Attributes:
Requirements for Combat Skill Trees:
Modifiers:
Procs:
Recourses:
Buffs:
Global Cooldown:
Bounty Hunter:
Commando:
Combat Medic:
Creature Handler:
Grenadier:
Marksman:
Rifleman:
Smuggler:
Squad Leader:
Teras Kasi:
Jedi:
- Base Attributes have been revamped with new and/or modified combat values - See Footnotes in follow up post
- Base Attributes will no longer be gained during the leveling process, leveling will only add to health, health regen, action and action regen
Requirements for Combat Skill Trees:
- All combat skill trees with the exception of Beast Master and Creature Handler will require that you have mastered at least one weapon skill tree
Modifiers:
- Ranged Dodge and Melee Dodge are now obsolete and are just normal dodge (for ranged) and parry (for melee)
- Droid, Creature, NPC (Humanoid) Crit modifiers are obsolete (PvP Crit will remain)
- Weapon Specific Critical Chance modifiers are being discontinued and should use the "wepaon critical" modifiers instead
Procs:
- Proc checks have been moved earlier in the combat system to give a more reliable result
Recourses:
- Force Choke recourse has been revamped to be a heal cut recourse
- Heal Cut Recourse effects the heal cut debuff from Force Choke, Dread Strike, and Bacta Corruption for 24 seconds
- Successful BH Stun, Unhealthy Fixation and False Hope apply stun immunity for 12 seconds
Buffs:
- Powerups should now last 2 hours
- Officer Tac Stims should now last 2 hours
- Meditate Buffs should now last 2 hours
- Banner Buffs should now last 2 hours
- Jedi Stances and Medic Stances can no longer be swapped in Combat
- Advanced Tactics, Focus Fire and Drillmaster no longer proc Inspiration and should no longer be spammed and last 2 hours
Global Cooldown:
- Combat Abilities now have a 0.5 second Global Cooldown - This may be adjusted during testing - works well and is barely noticeable. Gone are the times of .3 pause macros
Bounty Hunter:
- Investigation Skills have been moved to Novice Bounty Hunter
- The shield line is now tied to Duelist Stance
- Cripple has been moved from Marksman back to Bounty Hunter
- Venous Ploy and its line of attacks have been moved to Bounty Hunter
- Gained the Preparation Ability
Commando:
- Novice Commando now grants the Position Secured Ability and 3 further points into Novice Commmando include improved position secured
- Removed Devastation from Burst Fire and added a base 20% chance of Devestation to Novice Commmando
- Burst Fire Proc has been relocated to On Target
- Supressing Fire Debuff has been moved to Heavy Weapon Specialist
- Pinpoint Shielding now grants 1750 Innate Armor per tick and overwrites Armor Protections from Equipped Armor
- Dodge Chance has been added to Deflective Armor
- Evasion Chance and Evasion Value has been added to Blast Resistance
Combat Medic:
- Fixed the DOT increases from the Combat Stance - see foot notes (commando dots)
- Purge can no longer be used on other players
Creature Handler:
- Revive will now Area Revive your fallen pets - see foot notes
- All pet commands should now work even if one of the pets are dead
- Made some improvements to the Tame ability - see foot notes
Grenadier:
- Stun Grenade has been moved to Marksman
- Novice Grenadier has been reworked and moved to Marksman
- Strong Arm and Packed Explosives have moved to Marksman
- Gained the High Explosives, Explosives Expert and Surgical Demolition Lines
- Gained Core Bomb, Dioxis Grenade, Artillery and Superior Firepower Abilities
- The Hellstorm Jewelry Set will now require Master Grenadier
Marksman:
- Moved Cripple back to Bounty Hunter
- Moved Ambush to Rifleman
- Stun Grenade has been moved from Grenadier
- Novice Grenadier has been reworked and moved to Marksman
- Strong Arm and Packed Explosives have moved to Marksman
Rifleman:
- Gained the Ambush ability
Smuggler:
- Impossible Odds now has a chance to bypass all defensive rolls
- Loaded Chance Cubes will make an attacker under the effects of Impossible Odds less likely to land a crit or strikethrough
- Blaster at your side can now have up to 4 pts
- Sly Lie and Fast Talk Skill lines have been incorporated into Novice Smuggler
- Lucky Break has been incorporated into Feeling Lucky
- Feeling Lucky and Card up your sleeve has been reworked to have a guaranteed hit chance while active
- Summon Smuggler and Summon Medic have been incorporated into Off The Books - requires clarification
- Master Smuggler can now inherently craft spice
- Master Smugglers will now possess the Cover Fire ability
- Spot a Sucker Debuff will now apply a -300 precision debuff
- Reworked Skullduggery's calculationsy
Squad Leader:
- Leadership line of skills that affect buff durations is now included in Novice Squad Leader
- Moved several skills to Grenadier
Teras Kasi:
- Evasion Chance and Evasion Value in the "Critical Hit Reduction" Expertise has been replaced with Block Chance and Block Value
- Dodge Chance has been removed from the "Damage Reduction" Expertise, Parry Chance has been increased
- Ranged Defense has been removed from Teras Kasi Expertise Page
- Melee Defense now includes Parry
Jedi:
- New Expertise Boxes for Force Choke that are dedicated to the strength of the heal cut
- New Expertise Boxes for Forsake Fear cool down
- New Expertise Boxes for Hermetic Touch cool down
- New Expertise Boxes to add a minimal action drain to Force Drain