Skip to content
  • adjustments to Swordsman and Devestation proc

    Suggestions
    6
    0 Votes
    6 Posts
    109 Views
    RezecR
    Reducing the armor pen by 4% in return for extra chances to hit with a high damage weapon is the reverse of lowering the damage.
  • 0 Votes
    2 Posts
    105 Views
    D
    Vendor restocked
  • QOL Adjustment - GCW time gating

    Suggestions
    2
    0 Votes
    2 Posts
    61 Views
    ortonO
    BilbroSwaginz, post: 4397, member: 2872 wrote: Hello again, suggestion here is simple as the GCW grind takes time, a long time, and if someone is relatively new to the server its (20 years later) a pain in the ass. I would love to see GCW diminishing returns adjusted, most if not all officer ranks require 2 weeks each to rank up, yes the 50k tokens are amazing, it would just be awesome to be able to reach the General goal in a more timely manner. In no way am i suggesting a week 1 insta general ROFL stomp fest, but more so a steadier increase, in the event someone isn't able to earn GCW the setback is crazy. Example, i joined the server beginning of Dec 2025, last week hit general on 2 toons. 4 1/2 months, i know i know people are going to say get gud, you suck haha grind moar newb n shit and yes i missed some weeks and the set backs are a thing. Ive not been hit with the decay, but i hear its pretty punishing as well lol. Its the little things that can make a big impact. Thank you for the suggestion and for sharing your experience with the GCW system. I understand where you’re coming from. The GCW grind is intended to be a long-term progression system, but the time investment, especially with setbacks, can feel punishing for newer or returning players trying to catch up. I personally agree that there may be some room to slightly reduce the time per rank, potentially bringing it closer to around one week per rank. This could help make progression feel more consistent and also make it easier for players returning from a break to get back into things without feeling too far behind. We’ll pass this feedback along to development for review. Appreciate you taking the time to put this together. Orton Evolve Community Manager
  • Arakurth World Boss

    Suggestions
    2
    0 Votes
    2 Posts
    43 Views
    ortonO
    Yatoya, post: 4402, member: 1107 wrote: Someone commented about the Sarlaac Pit and I just thought why not have a giant worm world boss or hardmode. Arakurth (Large Worm) is what swallowed the YT-1300. Was thinking having a instance load to a small asteroid battlezone if possible otherwise keep it on a planet. First phase the players hurt the Arakurth as a normal Boss and it lies with mouth open. (for simplicity could place a elevator terminal in the mouth). Second phase the players enter (are inside) the Arakurth and battle a swarm of Mynock, in a small corridor maze. Third phase the players battle a World Boss class Mynock. Fourth phase the Arakurth gets indegestion and spews everyone out, where you battle the Arakurth a second time as a World Boss class. Or battle some kind of guardian inside protecting an internal organ of the Arakurth. Thank you for the suggestion. This is a really cool concept, and I have to say… fighting a boss, getting eaten on purpose, and then continuing the raid inside it is definitely one of the more memorable ideas we’ve seen. The multi-phase design is especially fun. Starting with a traditional boss fight, transitioning into a full “you’ve been eaten” scenario with mynock swarms, and then finishing with either an internal boss or getting launched back out for round two adds a lot of variety. Also, the idea of a group willingly walking into a giant worm’s mouth via an elevator terminal is peak SWG logic and I’m here for it. We love seeing creative encounters like this that mix mechanics, atmosphere, and a bit of chaos. Suggestions like these are exactly the kind of things we take into consideration when thinking about future content. No promises on when or if Arakurth starts digesting players anytime soon, but this was a great read and we appreciate you sharing it. Orton Evolve Community Manager
  • Ewok World Boss

