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SWG: Evolve Forums

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Proposal for improvements to space

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  • puppsterP Offline
    puppsterP Offline
    puppster
    wrote on last edited by
    #4

    Rezec, post: 2533, member: 1 wrote:

    We have a working concept and video on our YouTube channel on ship docking.

    <40Za-ZINewk>

    Yes, please, all kinds of yes please, please.
    Is ASAP too soon, pretty please?

    (Instantly on board vs docking animation lead up) is far better than no docking at all. Pretty please.

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    • RalphicusR Offline
      RalphicusR Offline
      Ralphicus
      wrote on last edited by
      #5

      Rezec, post: 2533, member: 1 wrote:

      We have a working concept and video on our YouTube channel on ship docking.

      <ZiyOa0fi0n0>

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      • ortonO Offline
        ortonO Offline
        orton
        wrote on last edited by
        #6

        Rezec, post: 2533, member: 1 wrote:

        We have a working concept and video on our YouTube channel on ship docking.

        This is great absolutely ++

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        • RezecR Offline
          RezecR Offline
          Rezec
          wrote on last edited by
          #7

          I would like to take this opportunity to partner with you guys and collaborate on changes to space. In the past we had a good deal of backlash with making changes to Space. This lead to us loosing our dedicated space Dev and loosing a large portion of our space community.

          We have this working concept of ship docking. Right now it works, but it is wide open. What I would like to gather from you guys are a set of parameters around docking.

          Should docking with friendlies be restricted to members of the group?
          Should enemy docking be restricted to a ship that is disabled or just a ship that is not moving/moving very slowly? What speed?
          Think along these lines and let us know your ideas.

          Historical reactions: Like × 1

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          • S Offline
            S Offline
            Straton
            wrote on last edited by
            #8

            Rezec, post: 2540, member: 1 wrote:

            I would like to take this opportunity to partner with you guys and collaborate on changes to space. In the past we had a good deal of backlash with making changes to Space. This lead to us loosing our dedicated space Dev and loosing a large portion of our space community.

            We have this working concept of ship docking. Right now it works, but it is wide open. What I would like to gather from you guys are a set of parameters around docking.

            Should docking with friendlies be restricted to members of the group?
            Should enemy docking be restricted to a ship that is disabled or just a ship that is not moving/moving very slowly? What speed?
            Think along these lines and let us know your ideas.

            I would say yes to the first question, friendlies being restricted to members of the group, perhaps with an alternative being that non group members can be invited similar to the pod launch terminal, that way ships could be used for events.

            As far as enemies, I'd say the max speed of the yacht would be the cut off for what can be boarded, where the docking process activation interrupts the ability to hyper space out. When people with bounties indefinitely sit in their yacht, it would be great to be able to board it and then fight on said yacht.

            For bounties in space both parties might need to be red to each other from the jump

            Historical reactions: Like × 1

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            • RalphicusR Offline
              RalphicusR Offline
              Ralphicus
              wrote on last edited by
              #9

              Straton, post: 2541, member: 1247 wrote:

              I would say yes to the first question, friendlies being restricted to members of the group, perhaps with an alternative being that non group members can be invited similar to the pod launch terminal, that way ships could be used for events.

              As far as enemies, I'd say the max speed of the yacht would be the cut off for what can be boarded, where the docking process activation interrupts the ability to hyper space out. When people with bounties indefinitely sit in their yacht, it would be great to be able to board it and then fight on said yacht.

              For bounties in space both parties might need to be red to each other from the jump

              These seem like reasonable parameters to begin with. I hadn't considered the yacht situation.

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              • puppsterP Offline
                puppsterP Offline
                puppster
                wrote on last edited by
                #10

                I'm razor focused and ecstatic at grouped docking possibly being permitted and beg for that at any decided earliest opportunity
                with tangents like bounty docking or launching back out from POBs or dock raid attacking vettes like the existing instance - all being ongoing discussion deliberations for future updates?
                Even if those other ideas weren't to come to fruition, grouped up players being able to meet up on a group member's POB would be fantabulous!
                edited: to add yes, groups can launch together, but sometimes players run late or have to step out to turn in a mission, etc, and not having to land the POB to regroup would be wonderful.

