Bounty Hunting/PvP

HayHay

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Mar 20, 2023
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As the ongoing effort of making the bounty hunting system work, I had some ideas. I liked the fact that everyone could put bounties on everyone, obviously this leads to issues with traders, griefing, etc. So I agree with the change of opting in.

But I think for anyone who participates in bounty hunting MUST be opted in to get a Bounty from the terminal. If your going to hunt, it’s only fair you should be able to be hunted. I also think there should be a cooldown on opting in and then being able to opt out. If you opt in you can’t opt out for a day, 3 days, a week, someone smarter than I should figure out the appropriate time for that. Also I heard/read another idea from someone saying that being SF also ticks up a bounty. Every 15 minutes is a +250-500 credit increase on bounty or something along those lines.

As far as PvP goes, I understand most players are just starting and learning builds and gear on this server. But I want to see a HEALTHY, friendly, and fun PvP community. With both scheduled and spontaneous PvP would be preferred by most players, myself included. I don’t remember who suggested it, but I give them full credit, of anyone the rank of general is always SF, obviously a lot of kinks to work out. (Group content, med buffs from bots, etc) but I think that sort of idea would be fun. For you to enjoy the benefits of general, you also have some risk associated with it.

I didn’t see a thread for PvP or Bounty hunting so I made this one. But want to hear everyone’s ideas!
 
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EllasDad

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Oct 17, 2023
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As the ongoing effort of making the bounty hunting system work, I had some ideas. I liked the fact that everyone could put bounties on everyone, obviously this leads to issues with traders, griefing, etc. So I agree with the change of opting in.

But I think for anyone who participates in bounty hunting MUST be opted in to get a Bounty from the terminal. If your going to hunt, it’s only fair you should be able to be hunted. I also think there should be a cooldown on opting in and then being able to opt out. If you opt in you can’t opt out for a day, 3 days, a week, someone smarter than I should figure out the appropriate time for that. Also I heard/read another idea from someone saying that being SF also ticks up a bounty. Every 15 minutes is a +250-500 credit increase on bounty or something along those lines.

As far as PvP goes, I understand most players are just starting and learning builds and gear on this server. But I want to see a HEALTHY, friendly, and fun PvP community. With both scheduled and spontaneous PvP would be preferred by most players, myself included. I don’t remember who suggested it, but I give them full credit, of anyone the rank of general is always SF, obviously a lot of kinks to work out. (Group content, med buffs from bots, etc) but I think that sort of idea would be fun. For you to enjoy the benefits of general, you also have some risk associated with it.

I didn’t see a thread for PvP or Bounty hunting so I made this one. But want to hear everyone’s ideas!
There are a significant number of people who will NEVER PVP. Stop trying to force it. This “generals are always TEFd would drive the non PVP players away in droves.
 

Todamas

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Oct 7, 2023
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As the ongoing effort of making the bounty hunting system work, I had some ideas. I liked the fact that everyone could put bounties on everyone, obviously this leads to issues with traders, griefing, etc. So I agree with the change of opting in.

But I think for anyone who participates in bounty hunting MUST be opted in to get a Bounty from the terminal. If your going to hunt, it’s only fair you should be able to be hunted. I also think there should be a cooldown on opting in and then being able to opt out. If you opt in you can’t opt out for a day, 3 days, a week, someone smarter than I should figure out the appropriate time for that. Also I heard/read another idea from someone saying that being SF also ticks up a bounty. Every 15 minutes is a +250-500 credit increase on bounty or something along those lines.

As far as PvP goes, I understand most players are just starting and learning builds and gear on this server. But I want to see a HEALTHY, friendly, and fun PvP community. With both scheduled and spontaneous PvP would be preferred by most players, myself included. I don’t remember who suggested it, but I give them full credit, of anyone the rank of general is always SF, obviously a lot of kinks to work out. (Group content, med buffs from bots, etc) but I think that sort of idea would be fun. For you to enjoy the benefits of general, you also have some risk associated with it.

I didn’t see a thread for PvP or Bounty hunting so I made this one. But want to hear everyone’s ideas!
I think I would mostly agree with the things you're proposing here but this seems a little scattered with multiple ideas floating around that aren't fully flushed out as a feedback item.


Can you clarify this point?
But I think for anyone who participates in bounty hunting MUST be opted in to get a Bounty from the terminal. If your going to hunt, it’s only fair you should be able to be hunted.

Does this mean that if a player is opted-in, another player has the ability to go to a BH terminal, type in/search for any opted-in player, and place a bounty on them? Or are you saying that if I choose to hunt at all, then I should be forced to be opted-in to the additional system?
If you opt in you can’t opt out for a day, 3 days, a week, someone smarter than I should figure out the appropriate time for that

I like some sort of timer or cooldown with this, but I also believe the system is being worked on now to incentivize players to defend bounties as well, which should keep players opted in, would be on the look out for updates there.

