I’ve waited for as many as possible to have their say before I lay out my analysis of this issue. My stance has not changed, and I’m about to dispassionately lay out the entirety of my thinking and point of view. I’m asking all of you for the same.
TLDR at the bottom.
First, about me. My perspective is as a dedicated crafter – with a single caveat: my game is in space. I am a pilot. If there was a way for me to get everything I need to do the things I love, I’d never have my feet touch land. If Ord Mantel would rent me a hanger for a house, I’d stay there. If it were possible to park harvesters on rocks to get the resources I need to craft, I’d do it. Hell, I’d use the asteroid mining system to get all my resources if it worked that way.
The only reason I have ground-combat avatars is because I need them to collect resources. By my count (and my count may be off,) there are only 3 crafting classes that I don’t care about – chef, bioengineering, and beast mastery. As I said, that may be off as I’m still learning your system.
On the other side of that, all my avatars have maximum hand sampling skills and harvester efficiency skills. In the technical sense, none of my avatars are for ground combat. Every one of my avatars’ purpose is to support crafting. Ground Combat is the sideshow – a necessary side-effect so that I can create. My toons are on the ground to craft and collect resources. While I might dabble in other content, like OGs, that’s secondary to what my SWG engagement is about.
My interest in PVP – in space or on the ground – is zero. If possible, it is deep in the negative digits. The only person I care to measure myself against is me.
Last, what catapulted me into this discussion – and I’ve already related one incident. What I have not related is what followed. That incident was reported to the server’s support system. To summarize that CSR’s response in a single sentence, “Boys will be boys and it’s always been this way.”
A second incident involved another friend, and while this incident appears to have been more benign, it remains deeply impactful and negative to both me and my friend. In some ways, it’s more concerning to me because of its apparent accidental nature. This appears to be a case of wrong place/wrong time and is more worrisome because it could have very easily been me; that it will eventually be me. I am aware of server leadership’s engagement with my friend on this issue, and am appreciative that it is getting some attention. What I think both of these incidents show is that the system needs a bare minimum of added guard rails.
As for why these two incidents are so impactful for me? I’ve been here for less than four days as of this moment. Both of these incidents (and there have been more that I have not brought up) happened in my first 36 hours here. It makes me question if I can make a place for myself on this server and be happy here, more than temporarily. Before you queue the, “Well, just move on, then!” thought, ask yourself that if even half of all new players here encounter this and move on, what does that mean for SWG Evolve’s future? More to come in this line of thought.
I want to be clear – my purpose in this message is not a challenge or a phallic-metrics contest. This is an invitation to discuss, debate, voice, and come to a consensus - an agreement of the best way forward. At the time that I began writing this analysis, there had already been a good deal of advocacy for both change and leaving the system alone. Objectively, the advocates for change have made some fair points. Some viable solutions have been put forward to prevent what has occurred here. The advocates against change have offered little in the way of preventative solutions to the problem that is being addressed here besides “change the way you play.”
I am asking those of you who do not want change for that now, and these are not rhetorical questions.
- If you don’t want the system to change, how do we prevent what has happened from happening again – without blaming the helpless party and/or putting all that responsibility on them?
- If the system changes so that people who do not want to PVP do not have to accidentally, what do you lose? Are you gaining within the FRS system from these engagements? Why can’t we find a way to replace what you gain from these engagements in another way - if that is the case? If you are not profiting from these engagements, why do you not want them to stop?
These are not loaded questions – quite the opposite, I want and even need to understand your point of view on this issue. Please be as direct and straight-forward with me as I am with you right now.
As I see it, there are three different directions that this issue needs to be addressed from:
First, if they’re willing to answer or not, I need to pose some questions to the server’s leadership both about their vision for this server and some metrics regarding player behavior and retention. To be frank, I don’t expect public answers to some - or even all - of these questions. Some of these questions I can’t speculate to, some I won’t speculate to, but some will need speculation as it relates to what I’m trying to communicate. These questions are not arbitrary – the information I’m asking for with them will be important in determining what effect this issue has on server population. These questions are also important in determining how the effects of this and other policies are influencing the stated goals and vision for the server’s future. They are crucial to the growth and future of SWG Evolve. Even if these answers are never made public, they are ones that server leadership should be asking of themselves and each other to meet their goals and vision – not only as it relates to the issue currently at hand.
Second, we need to look at the profit and loss of what’s happening here. What is being gained by this system as it stands? What is being lost? Is there value in this transaction as it has been occurring? Is that value positive or negative? In what ways and for whom? If something is lost, how can that loss be balanced? If nothing is lost by making a change to the system, why are we resisting making the change?
Finally, after all of that is done, I’ll stop being dispassionate and restate my opinions. But this time, you’ll be able to see how I arrived there.
1. Questions for server leadership
So, from the top – I need to ask server leadership a number of questions. As I said, I don’t expect answers to some of them, or even all of them. It would be helpful to have answers to most, because it helps us all understand what to expect. That said, they don’t really owe us answers. On the other side of that coin, as I said above, most-to-all of these questions are ones they should be asking themselves and each other as they plot the course of this community. I’m going to try to group them together by relevance as I’m able, for easier reading while I comment on them.
What is SWG Evolve’s ultimate purpose? Is this server meant to be a PVP/FRS system haven? Is any other nature of participation welcome? Is PVP required here? Are you in pursuit of a specific type/sub-type of player?
Understanding the purpose of why this unique flavor of SWG exists is crucial to setting expectations for those of us who try to participate, and tempers our expectations of what we can expect from being here. No server specialization or expectation was communicated to me or anyone in my play group before joining – or at any point during the on-boarding process. If the nature of play here is expected to be different from the generally accepted norm seen on most other servers, this expectation needs to be communicated better.
What is SWG Evolve’s ultimate population goal? Does it want to grow to Legends’ size? Does it want to be more tight-knit and closer? Somewhere in between?
This question is important to understand so that policy can be looked at through the proper lens and understood by everyone. Answers to this might help us understand both your policies and the vision for the future. Between this and the previous questions, it allows us as players to understand, “Do I belong here? Is there a place for me here? Is the goal/vision/mission one I can get behind? Will there be enough/too many people here for my tastes?”
What is SWG Evolve’s 5-day player retention rate? 10-day? 30-day? 90-day? What is the average new-player join rate per month?
I don’t think it particularly likely that you have these metrics readily to hand. I especially don’t think it likely that we would ever see these numbers publicly. However, hidden in these numbers are the answers to how much appeal this unique SWG system has, as well as other policies and play experiences on the server. Most important, hidden in these metrics is the future of SWG Evolve. Maximizing some of these metrics – while minimizing others – is critical to the survival and growth of this server community.