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                • ortonO Offline
                  ortonO Offline
                  orton
                  wrote on last edited by
                  #11

                  Straton, post: 2541, member: 1247 wrote:

                  I would say yes to the first question, friendlies being restricted to members of the group, perhaps with an alternative being that non group members can be invited similar to the pod launch terminal, that way ships could be used for events.

                  As far as enemies, I'd say the max speed of the yacht would be the cut off for what can be boarded, where the docking process activation interrupts the ability to hyper space out. When people with bounties indefinitely sit in their yacht, it would be great to be able to board it and then fight on said yacht.

                  For bounties in space both parties might need to be red to each other from the jump

                  I think this is great and starts to play into space BH hunting which would be great

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                  • ortonO Offline
                    ortonO Offline
                    orton
                    wrote on last edited by
                    #12

                    Rezec, post: 2540, member: 1 wrote:

                    I would like to take this opportunity to partner with you guys and collaborate on changes to space. In the past we had a good deal of backlash with making changes to Space. This lead to us loosing our dedicated space Dev and loosing a large portion of our space community.

                    We have this working concept of ship docking. Right now it works, but it is wide open. What I would like to gather from you guys are a set of parameters around docking.

                    Should docking with friendlies be restricted to members of the group?
                    Should enemy docking be restricted to a ship that is disabled or just a ship that is not moving/moving very slowly? What speed?
                    Think along these lines and let us know your ideas.

                    Change can obviously be a touchy subject with anything, especially some of these more hardcore SWG space folks. Obviously, we don't want to re-invent the wheel but would like to see some expansion and QOL updates to space.

                    Historical reactions: Like × 1

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                    • K Offline
                      K Offline
                      Kreztin
                      wrote on last edited by
                      #13

                      Rezec, post: 2540, member: 1 wrote:

                      I would like to take this opportunity to partner with you guys and collaborate on changes to space. In the past we had a good deal of backlash with making changes to Space. This lead to us loosing our dedicated space Dev and loosing a large portion of our space community.

                      We have this working concept of ship docking. Right now it works, but it is wide open. What I would like to gather from you guys are a set of parameters around docking.

                      Should docking with friendlies be restricted to members of the group?
                      Should enemy docking be restricted to a ship that is disabled or just a ship that is not moving/moving very slowly? What speed?
                      Think along these lines and let us know your ideas.

                      docking should be limited to people on a friends list, guild, or group . allowing it to be too open could present issues with pvp , bounty hunts, or possible griefing. I would love to jump in a crew on a multi passenger ship to help gun and such.

                      Historical reactions: Like × 1

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                      • P Offline
                        P Offline
                        Pawtism
                        wrote on last edited by
                        #14

                        Rezec, post: 2540, member: 1 wrote:

                        I would like to take this opportunity to partner with you guys and collaborate on changes to space. In the past we had a good deal of backlash with making changes to Space. This lead to us loosing our dedicated space Dev and loosing a large portion of our space community.

                        We have this working concept of ship docking. Right now it works, but it is wide open. What I would like to gather from you guys are a set of parameters around docking.

                        Should docking with friendlies be restricted to members of the group?
                        Should enemy docking be restricted to a ship that is disabled or just a ship that is not moving/moving very slowly? What speed?
                        Think along these lines and let us know your ideas.

                        Friendly should have a toggle (like private/public on houses) where I can set my POB to either allow anyone, or restrict to group only.

                        Enemy should only work if disabled (engine/reactor, at which point hyperspace should not function either).

                        There should be a self destruct that can be done if an enemy boards (to keep people from just hiding in the turrets) that if unchallenged the invader can use to destroy the ship. This will motivate those on board to defend their ship.

                        Also, the ability to launch again from the ship you've docked with, needs to be considered (and allowed), but not while disabled (except for the enemy who docked, while it was disabled).