Every 15 minutes is a +250-500 credit increase on bounty or something along those lines.

I like some sort of accumulating bounty. Speaking from Legends, every deathblow to a player increases your bounty by 1k, which was then approved to be changed to 3k, and once a player reaches 15k they go on the terminal. I wouldn't mind some sort of constantly accumulating bounty, but would be cautious on how/when it accumulates as to not cheese the system and keep a bountied player stuck in a house, accumulate a massive bounty, and then have a buddy clear the bounty for a nice cash-in, I think you want to leave the bounty amounts tied to either player's wallets via direct bounty placement or via PvP via direct deathblows.
 

HayHay

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Mar 20, 2023
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Does this mean that if a player is opted-in, another player has the ability to go to a BH terminal, type in/search for any opted-in player, and place a bounty on them? Or are you saying that if I choose to hunt at all, then I should be forced to be opted-in to the additional system?
I’m saying that if you choose to hunt someone, you must be opted in to the bh system before you can even get a bounty from the terminal. And most of the ideas were just that, ideas, not fully flushed out ideas or systems because I just wanted feedback and for the community to weigh in and staff to see them.

I hadn’t thought of your points for the autotick on bounties. I like the tieing to player money or something.
 

HayHay

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Mar 20, 2023
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There are a significant number of people who will NEVER PVP. Stop trying to force it. This “generals are always TEFd would drive the non PVP players away in droves.
I appreciate the feedback, but in all fairness, this is a pvp thread, not a “stop trying for pvp thread” again I said something along those lines. Obviously lots to work out.
 

Vikingmando

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Sep 15, 2023
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There are a significant number of people who will NEVER PVP. Stop trying to force it. This “generals are always TEFd would drive the non PVP players away in droves.
I mean, while I totally agree with you. I have an alternative. That unless you're Flagged for PvP you cannot benefit from anything in the "officer" ranks of your faction. The GCW was intended to be a multi-faceted system allowing PvP and PvE. Saying your a General rank in the GCW and having access to everything that comes with it but don't PvP is like a " you have your cake and eat it too" situation.

I havent PvP'd much I think 1000 cumulative kills on legends across all 5 characters. I'm more of a PvEr and I think the system is flawed. Why is it you can be an entertainer sitting afk at a city invasion and hit general without ever being at your keyboard and then benefit from everything that comes with it. I know people who started as entertainer just to hit General then switched to a combat class just to use the rewards/buffs in PvE without ever having to flag special forces. Again the game its self is flawed in many ways. This is just another reason why, but there has to be a compromise.
 

HayHay

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Mar 20, 2023
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I mean, while I totally agree with you. I have an alternative. That unless you're Flagged for PvP you cannot benefit from anything in the "officer" ranks of your faction. The GCW was intended to be a multi-faceted system allowing PvP and PvE. Saying your a General rank in the GCW and having access to everything that comes with it but don't PvP is like a " you have your cake and eat it too" situation.
I like this, although it creates issues when your running a multifaction group for the future harder content. I think it’s a great concept but then you wouldn’t have legendary warrior in the “hard mode” content. Not the biggest deal but I can see that leading to groups are harder to get together. Just a thought. I really like the train of thought though.
 

Malakavian

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Oct 22, 2023
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There are a significant number of people who will NEVER PVP. Stop trying to force it. This “generals are always TEFd would drive the non PVP players away in droves.
Honestly, i think you are putting way too much into non PvPers worrying about getting GCW buffs, but that is not something that would totally destroy the system either. i don't personally PvP, never have, though I intend to someday jump into it regularly. There will always need to be a system of checks and balances in this game for pretty much every aspect. that doesn't mean trying to develop a system into something more fun and engaging is trying to force people into content they don't want to run. no one has been trying to do that. its just an idea that needs some development and some checks put in place. I personally think the generals being permaflagged is an awesome idea and as this is a bounty hunting thread, tie that to being opted in to the bounty hunting program, general and don't want to be permaflagged, opt out of bounty hunting, wanna have some fun? opt in and get hunted. This game is still set in a time of war, there is going to be conflict.

Along with this the idea was proposed of being forced SF after so many faction NPC's being killed (full credit to them, not my idea), which i believe should be another option for bounty hunters to collect. i think tying that in with the BH system would also work and be a way to add excitement to the game.... obviously, not everyone will be on board with being flagged for PvP for GCW kills, have the Bounty hunt toggled off as a "safe" mode, no autoflagging/no Bounty Hunting on your character, toggle Bounty hunting on and that puts you at the mercy of being flagged for PvP AND being hunted by bounty hunters after so many GCW kills/reaching general or other officer ranks.... i also believe it should not just be general but other ranks with bounties on flagged players increasing as rank increases, giving incentive to go after HVT's for those that enjoy the thrills of hunting "bigger game" so to speak.

