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SWG: Evolve Forums

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From the Desk of the Community Managers

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  • ChavexC Offline
    ChavexC Offline
    Chavex
    wrote on last edited by
    #1

    1718836576152.png


    Official Announcement

    Good News SWG Evolve!

    Cailener here, one of your two Community Managers for the server with some VERY IMPORTANT NEWS AND PIECES OF INFORMATION THAT YOU SHOULD READ

    Patch 3.2 Combat Revamp

    I am excited to announce that our BIGGEST & LAST Major Ground Combat Revamp is going to be on the Live Server by Thursday June 20th, 2024.

    Speaking on behalf of myself and all of the staff for SWG: Evolve, we thank everyone for their understanding and patience in this process. This revamp has been a multi-month endeavor, with last month and a half demanding countless hours of testing and fine-tuning by our Test Center army and our dedicated QA team, Senior Staff & Project Administrator that initially started out as a refining of the Jedi Class to a more specialized place while trying to keep the spirit of choice alive. However, this evolved much further into a patch that changed/re-organized the non-Jedi Combat Classes as well.

    What will be going to our Live Server will be the foundational bedrock of how we will create future ground combat for SWG Evolve. While we still remain a "base NGE" server, all of our combat changes are completely unlike Pre-CU & Live NGE, with a laundry list of new abilities and expansive options for players. We are calling this iteration: "CE", or Combat Evolved.

    As a way of saying thank you to everyone who has stuck with us, all existing characters will have their xp maxed out when the patch goes Live along with a hard reset of them, making everyone level 1 to allow for a fresh re-building.

    We are highly receptive to feedback and further adjustments on how these changes feel in certain types of scenarios (such as large scale PvP, upcoming World Bosses, upcoming Hard Mode Heroics, etc) and unforeseen ones as well in the coming weeks. Tweaks can and will be made to account for certain things not covered in testing, but overall our framework is set.

    While our QA/Staff Team has been extremely thorough, we are not perfect. Please provide any and all details/bugs/broken strings/descriptions that you come across to the team or submit a ticket for anything you see with this latest patch and we'll get those complied so they can be corrected.

    Patch Notes for the finalized Combat Evolution will be posted separately at the following Link when the Patch goes Live: https://www.swgevolve.com/forums/Patches/

    The Future of SWG Evolve

    Now that we have finally hit our foundational milestone for Ground Combat, we can now turn our attention to NEW Content. With the amount of ideas and hard work that some our developers have already been working on, we are confident in providing our still existing roadmap ideas along with items that are currently in the works, of which we'll keep in mind when to add solo & group content when deemed appropriate. These ideas/thoughts are not any order of priority and are expected to last us through the rest of this year and into 2025.

    Ground Related:

    -World Bosses
    -Mos Eisley Makeover
    -Evolve Specific New Player area/questline
    -Cybernetics?
    -Evolving the Bounty System (Discussions and Ideas still ongoing)
    -Hardmode Heroics
    -Legendary Heroics
    -GCW Guild Bases
    -New Heroic based on a specific area of the game

    The new ideas/thoughts above, plus some additional surprises along the way will include all professions, (crafters we didn't forget about you) and give a majority of players something new to work on.

    Keep an eye out for more news coming down the road as we make our way through these items.

    We have much more to do and thank everyone once again for their patience as we go through the hard work of creating content for everyone to enjoy together!

    With sincere appreciation,

    Cailener and Cris-om
    Your SWG Evolve Community Managers

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