POI Discussions

Evolve Staff

Administrator
Staff member
Mar 23, 2023
139
35
28
Yet another hot topic of debate.

Some people are against AFK at POIs, some people are for AFK at POIs (following the rules set forth in AFK Policy)

Lets hear everyone's opinions.
 

Puddles

New member
Sep 16, 2023
5
2
3
I agree. It's a 20 year old game. Most people still play this to have fun and enjoy the game. As long as an invite macro is going and not taking up the entire spawn I see nothing wrong with it. People will not want to feel like csr are out to patrol and police everything they are doing in game and that can cause issues for a player base. Let people enjoy the game without feeling like they need to be looking over thier shoulder all the time thinking they are doing something wrong. Credits have been nerfed anyways. Not like they getting rich.
The game being old has nothing to do with anything. Of course we all play this to have fun and enjoy it but you aren't playing the game when you are afk. I've never ever felt like a CSR was watching me or felt like I was being policed and thats because I follow the rules and dont abuse exploits or broken systems. I report every bug I find hell I even reported on how the junk dealer limit could be circumvented and that got fixed in a patch, you can even check the logs during that time and see that I did not abuse it when it was possible. Just like in real life the only people who fear the cops are the ones committing the crime. Nerfing credit drops is great and a good direction lets keep going in that direction. Resources on this server are already worthless because I can have up to 8 characters handsampling and place tons of elite harvesters everywhere (I know for a fact people are doing this) how much more stuff do we want to devalue on this server?
 
  • Haha
Reactions: Cyco-OWNZ

Prey

New member
Mar 4, 2023
1
1
3
Yet another hot topic of debate.

Some people are against AFK at POIs, some people are for AFK at POIs (following the rules set forth in AFK Policy)

Lets hear everyone's opinions.
I been playing this game at the start and never was that ever a problem on live so seeing that I like to say I hear for fun and put the cops away and let them play.
 
  • Like
Reactions: Cyco-OWNZ

DominusDolorum

New member
Sep 22, 2023
5
5
3
SWG has been dead and brought back several times over. There are way worse things than "AFK farming at POI's" there are many people that don't have as much time to play and have to rely on AFK farming, honestly no one afk farming has ever affected my ability to play the game. If 5 people killing a group of mods completely ruins your day there's more to worry about then AFK farming. I say we follow live AFK policies and stop trying to reinvent the wheel to please people.
 
  • Like
Reactions: Cyco-OWNZ

Todamas

New member
Oct 7, 2023
5
0
1
I don't think the vast majority that are for it are understanding supply and demand of an economy and how flooding markets with such a vast amount of supply with a low population server... it's only going to crash things.

AFKing POIs wouldn't be so bad if there were more competition (i.e. players) competing for spawns/markets, and when we have people admitting to multi-accounting on these spawns, the benefitted amount from such spawns is so ridiculously more than what the game was intended for, it will only have negative downstream effects in keeping the server growing.

A server full of 30-40 people that are ecstatic they got all of the things is not a healthy server.

This cannot and should not be Beyond 2.0.
 

Malakavion

New member
May 29, 2023
5
6
3
I don't think the vast majority that are for it are understanding supply and demand of an economy and how flooding markets with such a vast amount of supply with a low population server... it's only going to crash things.

AFKing POIs wouldn't be so bad if there were more competition (i.e. players) competing for spawns/markets, and when we have people admitting to multi-accounting on these spawns, the benefitted amount from such spawns is so ridiculously more than what the game was intended for, it will only have negative downstream effects in keeping the server growing.

A server full of 30-40 people that are ecstatic they got all of the things is not a healthy server.

This cannot and should not be Beyond 2.0.
I think you underestimate the "understanding" of the vast majority of the players... we get it, I would hazard a guess the majority of the population have been through the death and rebirth of SWG for going on decades now... and would guess 99% of players understand basic supply and demand.... yes, flooding markets can be detrimental, but in this specific case it does not directly determine market prices or inflation, or even mean they will be.... it's simple, this server is in the early stage of life, it has to grow and growing fast doesnt mean its going to blow everything out of proportion. There is more than one way to balance this and just saying no takes away alot of chances for some people to stay current, catch up, or help others to be relevant. How many of us have started new servers well into their life to grind away menial tasks just to hope that we could be up to speed relatively quickly. This just gives people a chance to catch up without taking away other time that can be spent doing other things. Those kind of adjustments can be made in other areas, and with other restrictions, that can reign things in if they get out of hand, or start to slip in that direction. GCW should be off limits, help keep people honest and worthwhile to spend the time on, POIs should be limited, no botting excessive toons to farm mobs, set a limit on the number of toons based on mob difficulty and stick to it. Keep it to one area to allow others to move through and continue on/collect the same things. Have an active invite macro to allow someone to join and leave to ensure there is always a place for someone to collect the kills if needed.. maintain the 250k limit on junk dealers, and set a max cap per day (750k-1m for example), to keep multiple account AFK farmers from rolling in excessive amounts of credits.

It also doesn't mean markets will be flooded either.... I have probably millions of resources, have never listed a single item, haven't made a single credit, and have crafted enough weapons for people that I could outfit 6 accounts for life already... just because it could, doesn't mean it will...

Let's face it, many of us have been through too many resets and false starts to want to regrind pre-cu experiences, to suffer for years just hoping things go our way and RNG blesses us with all our needs.... yes, it shouldn't be a day to have Max cap resources for everything, billions of credits, and nothing else to live for. But it shouldn't be a slug paced grind up mount everest either. Things may change, and there may be a time it needs ammended. But killing AFK isn't going to do anything but more than likely kill morale and player base.....


