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  • Squad Leader reinforcement call down

    Suggestions
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    2 Posts
    79 Views
    ortonO
    Rezerian, post: 4376, member: 565 wrote: I was looking at squad leader's veteran troooer call down which is just a generic lol 90 npc. These guys die so incredibly fast that its more work to pull one out and have him attack to just watch him be melted in an instant. I by no means saying it should be on par as a pet or anything but I would not mind a tiny bit more use out of him that people may even consider grabbing it. How about making him a silver elite, this way he will last for a few hits in pvp and a moment in pve to be a distraction maybe or just a little help in dps. Also would it be possible to change his appearance to be something a little more interesting like a blacksun mercenary or something, just a thought! As always thank you all for your time! Thank you for the suggestion and for the detailed feedback. Squad Leader is an area we’re actively looking at, and it’s headed toward some major improvements. Feedback like this around Veteran Trooper performance and overall usefulness is helpful as we evaluate those changes. We’ll take ideas like survivability and visual updates into consideration as part of that process. Orton Evolve Community Manager
  • Cult/Syndicate/Secret Society Stories

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    ortonO
    Xaruul, post: 4445, member: 545 wrote: Just a thought for some non-pvp, solo content. Add secret cult style reputation questlines/stories with rewards. Something never before seen with no guides other than a hint as to where to start them possibly. Something ive said before i feel would be really cool is to increase the excitement of exploration and finding something no one else might even know exists in game, especially if they hold any kindve rewards or bonuses. As a side note, to keep them from being fully guided out and posted on the forums maybe have them rotate or change like Xurr on Destiny or something of the sort so only those already in the cults or syndicates know where to go from then on IF they stay on top of it. Each group would have their own style of rewards. I.E podracer group would get speeders and speeder mods, a bounty syndicate would get weapon mods or increased hunting proficiencies, a murderer syndicate would get pvp related bonuses (though still majority would be PvE), ect ect ect. some general rewards would be houses, deco, vehicles related to the specific group, weapons/ color crystals, armors not currently in game(all of this also assuming resources permitting I.E staff). This is a long term idea. just wanted thoughts and opinions. Thank you for the suggestion. This is a really creative idea and taps into something that SWG has always done well, rewarding exploration and discovery. The concept of hidden or evolving questlines, especially with faction or “cult” style progression and unique rewards, is very interesting. Systems like that could definitely add a sense of mystery and give players a reason to explore the galaxy beyond the usual content loops. The idea of rotating or shifting elements to keep things from becoming fully solved is also a nice touch. This is more of a long-term, large-scale content idea, but it’s absolutely the kind of direction we like to think about when expanding the game. We’ll pass this along to development for consideration as part of future content planning. Appreciate you taking the time to share it. Orton Evolve Community Manager Historical reactions: Like × 1
  • Carbineer balance suggestion

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    ortonO
    Rezerian, post: 4411, member: 565 wrote: I would like to suggest an increase of Deuterium round and acid darts to a max of 30% up from 20%. This could also be applied to Fencer for its proc damage abilities. I feel this is necessary given the many increases in power for heavy weapons with Juggernaut and swordsmen with its 2sec attack high damage capabilities. Carbineer certainly is behind in capacities as other options, and I am always looking to bring up skills or builds that just are not cutting it to make them more appealable to use! Speaking of which any chance we could buff the return damage from carbineer? The enforcer set reduces the CD for this ability but its completely undesirable due to its low performance and its point is best spent else where. I think it would be nice to have a good tool kit ability against fast attacks like the new sabers or many CH pets munching on you as an example! Thank you for the detailed suggestion and for highlighting the current gaps in Carbineer performance compared to other professions. The proposed increase to Deuterium rounds and acid darts, as well as extending similar considerations to Fencer, is interesting and makes sense in the context of overall power scaling. The feedback around Carbineer feeling behind, especially with return damage mechanics not being impactful enough, is also noted. We’ll pass this along to development for review as part of ongoing balance discussions. Changes like this require careful consideration to ensure overall class balance remains healthy. Appreciate you taking the time to lay this out. Orton Evolve Community Manager
  • QOL Suggestion - Weeds and collection items

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    171 Views
    ortonO
    BilbroSwaginz, post: 4386, member: 2872 wrote: Nightsister themepark weed collection / Nyms Themepark weed collection / collections in general, please.... i beg of you.... for the love of all that is holy make it insta collect, the weeds don't seem to have the level of frustration associated with collecting them as much as the actual collections themselves, since SWG has 2 selections as far as targetting goes, altering one of the 2 targeting states causes the collection to fail if you breathe wrong, but this overall tediom is silly. Thank you for the feedback. I understand the frustration here, especially with how sensitive the collection interaction can feel in those areas. We’ll pass this along to development and have them take a look at the collection process, including whether adjustments like instant collection or improving the interaction reliability are feasible. Orton Evolve Community Manager
  • 0 Votes
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    ortonO
    Chuckombo, post: 4373, member: 2653 wrote: Would it be possible and not too difficult to be able to use color kits on the Sith Speeder, and any other vehicles that might need it? Thanks for all your hard work. Thank you for the suggestion. This is something we can take a look at. It may be as simple as toggling a permission, but development will need to confirm what’s possible. Orton Evolve Community Manager
  • Savage Opress Naboo Looking for new citizens

    City Recruitment
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    SiddviciousS
    WP 4564 17 4564 Naboo , outside Kadaraa. Plenty of room for new houses, no restrictions on housing types. Contact Sidd Vicious, Askewa, or Badazz.
  • Ahazi , S.O.S and VOA

