execute IFF by your self, so u need a chip loaded. The IFF button will search in you abilities first, and if do not find it then will try an iff droid command.
    By this way we definitely solve the commads/droid chips and will be much more easy to configure your ship, i think.

    This is the Theory. Now i am testing if will work or not in all cases....

    Historical reactions: Like × 1

    Space

  • Free Flight Control Panel for space activities
    loganskenoveL loganskenove

    windshadow0177, post: 1224, member: 1090 wrote:

    Something that just occurred to me looking at the overloads section...

    Back in my days on Beyond, I wrote an all-overloads macro so that no matter what level a particular pilot was, it would cycle through all of the overloads so you didn't have to bother with keeping the individual buttons on the toolbar... You just run the one macro after launch/when you repaired and overloads were dumped. Core text of the macro at the end of this message.

    What mechanism are you using to run the overloads in your panel? Would it be feasible for you to integrate them into a sin
    /pause 2;
    /droid droidcommand_reactoroverloadtwo;
    /pause 2;
    /droid droidcommand_reactoroverloadone;
    /pause 2;
    /droid droidcommand_engineoverloadfour;
    /pause 2;
    /droid droidcommand_engineoverloadthree;
    /pause 2;
    /droid droidcommand_engineoverloadtwo;
    /pause 2;
    /droid droidcommand_engineoverloadone;
    /pause 2;
    /droid droidcommand_weaponoverloadfour;
    /pause 2;
    /droid droidcommand_weaponoverloadthree;
    /pause 2;
    /droid droidcommand_weaponoverloadtwo;
    /pause 2;
    /droid droidcommand_weaponoverloadone;
    /pause 2;
    /droid droidcommand_weapcappowerupfour;
    /pause 2;
    /droid droidcommand_weapcappowerupthree;
    /pause 2;
    /droid droidcommand_weapcappoweruptwo;
    /pause 2;
    /droid droidcommand_weapcappowerupone;
    /pause 2;

    This is an excellent idea.
    I have test it and works. Some improvements:
    In stead of creating an unique button, I will maintain one button for each overload type. Each button will cycle over its own overload type till found the loaded one into the droid. I think this is a better way because wating for the execution of 16 commands takes too long. In the other hand, the pilot feel more control over the ship panel.

    An additional advantage is, we will be able to use toolbar F1 to F5 for other functions than overloads.

    And more: Once the whole panel do not use the toolbar, pilots would be only worried on having the droid chips loaded. No more worries about toolbar configuration in Space....

    I am modifying the panel right now.... will release the new one in a few

    Very good and usefull idea my friend.

    Historical reactions: Like × 1

    Space

  • Free Flight Control Panel for space activities
    loganskenoveL loganskenove

    windshadow0177, post: 1224, member: 1090 wrote:

    Something that just occurred to me looking at the overloads section...

    Back in my days on Beyond, I wrote an all-overloads macro so that no matter what level a particular pilot was, it would cycle through all of the overloads so you didn't have to bother with keeping the individual buttons on the toolbar... You just run the one macro after launch/when you repaired and overloads were dumped. Core text of the macro at the end of this message.

    What mechanism are you using to run the overloads in your panel? Would it be feasible for you to integrate them into a single button? That would save a small but significant amount of space in your panel configuration.

    Here's the macro text - and also for anyone else that wants it:

    /droid droidcommand_reactoroverloadfour;
    /pause 2;
    /droid droidcommand_reactoroverloadthree;
    /pause 2;
    /droid droidcommand_reactoroverloadtwo;
    /pause 2;
    /droid droidcommand_reactoroverloadone;
    /pause 2;
    /droid droidcommand_engineoverloadfour;
    /pause 2;
    /droid droidcommand_engineoverloadthree;
    /pause 2;
    /droid droidcommand_engineoverloadtwo;
    /pause 2;
    /droid droidcommand_engineoverloadone;
    /pause 2;
    /droid droidcommand_weaponoverloadfour;
    /pause 2;
    /droid droidcommand_weaponoverloadthree;
    /pause 2;
    /droid droidcommand_weaponoverloadtwo;
    /pause 2;
    /droid droidcommand_weaponoverloadone;
    /pause 2;
    /droid droidcommand_weapcappowerupfour;
    /pause 2;
    /droid droidcommand_weapcappowerupthree;
    /pause 2;
    /droid droidcommand_weapcappoweruptwo;
    /pause 2;
    /droid droidcommand_weapcappowerupone;
    /pause 2;

    Cool... Will try this macro on the panel

    Space

  • Free Flight Control Panel for space activities
    loganskenoveL loganskenove

    UPDATE:

    • Added Copilot role: By selecting the COPILOT/PILOT button, pilot buttons will be hidden/shown. This allow POB copilots to have available only the buttons/features they can use as copilots.
      Enjoy.
      1714188772543.png
    Space

  • Free Flight Control Panel for space activities
    loganskenoveL loganskenove

    your words value is higher than any statue... Thanks so much my friend

    Historical reactions: Like × 1

    Space

  • Free Flight Control Panel for space activities
    loganskenoveL loganskenove

    ADDITIONAL UPDATE:
    I had completely forgotten some pilots like to use the Shields configurations and shield normalization.
    Because of that:

    • I have added the most used shields control and shields nomalize and redistribute some buttons to allow such inclusion.
      Hope you Enjoy the changes
      1714170564441.png

    Historical reactions: Like × 1

    Space

  • Free Flight Control Panel for space activities
    loganskenoveL loganskenove

    UPDATE:

    • Added a new Panel for QUICK SPACE LOOT CHECK.

    This panel uses the sc.txt file previously installed in your evolve/app directory.

    Be ready to check the loot stats with just on finger push.....
    Enjoy it

    1714152319323.png1714152345041.png

    Historical reactions: Like × 1

    Space
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