    Suggestions
    4
    0 Votes
    4 Posts
    44 Views
    ortonO
    tormak, post: 4403, member: 3087 wrote: Had this idea kicking around for an Ewok world boss: The Ewok Chef. Don't have a lot of ideas for this, but perhaps a 2 part fight. First part we have to get through guards or something else, not sure what TBH, while at intervals, having a mechanic similar to Caretaker of Lost Souls in EK, except for just one Executioner, there is a group that needs to be defeated before they can get an NPC to the Ewok Chef to be cooked (Throwback to RotJ where they were getting ready to cook the rebels). If too many NPCs get brought to the chef and cooked, it is a fail, and we are wiped by a horde of hungry ewoks, and the Chef despawns. Upon the successful rescue of X amount of NPCs from being cooked, we then deal with the Ewok Chef, clearly angry about his meal plans for the village being ruined. I guess somewhat of a joke boss, but at the same time technically lore accurate, lol. Thank you for the suggestion. I’m not going to lie… the idea of wiping to a raid boss because your group got turned into dinner is both terrifying and somehow completely lore accurate. The Ewok Chef concept is honestly a lot of fun. The phased approach with rescuing NPCs before they get tossed into the stew pot, followed by an angry chef boss fight, is creative and fits perfectly with the chaos you’d expect on Endor. I can already picture groups panicking as they realize they’ve let one too many “ingredients” get delivered… followed by an immediate and very hungry wipe. We love ideas like this, especially ones that mix humor with solid mechanics. Suggestions from the community like this are a big part of what makes content feel unique, and we absolutely take them into consideration when planning future additions. We always try to implement player-driven ideas where we can. Appreciate the creativity (and now I’m slightly concerned about every Ewok I see going forward). Orton Evolve Community Manager
  • Limited use schematic counter +

    Suggestions
    3
    0 Votes
    3 Posts
    45 Views
    ortonO
    tormak, post: 4416, member: 3087 wrote: Unsure if this is in the realm of possibility, but a counter in draft schematic selection screen for limited use schematics showing how many uses are left next to the schematic name. Also, a search bar to get to the desires schematic faster, or at possibly the categories collapsed by default. This is a great idea. Having remaining uses displayed directly would be a nice quality of life improvement, and it makes sense for that information to appear both in the Draft Schematics section of the datapad and within the crafting window when selecting a schematic. The search bar and collapsed categories are also solid suggestions for improving navigation. I’ll pass this along to development for further review. Orton Evolve Community Manager
  • Vendor Removal Confirmation

    Suggestions
    2
    0 Votes
    2 Posts
    38 Views
    ortonO
    This is a great quality of life idea. We’ll have development take a look at applying the same improvements to player vendor removal. Orton Evolve Community Manager
  • Collections QOL

    Suggestions
    3
    0 Votes
    3 Posts
    41 Views
    ortonO
    Thank you for the suggestion, and for the additional ideas to improve the collection process. We’ll pass these along to development to take a look at. As of right now, we have a very large project roadmap with limited development resources, but we can evaluate what something like this would take to implement. Orton Evolve Community Manager
  • Faction Standing Vendor Proposal

    Suggestions
    1
    0 Votes
    1 Posts
    21 Views
    ortonO
    Faction Standing Vendor Proposal I’d like to propose the addition of a vendor that allows players to purchase faction standing for any faction in the game. Proposed Functionality: Players can purchase faction standing at a rate of 1,000 credits per 1 point of faction Applies to all factions currently available in game No changes to existing faction gain methods Reasoning: The current method for obtaining faction standing primarily involves grinding missions or content tied to that faction, which can often feel like a time sink, especially for players trying to engage with multiple systems or unlock specific content. This vendor would provide a quick and convenient alternative for players who prefer to spend credits rather than time grinding, while still preserving the original method for those who enjoy it. Additionally, this would act as a meaningful credit sink, helping to remove credits from the economy in a controlled and optional way.
  • Master Underworld Smuggler or Something Else?

    Suggestions
    2
    0 Votes
    2 Posts
    99 Views
    W
    Should we focus on fleshing out Master Underworld Smuggler or create an entirely new system for Evolve? I think the MUS theme park being fixed and upgraded would be the best approach as its foundations are currently there. Based on your answer to the first question, tell us how you would like to see a fleshed out Master Underworld Smuggler or how to create a new system for slicing for Evolve? Updating mission rewards to accommodate slicing components is something a few servers have done with a good success rate. As well, the illegal weapon mods and cash reward. The three rank system worked on live and it was very beneficial. Perhaps the values can be adjusted to function better with EV’s mechanics and stats. Legends added a separate ability to obtain smuggling missions by slicing a mission terminal with a “chance” to fail the slice and obtain a small bounty. That should please the BH’ers out there as well. More to do is the name of the game. These missions were separate of the MUS theme park. They could be space or on land and you could still use private travel (just not NPC travel like shuttles) MUS needs to offer the innate armor, range, and damage benefits. I also think the ability to participate in th MUS theme park should require investment into the profession. Not the old 1pt in smuggler. You should be a master smuggler to enjoy the benefits of being a master of the underworld. Adding slicing components or bits to smuggler themed activities will make the profession what it was supposed to be, a hybrid between combat and business.
  • Weekly Schedule for the Week of April 19-25