    Server and Guild Reunion
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    SiddviciousS
    Askewa Runningsky - Original SOS member until CU caused collapse. VOA from then until Sunset Sidd Vicious Sensei Sky
  • Loot update request

    Locked Implemented Suggestions
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    ortonO
    tormak, post: 4443, member: 3087 wrote: It is quite disappointing for world bosses, when bosses like HK and Malfosa drop the same loot as their regular counter parts. Counter parts that are quite easy to solo. These are WORLD BOSSES! Loot should be unique to them. Not the same old. Yes, I know they have chance at rarer drops, but to basically get the same basic loot from harder group content that you can't even give away, and just end up deleting or throwing on vendor to never sell is silly. And then there is the RLS chests... limited to world bosses only, yet too often we get items easily gotten from elsewhere, like war terminals you can buy for a whopping 2 daily tokens!! SUCH RARITY!! Or Mustafar injectors, easy quest to do, especially here... living canals painting, can be had from Chu-Gon Dar cube... AT-ST helmet, easily gotten from doing jobs for Bren Kingal in Mos Taike, can even get as many as you want for a little bit of running back and forth and throwing it in your back pack each time... Prayer mobile: a level 30 quest reward from Kashyyyk... Yet again, something locked behind harder group required content, that gives simple, easily gotten from other sources, rewards that often times you wouldn't even be able to give away and end up deleting or throwing on a vendor to never actually sell. Thank you for taking the time to share your feedback. I understand where you’re coming from, and it can definitely feel disappointing to take down a difficult world boss and not see a standout reward. Several of the world bosses do have exclusive items tied to them, such as things like the VIP Bunker, which are intended to remain rare and valuable. Because of that, loot tables also include more common items to help preserve the rarity of those higher-end rewards. SWG’s loot system relies heavily on RNG, and while that allows for rare drops, it also comes with limitations in terms of consistency. That said, we do recognize that there may be room for improvement. Our development team is currently focused on expanding content for the upcoming Chapter 6 release, but a fresh pass on world boss loot tables is something that may be warranted down the line. Regarding the rare loot chest system, similar limitations apply with RNG. While some of the items may feel underwhelming, they do still hold value and can be sold on the player market. Additionally, world bosses provide tokens and a significant credit payout, which helps add overall value to participating in the content. We appreciate the feedback and will continue to evaluate ways to improve the experience. Orton Evolve Community Manager
  • Quest QOL update ideas

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    ortonO
    tormak, post: 4382, member: 3087 wrote: Just some ideas on two quests for a minor change, but one I think would be appreciated NK: run as is for the first time it is completed on a character. Then, any subsequent NK runs one does n that character, you just click on the crystal on your way to 3-NIi, and just enter the instance when you talk to 3-NIi, doing away with running past the crystal to 3-NIi, running back to the crystal, and back to 3-NIi. There is nothing lost from removing that run back to the crystal other than time. Nym's starmap: Add an option to just pay Han the 50k and skip the run back and forth for nothing other than dialogue we just click through without reading. a. Increase chances of getting nice, useable ship parts, if possible. For something that is once a day, it would be nice to have a better chance at useable parts rather than doing it day after day and typically getting nothing more than chassis dealer trash, with exception of the armor. Thank you for the suggestions, these are great quality of life ideas. Regarding the NK flow, reducing unnecessary backtracking is something we generally agree with. Systems like that originally existed to extend gameplay time, but on Evolve we want players spending time doing what they enjoy rather than running back and forth. We’ll have development take a look at this. For Nym’s Starmap, the option to pay Han 50k to skip the back-and-forth is a great idea and fits well with that same philosophy of reducing time sinks while still giving players a choice. As for the ship part rewards, we do have some exciting changes coming in this area. I’m not quite ready to share details yet, but it’s definitely something you won’t want to miss. Appreciate the thoughtful suggestions. Orton Evolve Community Manager
  • adjustments to Swordsman and Devestation proc

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    255 Views
    RezecR
    Reducing the armor pen by 4% in return for extra chances to hit with a high damage weapon is the reverse of lowering the damage.
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    D
    Vendor restocked
  • QOL Adjustment - GCW time gating

    Suggestions
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    115 Views
    ortonO
    BilbroSwaginz, post: 4397, member: 2872 wrote: Hello again, suggestion here is simple as the GCW grind takes time, a long time, and if someone is relatively new to the server its (20 years later) a pain in the ass. I would love to see GCW diminishing returns adjusted, most if not all officer ranks require 2 weeks each to rank up, yes the 50k tokens are amazing, it would just be awesome to be able to reach the General goal in a more timely manner. In no way am i suggesting a week 1 insta general ROFL stomp fest, but more so a steadier increase, in the event someone isn't able to earn GCW the setback is crazy. Example, i joined the server beginning of Dec 2025, last week hit general on 2 toons. 4 1/2 months, i know i know people are going to say get gud, you suck haha grind moar newb n shit and yes i missed some weeks and the set backs are a thing. Ive not been hit with the decay, but i hear its pretty punishing as well lol. Its the little things that can make a big impact. Thank you for the suggestion and for sharing your experience with the GCW system. I understand where you’re coming from. The GCW grind is intended to be a long-term progression system, but the time investment, especially with setbacks, can feel punishing for newer or returning players trying to catch up. I personally agree that there may be some room to slightly reduce the time per rank, potentially bringing it closer to around one week per rank. This could help make progression feel more consistent and also make it easier for players returning from a break to get back into things without feeling too far behind. We’ll pass this feedback along to development for review. Appreciate you taking the time to put this together. Orton Evolve Community Manager