I am sorry to be late to this discussion but I wanted to put my 2 cents in. I have been an architect for while and I do not quite agree in a reduction of resource costs for anything on this server.. YES.. it takes 200k ore just to make 1 factory run of structure modules and another 20k for 100 Walls not to mention the steel but that's only 80k total. BUT.. on this server.. with the slots < lots > we have.. this is not a problem in my honest opinion. Besides, reducing resources used will lower the value of our products and thus lower our profits.
Yes.. some Elites take less wall modules than others and the Moisture Vap takes structure modules lol and not even one wall. I am not sure what SOE was thinking here but with any game developer, people move around, get replaced.. get lazy.. have publisher problems... Things fall under the cracks. lol.
Anyway, with the harvesting rate on this server, reducing the costs just would not make much sense to me. Harvesters will fill up in less than 2 days time and such make medium harvesters very viable for some people that do not need as many resources as say, SWs and archies. The amount of resources you get in a faster amount of time easily makes up for the cost.