    Community Updates
    1
    0 Votes
    1 Posts
    77 Views
    ReynaR
    **[IMG alt="Schedule.jpg"]https://www.swgevolve.com/index.php?attachments/1702/[/IMG] Please Keep an eye on LFG and Event Channels Sunday April 19: World Boss Run Location: Mos Eisley Time: 3:00pm EST Monday April 20:** Fight Pit Location: TBD **Time: 9:00 pm EST Tuesday April 21: Hard Mode Avatar Location: Mos Eisley Time: 9:00 pm EST Wednesday April 22: World Boss Run Location: Mos Eisley Time: 9:00 pm EST Thursday April 23: Original Heroics Undead Bunker Run** Location: Mos Eisley Time: 9:00 pm EST Friday April 24: Friday Night PvP Location: TBD Time 9:00 pm EST Saturday April 25: EU Time PvP **Location: TBD Time: 3:00 EST World Boss Run** Location: Mos Eisley Time 9:00 pm EST
  • Selling 5 Piece Razorcat Set - Completed

    Galactic Bazaar
    2
    0 Votes
    2 Posts
    70 Views
    T
    Sold.
  • New to Evolve

    Introductions
    3
    0 Votes
    3 Posts
    197 Views
    Cailener1234C
    You'll also want to follow this guide regarding how to unlock Jedi. https://www.swgevolve.com/index.php?wiki/jedi-unlock/
  • WTT Rebel Ace Schematic for Imperial - Completed.

    Galactic Bazaar
    4
    0 Votes
    4 Posts
    89 Views
    T
    Trade Filfilled.
  • 103 speed qid woop!

    Space
    1
    0 Votes
    1 Posts
    49 Views
    P
    I think the is the best I ever seen! Gonna make a fun little engine. Thanks Nym!
  • Two full bags (80 each) of 35s

    Galactic Bazaar
    1
    0 Votes
    1 Posts
    69 Views
    P
    Finally sat down and got the hoard slimmed down. Anyone in need? What ya got? I LOVE trades, especially being a newer player with not much content under the belt yet hehe. They are all 2nd order with a few 3rds sprinkled in.
  • World Boss Sunday 4pm EST

    General
    1
    0 Votes
    1 Posts
    102 Views
    mediocrebhM
    Join us taking down the Galaxy's most wanted.... The run will begin at 4pm EST, we will begin forming up, grouping and buffing outside of the Eisley starport about 15 minutes before. Come out and earn credits, tokens and possible chances at rare loot.
  • Weekly Schedule for the Week of April 5-11

    Community Updates
    1
    0 Votes
    1 Posts
    83 Views
    ReynaR
    **[IMG alt="Schedule.jpg"]https://www.swgevolve.com/index.php?attachments/1702/[/IMG] Please Keep an eye on LFG and Event Channels Sunday April 5: World Boss Run Location: Mos Eisley Time: 3:00pm EST Monday April 6: OG Heroics Location: Mos Eisley Time: 9:00 pm EST Tuesday April 7: Hard Mode Avatar Location: Mos Eisley Time: 9:00 pm EST Wednesday April 8: World Boss Run Location: Mos Eisley Time: 9:00 pm EST Friday April 10: Friday Night PvP** Location: TBD **Time 9:00 pm EST Saturday April 11: EU Time PvP** **Location: TBD Time: 3:00 EST World Boss Run** Location: Mos Eisley Time 9:00 pm EST
  • Going rate (or what would you pay) for BL and PLC

    Galactic Bazaar
    3
    0 Votes
    3 Posts
    97 Views
    S
    I would pay 15m per set up to 7 sets 105M Historical reactions: Like × 1
  • 0 Votes
    8 Posts
    145 Views
    D
    restock incoming!