Thank you for this server!!!
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This server rocks! The way you have the skill trees set up and with no restrictions is how the NGE should have been implemented back when it was live. This server's blend of pre-NGE aesthetic with the CU implementations is so perfect.
I was there when SWG went live and I was there when they pulled the plug. I have played different servers over the last few years and I am serious, you have done an amazing job of balancing everything here.
This is my new home now. You cant make me leave! hahaThank you for hosting Evolve and all the work you have done and continue to do. I was a concept designer for the gaming industry for 20 years. if there is anything I can help with imagery-wise, art, models, skins (it's not called skinning anymore is it? Its materials lol I am pre-bump maps ever existing), stuff like that, SWG and Team Fortress is the era I was working the biz. So I am pretty familiar. I am happy to volunteer in any way that I can.
-Jason
Historical reactions: Like × 3
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Janzer, post: 3095, member: 2449 wrote:
This server rocks! The way you have the skill trees set up and with no restrictions is how the NGE should have been implemented back when it was live. This server's blend of pre-NGE aesthetic with the CU implementations is so perfect.
I was there when SWG went live and I was there when they pulled the plug. I have played different servers over the last few years and I am serious, you have done an amazing job of balancing everything here.
This is my new home now. You cant make me leave! hahaThank you for hosting Evolve and all the work you have done and continue to do. I was a concept designer for the gaming industry for 20 years. if there is anything I can help with imagery-wise, art, models, skins (it's not called skinning anymore is it? Its materials lol I am pre-bump maps ever existing), stuff like that, SWG and Team Fortress is the era I was working the biz. So I am pretty familiar. I am happy to volunteer in any way that I can.
-Jason
Hi Jason,
Thanks for the kind words, we do appreciate it. Being on the staff team is sometimes a thankless job, so the positive feedback from the community is most definitely welcome. We're always looking for able bodies to help man the ship so to speak, if you're interested just hit one of the staff team up in Discord and we can get you on the right path. Thanks again!
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Chavex, post: 3096, member: 155 wrote:
Hi Jason,
Thanks for the kind words, we do appreciate it. Being on the staff team is sometimes a thankless job, so the positive feedback from the community is most definitely welcome. We're always looking for able bodies to help man the ship so to speak, if you're interested just hit one of the staff team up in Discord and we can get you on the right path. Thanks again!
Right on brother! I am trying to get back on discord, I havent used it in forever. Once I get that figured out, I will say hi there

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Janzer, post: 3097, member: 2449 wrote:
Right on brother! I am trying to get back on discord, I havent used it in forever. Once I get that figured out, I will say hi there

Hey Janzer excited to meet you and see some of your 3D skills! Welcome to the server!
Historical reactions: Like × 1
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orton, post: 3224, member: 2006 wrote:
Hey Janzer excited to meet you and see some of your 3D skills! Welcome to the server!
thank you very kindly! Compared to what Blender can do today, the stuff I learned 25 years ago is basic haha! But its perfect for this
Back then there was only 3DS Max. Maya had Just came out and was mostly only used for pair particle calculating. The stuff Blender does now seriously blows my mind. I have been learning more of it through YT videos and I am just plain amazed. I hope I can get back into it with today's capabilities. One day I want to make animated video shorts.
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