                        Historical reactions: Like × 2

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                        • puppsterP Offline
                          puppsterP Offline
                          puppster
                          wrote on last edited by
                          #15

                          Other than missing some static spawns, especially blacksun lower tier gunboat static spawns... the content I remember seems to be there.
                          I'm at a loss as to what may've inspired a space exodus previously

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                          • RezecR Offline
                            RezecR Offline
                            Rezec
                            wrote on last edited by
                            #16

                            puppster, post: 2551, member: 2033 wrote:

                            Other than missing some static spawns, especially blacksun lower tier gunboat static spawns... the content I remember seems to be there.
                            I'm at a loss as to what may've inspired a space exodus previously

                            We had a dedicated space dev. At first he was highly recommended by the space community, made several QoL updates for them around space loot and space collections and allowing some of them to reset. Then there was a change to space PvP to prevent component targeting and all hell broke loose. We reverted that change and had to let that dev go and the space community still wasn't happy. They started picking out things they didnt like about ground pvp and class changes that didn't have anything to do with space and some of them started calling for me to step down. Pretty much after that one space change, they started looking for problems everywhere.

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                            • RalphicusR Offline
                              RalphicusR Offline
                              Ralphicus
                              wrote on last edited by
                              #17

                              Rezec, post: 2552, member: 1 wrote:

                              We had a dedicated space dev. At first he was highly recommended by the space community, made several QoL updates for them around space loot and space collections and allowing some of them to reset. Then there was a change to space PvP to prevent component targeting and all hell broke loose. We reverted that change and had to let that dev go and the space community still wasn't happy. They started picking out things they didnt like about ground pvp and class changes that didn't have anything to do with space and some of them started calling for me to step down. Pretty much after that one space change, they started looking for problems everywhere.

                              It's always amazed me how polarized and political things can get on SWG and her EMUs even since live. I know I am among the newest of the new here, but I'd say so far I've had nothing but a positive experience in space. I'm hoping keeping things active and fresh both on the forum and in game can generate a bit more interest and help revive the space community in Evolve.

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                              • RezecR Offline
                                RezecR Offline
                                Rezec
                                wrote on last edited by
                                #18

                                We are definitely approaching things very different this time around.

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                                • ortonO Offline
                                  ortonO Offline
                                  orton
                                  wrote on last edited by
                                  #19

                                  Pawtism, post: 2550, member: 1142 wrote:

                                  Friendly should have a toggle (like private/public on houses) where I can set my POB to either allow anyone, or restrict to group only.

                                  Enemy should only work if disabled (engine/reactor, at which point hyperspace should not function either).

                                  There should be a self destruct that can be done if an enemy boards (to keep people from just hiding in the turrets) that if unchallenged the invader can use to destroy the ship. This will motivate those on board to defend their ship.

                                  Also, the ability to launch again from the ship you've docked with, needs to be considered (and allowed), but not while disabled (except for the enemy who docked, while it was disabled).

                                  I think this is exactly how it should be setup great idea!

                                  Historical reactions: Like × 1

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                                  • RezecR Offline
                                    RezecR Offline
                                    Rezec
                                    wrote on last edited by
                                    #20

                                    Expect TC to be reloaded this week with the initial grouped player boarding.

                                    Historical reactions: Like × 4

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                                    • RezecR Offline
                                      RezecR Offline
                                      Rezec
                                      wrote on last edited by
                                      #21

                                      Grouped Friendly Docking is now on TC for testing.

                                      Historical reactions: Like × 1

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                                      • puppsterP Offline
                                        puppsterP Offline
                                        puppster
                                        wrote on last edited by
                                        #22

                                        This'll be awesome! Thank you.
                                        Docked pob, hellzyeah!!

                                        I don't suppose allowing jukebox on pob is a possibility? (Storyteller jukebox/ jukebox addon)?

                                        Great for parties, and background for fightin'

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                                        • ortonO Offline
                                          ortonO Offline
                                          orton
                                          wrote on last edited by
                                          #23

                                          Rezec, post: 2560, member: 1 wrote:

                                          Grouped Friendly Docking is now on TC for testing.

                                          The player docking is absolutely amazing thank you for all the hard work on it. The next thing that would be extremely helpful is

                                          • Add the looted and crafted ship part grading scale.

                                          • Next to the stats on the ship parts there would be a score grading how good that particular stat of the part is. This will also prevent new players from accidently selling or destroying a ship part this could be worth a lot of money and prevent players from being taken advantage of.

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