I think that would give the die hard PvPer's or those that enjoy the challenge their own mode of PvP that would be a challenge, and those that don't want to engage or need a break a way to have an escape of sorts. with a timer after you toggle bounty hunting off to keep people from insta-toggling in combat.
 
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Carista

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Oct 19, 2023
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I appreciate the feedback, but in all fairness, this is a pvp thread, not a “stop trying for pvp thread” again I said something along those lines. Obviously lots to work out.
Hang on.... Since when is the BH system PvP? It's about a person taking up a contract on another person; in essence a duel where the hunter gets payed if the mark is defeated. In PvP, it's one faction against another; in this game empire against rebel alliance. This would mean that, unlike the original BH system, all other faction members able able to attach the hunter as well, as well as all faction members of the hunter are able to defeat the mark (and thus leaving the hunter without getting paid). It kind of defeats the entire point of the BH system, doesn't it?
Having said that; I think that a good bounth hunter is never going to pick a side. Afterall, a contract is a contract, no matter who puts it out; the empire, the alliance or whatever criminal organization out there.
I kind of make me wonder if the entire discussion about PvP and rank priviledges is relevant to begin with in regards to the BH system.
FYI: I'm one of those players that will hardly ever engage in PvP planetside. In space, that will be different story. :)
 

csr_nord

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Aug 31, 2023
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Hang on.... Since when is the BH system PvP? It's about a person taking up a contract on another person; in essence a duel where the hunter gets payed if the mark is defeated. In PvP, it's one faction against another; in this game empire against rebel alliance. This would mean that, unlike the original BH system, all other faction members able able to attach the hunter as well, as well as all faction members of the hunter are able to defeat the mark (and thus leaving the hunter without getting paid). It kind of defeats the entire point of the BH system, doesn't it?
Having said that; I think that a good bounth hunter is never going to pick a side. Afterall, a contract is a contract, no matter who puts it out; the empire, the alliance or whatever criminal organization out there.
I kind of make me wonder if the entire discussion about PvP and rank priviledges is relevant to begin with in regards to the BH system.
FYI: I'm one of those players that will hardly ever engage in PvP planetside. In space, that will be different story. :)
A player fighting against another player is the literal definition of pvp.
 

Carista

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Oct 19, 2023
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A player fighting against another player is the literal definition of pvp.
Hmmmm..... I found this:
Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players.

This indicates that it is multiple players against multiple players. Going by your definition, ten on one is also PvP, as is killing you alt over and over (fight-clubbing). Maybe there needs to be clear consenses about what PvP is and how it impacts the BH system before (!) any changes are made.
 

csr_nord

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Hmmmm..... I found this:
Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players.

This indicates that it is multiple players against multiple players. Going by your definition, ten on one is also PvP, as is killing you alt over and over (fight-clubbing). Maybe there needs to be clear consenses about what PvP is and how it impacts the BH system before (!) any changes are made.
It indicates that you need multiple parties, more than one human player, for pvp. A duel is multiple people. A player bounty contract is multiple people.
 

Griffy

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Oct 18, 2023
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Hmmmm..... I found this:
Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players.

This indicates that it is multiple players against multiple players. Going by your definition, ten on one is also PvP, as is killing you alt over and over (fight-clubbing). Maybe there needs to be clear consenses about what PvP is and how it impacts the BH system before (!) any changes are made.
Killing your alt would still be the same player, don’t see how that could even be held up in any argument.
 

Carista

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Oct 19, 2023
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Killing your alt would still be the same player, don’t see how that could even be held up in any argument.
Seeing as the game doesn't check the account where the character belongs to, to the game it is, for all iontents and puposes, a different player. Now agree with the moral standpoint, from a technical standpoint, it is still valid. Just as a duel is, essentially, closed PvP. Even if it is forced onto others (which can, and maybe has to, also be morally debated).
 

csr_nord

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Seeing as the game doesn't check the account where the character belongs to, to the game it is, for all iontents and puposes, a different player. Now agree with the moral standpoint, from a technical standpoint, it is still valid. Just as a duel is, essentially, closed PvP. Even if it is forced onto others (which can, and maybe has to, also be morally debated).
Player choose to opt into the player bounty system when they pvp and death blow other players.
 

Carista

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Oct 19, 2023
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Player choose to opt into the player bounty system when they pvp and death blow other players.
I didn't read how the hunted opted-in to this system..... This person just gets it forced onto them. And that is without taking the GCW ranks into account that from officer ranks would force you to be perma SF. And the fact PvP gets forced on you is what I am arguing against.
I would completely agree if everyone could say if they want to opt-in on the BH system or not. But that choice is not being offered: you're being forced into it without any option what-so-fricking-ever to even opt-out. It's like the spam-mails we all love to hate.
 