Sorry for the novel... but assuming people don't understand or care is a bad way to try and make a point about something many of us have dealt with, and frankly are tired of dealing with in a game we are all so clearly passionate about..... we brought it back from the grave again and again, because there is value there, just need to polish the diamond, and that takes nothing but time and care
 
Last edited:

Adlogo

New member
Oct 24, 2023
4
3
3
RE:GCW

Except for the fact that there are massive rewards and buffs from GCW, which should definitely NOT be AFKable. Play the game.
This could be covered in the afk rules. So while gcw afk would be bad, just regular poi with invite macro would not hurt anyone.
 
  • Like
Reactions: Cyco-OWNZ

EllasDad

New member
Oct 17, 2023
24
7
3
RE:GCW

Except for the fact that there are massive rewards and buffs from GCW, which should definitely NOT be AFKable. Play the game.
I’m getting real annoyed with you and your cronies saying things like “play the game” as if the way we play isn’t valid, because you don’t approve.

Not very professional of a staff member to alienate more than half the community because they have a life outside this game, and will use the functions SOE designed, to avoid the grinds, and engage in the social aspects.

Do better
 

must

New member
Oct 13, 2023
2
5
3
I feel that certain POIs that contain valued loot (for example NS locations) could just have macro dump zones enabled. Which would require less policing and eliminate any type of AFKing there.

Stat loot really isn't worth much I don't see the need for certain areas of ryatt trail or like dantari for example as long as invite macro is running and the 1 credit per kill isn't going to make you rich.
 

StukaAttacks

New member
Mar 12, 2023
5
3
3
I feel that certain POIs that contain valued loot (for example NS locations) could just have macro dump zones enabled. Which would require less policing and eliminate any type of AFKing there.

Stat loot really isn't worth much I don't see the need for certain areas of ryatt trail or like dantari for example as long as invite macro is running and the 1 credit per kill isn't going to make you rich.
I agree

I also think that if you kill x amount of faction NPCs you should be flagged SF.
 

EllasDad

New member
Oct 17, 2023
24
7
3
I agree

I also think that if you kill x amount of faction NPCs you should be flagged SF.
Which is again forcing PVP on PVE players. Faction theme parks exist. They require upwards of 100 factional kills at times. I don’t know why everyone is trying so hard to force a mechanic on people.
 

Griffy

Member
Oct 18, 2023
37
11
8
Right but if you turn this into an opt-in like system and add PvP specific buffs to only be used by the people that actually opt-in it would now allow the PvPers to feel special while everyone can still climb ranks.
Which is again forcing PVP on PVE players. Faction theme parks exist. They require upwards of 100 factional kills at times. I don’t know why everyone is trying so hard to force a mechanic on people.
 

EllasDad

New member
Oct 17, 2023
24
7
3
Right but if you turn this into an opt-in like system and add PvP specific buffs to only be used by the people that actually opt-in it would now allow the PvPers to feel special while everyone can still climb ranks.
But why only allow those GCW buffs when SF? Those buffs will be almost required if hard mode heroics are implemented. Why should those options be locked behind a wall limited to one portion of the game?

Ultimately as I predicted from the beginning of this thread, this has devolved into a large subtext for forcing PVP on those who don’t prefer it, by attempting to limit their content and abilities.
 

Griffy

Member
Oct 18, 2023
37
11
8
But why only allow those GCW buffs when SF? Those buffs will be almost required if hard mode heroics are implemented. Why should those options be locked behind a wall limited to one portion of the game?

Ultimately as I predicted from the beginning of this thread, this has devolved into a large subtext for forcing PVP on those who don’t prefer it, by attempting to limit their content and abilities.
I didn’t say current gcw buffs, what I said was PvP specific. So maybe introduce some new buffs specifically for that side while still maintaining everything else for current players.
 

Griffy

Member
Oct 18, 2023
37
11
8
I didn’t say current gcw buffs, what I said was PvP specific. So maybe introduce some new buffs specifically for that side while still maintaining everything else for current players.
Realistically I’d like to say if you don’t PvP you’re SoL with the buffs. I’d be willing to meet y’all in the middle with an opt-in system and buffs specific to those only while PvPing.
 

EllasDad

New member
Oct 17, 2023
24
7
3
Realistically I’d like to say if you don’t PvP you’re SoL with the buffs. I’d be willing to meet y’all in the middle with an opt-in system and buffs specific to those only while PvPing.
If they were buffs directly related to PVP(dodge reduction, strike through vs players, crit reduction) I wouldn’t mind, because those already exist in the system and are only functional in PVP, but creating mechanics that would be functional in PVE but limiting them only to PVP players would be a hard no.
 

StukaAttacks

New member
Mar 12, 2023
5
3
3
Which is again forcing PVP on PVE players. Faction theme parks exist. They require upwards of 100 factional kills at times. I don’t know why everyone is trying so hard to force a mechanic on people.
Just unflag yourself. If you're atk and doing the theme park it won't be an issue.

It will still allow people to afk farm gcw but now there's a risk for reward.

Gcw points and ranks should be earned.
 

EllasDad

New member
Oct 17, 2023
24
7
3
Just unflag yourself. If you're atk and doing the theme park it won't be an issue.

It will still allow people to afk farm gcw but now there's a risk for reward.

Gcw points and ranks should be earned.
I can earn GCW points and ranks while combatant. These proposed changes automatically flagging someone SF for killing x faction enemies are absolutely forcing PVP on PVE players.
 

StukaAttacks

New member
Mar 12, 2023
5
3
3
I can earn GCW points and ranks while combatant. These proposed changes automatically flagging someone SF for killing x faction enemies are absolutely forcing PVP on PVE players.
If you're atk /pvp just unflag yourself.

If you want to sit on a random spawn and afk farm gcw you run the risk of getting killed.
 
Last edited: