Grenades Damage/Action Cost Reduction mods
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Hi!
Looking thrugh The Junkyard and the crafting tool, there are damage and/or action cost reduction for every prime attack in the game except grenades. You get a nice boost from the Hellstorm set when playing Grenadier but when building your armor suit other than weapon damage and specialized weapon damage like heavy weapon there are no mods that benefits the build other than pure luck/prec stacking. (devastation with heavy weapon will to a point)
Could we implement these mods into the exotic mod category?
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Cheatmeal, post: 4313, member: 2918 wrote:
Hi!
Looking thrugh The Junkyard and the crafting tool, there are damage and/or action cost reduction for every prime attack in the game except grenades. You get a nice boost from the Hellstorm set when playing Grenadier but when building your armor suit other than weapon damage and specialized weapon damage like heavy weapon there are no mods that benefits the build other than pure luck/prec stacking. (devastation with heavy weapon will to a point)
Could we implement these mods into the exotic mod category?
Thank you for the suggestion and for pointing that out. That’s a fair observation, especially if grenades are currently the odd one out when compared to other prime attack support options.
Adding grenade damage and or action cost reduction into the exotic mod category is an interesting idea and something development can take a look at from a balance perspective.
We appreciate the feedback and the detail behind it.
Orton
Evolve Community Manager -
Cheatmeal, post: 4313, member: 2918 wrote:
Hi!
Looking thrugh The Junkyard and the crafting tool, there are damage and/or action cost reduction for every prime attack in the game except grenades. You get a nice boost from the Hellstorm set when playing Grenadier but when building your armor suit other than weapon damage and specialized weapon damage like heavy weapon there are no mods that benefits the build other than pure luck/prec stacking. (devastation with heavy weapon will to a point)
Could we implement these mods into the exotic mod category?
Cheatmeal, post: 4313, member: 2918 wrote:
Thank you for the suggestion.
Good news, Chapter 6 will be introducing several new exotic junk loot stats, including support specifically for Grenadier builds. The following new stats are planned:
- Grenade Damage
- Grenade Critical Chance
- Grenade Action Cost Reduction
- Saber Burst Damage
- Jedi Strike Damage
- Jedi Sweep Damage
- Force Lightning Damage
- Damage Over Time (DOT) Damage
- Area of Effect (AOE) Damage
You can read more about the upcoming Chapter 6 systems and additions here:
Orton
Evolve Community Manager
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