Malakavion

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May 29, 2023
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Hang on.... Since when is the BH system PvP? It's about a person taking up a contract on another person; in essence a duel where the hunter gets payed if the mark is defeated. In PvP, it's one faction against another; in this game empire against rebel alliance. This would mean that, unlike the original BH system, all other faction members able able to attach the hunter as well, as well as all faction members of the hunter are able to defeat the mark (and thus leaving the hunter without getting paid). It kind of defeats the entire point of the BH system, doesn't it?
Having said that; I think that a good bounth hunter is never going to pick a side. Afterall, a contract is a contract, no matter who puts it out; the empire, the alliance or whatever criminal organization out there.
I kind of make me wonder if the entire discussion about PvP and rank priviledges is relevant to begin with in regards to the BH system.
FYI: I'm one of those players that will hardly ever engage in PvP planetside. In space, that will be different story. :)
I can see where the confusion came in here, BH and PvP are two swperate systems, yes. However, what I am suggesting is using the BH toggle option, to allow players to be able to hunt you as a bh regardless of moral or factional choices, as well as toggling permaflagging/factional kills before receiving a bounty are applied..... ie. With it off you are safe from having bounties applied, and can grind GCW as you see fit with no real repercussions as you can now. For those with a PvP itch however, toggling it on allows players to place a bounty on you at any time, while also permaflagging players as SF once certain GCW ranks are reached, in this state killing so many GCW npc's will flag the player as SF, if such a rank to be automatically flagged has not been reached, with the possibility of a bounty being automatically being placed on your head as well for killing x amount of GCW targets.
 
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Carista

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Oct 19, 2023
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I can see where the confusion came in here, BH and PvP are two swperate systems, yes. However, what I am suggesting is using the BH toggle option, to allow players to be able to hunt you as a bh regardless of moral or factional choices, as well as toggling permaflagging/factional kills before receiving a bounty are applied..... ie. With it off you are safe from having bounties applied, and can grind GCW as you see fit with no real repercussions as you can now. For those with a PvP itch however, toggling it on allows players to place a bounty on you at any time, while also permaflagging players as SF once certain GCW ranks are reached, in this state killing so many GCW npc's will flag the player as SF, if such a rank to be automatically flagged has not been reached, with the possibility of a bounty being automatically being placed on your head as well for killing x amount of GCW targets.
OK, what you are essentially proposing is reintroducing the TEF as outlined here: https://www.raphkoster.com/2015/04/15/star-wars-galaxies-tefs/. This caused so many edge cases that could give you a TEF, that they did away with it and replaced the entire TEF with, for all intents and purposes, a switch. Meaning that you were opt-out of PvP at any given time and had to actively switch to being combatant (covert) or Special Forces (overt).
I suggest taking the discussion about that to a different thread and leave it out of the BH system thread. It makes the discussion about BH system way to complicated, especially if it is meant to be tied in with the GCW (coming down against that, but not going into that here and now).
As for the BH System to opt-in using a switch (or command); yes please. I prefer opt-in to opt-out anyway. :)
 

Griffy

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Oct 18, 2023
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OK, what you are essentially proposing is reintroducing the TEF as outlined here: https://www.raphkoster.com/2015/04/15/star-wars-galaxies-tefs/. This caused so many edge cases that could give you a TEF, that they did away with it and replaced the entire TEF with, for all intents and purposes, a switch. Meaning that you were opt-out of PvP at any given time and had to actively switch to being combatant (covert) or Special Forces (overt).
I suggest taking the discussion about that to a different thread and leave it out of the BH system thread. It makes the discussion about BH system way to complicated, especially if it is meant to be tied in with the GCW (coming down against that, but not going into that here and now).
As for the BH System to opt-in using a switch (or command); yes please. I prefer opt-in to opt-out anyway. :)
Bh system is already an opt-in/out like system. I think you’re just missing the entire discussion here and throwing whatever you want into play.
 

Carista

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Oct 19, 2023
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Bh system is already an opt-in/out like system. I think you’re just missing the entire discussion here and throwing whatever you want into play.
OK, I can't hold it; where did you find this information? Because on live, the BH system was never opt-out. It was forced on the hunted by placing a bounty of 20K or higher. For the BH it was opt-in as it was their primary source of jobs, but for the rest it forced on them.

I'm sorry to say, but your reaction sounds like that of a man not being able to deal with valid points of insight. You, my good sir/madam, need to point out where the information about the BH system as you claim is being provided. Because it most certainly is not (!) being provided in this thread, just claimed by you. So, provide some evidence that supports your claim.