I think I found something close enough that works well for PVP. Could still use some adjustment, just not sure where. Much like my Tinkerer build I am going to give similar suggestions here. Build relies on Glancing Blow for defense.
Glancing Blow simplified, in order for it to work you must avoid critical hits (cannot glance a critical hit), so need to combine Critical Hit Reduction with Glancing Blow to achieve good defense. When you get hit armor takes roughly around 50%, remaining damage continues through you glance 60% reducing the damage to something much more manageable.
https://mastercosmo.wordpress.com/2009/03/04/combat-roll-analysis-glancing-blow/
Overview:
DPS: 18-21k (vs Sher Kar), once all debuffs are applied.
Defense: Good vs PVE, not a Tank.
Healing: Jedi Heals are strong 15k+ but have slow timer, Force Drain (very fast with Dark Fury Jewelry Set) heals sometimes for 15k.
Short range damage to achieve highest DPS, many ranged attacks exist also.
Pro:
Highest Damage for Jedi that is stable.
Very Good PVE clear speed.
Most healing is done with Force Drain.
Reasonable for PVP.
Con:
Lacks defense, very few cooldown defense options, just Force Run, and Stasis
Tedious use of Heals, they like to misfire.
Not great for PVP (Some ideas are considered).
Expertise:
Jedi Force Sensitive: Couple notes here, I stack heavily on Luck, I prefer to run with 900+ this build can achieve it but loses armor to do so. Highlighted Glancing Blow is the King of Defense for this build only able to achieve 40 Glancing Blow so need all you can get.
Jedi Battlemaster: Here I have highlighted 2 boxes, Saber Burst applies a debuff that when fully stacked increases the damage of Saber Burst and all attacks by 10%, also provides a Armor Neglect debuff that helps bypass armor. I highlight Exacting Strikes also because this gives you 20 Critical Chance with a lightsaber, with 3 points the build nearly caps to 75%. By removing Exacting Strikes you could retrieve some of expertise points and use them somewhere else, then to cap out Critical chance you could have someone place down Position Secure, and use the Aurilian Crystal Buffs which grant 3% Critical Chance, along with some FRS PVP Critical Chance.
Jedi Guardian: Here I have highlighted Perceptive Sentinel, this provides a much needed boost to Critical Hit Reduction so that Glancing Blow can operate.
Jedi Mystic: Much to talk about here. 1 Highlighted Lightning Burst increases Lightning burst damage more you apply it and 10% damage increase to all attacks when fully stacked. 2 Highlighted Force Drain is essential for continuous healing (think Bacta Ampule on steroids). 3 Highlighted Force Power Cooldown and Master Mystic, when combined with the Dark Fury Jewelry set you get 50% Force Power Cooldown reduction. 4 Highlighted Strangulation can be very powerful in 1v1 PVP to reduce the target from dealing as much damage to you, really good alternative if your not trying to push Critical cap from Jedi Battlemaster.
Jedi Sage: Alot to talk about here and why its highlighted. Force Heal Potency Why this and not Force Infusion Potency, when I tested Force Infusion Potency it didn't work, it may have since been resolved I have not tested. Soothing Aura, this is what gives your heals real power that 15k heal punch, without it your only going to do about 1/2 the healing power. Force Stasis is just like Doctor Stasis and can save you from death, you do very little damage but you take very little damage also. Force Revive and Force Drag, who doesn't need an additional resurrect player in the group.
Jedi Forms: Niman Form, its the most well balanced of the Forms without drawback with only 5 points into it. 10% Damage Decrease (Received), 10% Damage Increase, Healing Output 10%.
Stats with buffs and gear:
Pet Bonus: Approx 3.5-4% Dodge, Parry, Evasion, Block, Critical Chance, Strikethrough.
Entertainer Inspiration: 6% Second Chance, 7% Critical Chance, 7% Critical Hit Reduction, 7% Glancing Blow, 90 Luck.
Drink: Flameout 210 Agility, 3% Strikethrough.
Food: Vercupti of Gazza 211 Precision, 3 Evasion, 30 Evasion Value.
PuPs: 11% Glancing Blow, 11% Glancing Blow, 11% Glancing Blow.
GCW Flag: 2% Dodge, 2% Glancing Blow, 5% Critical Chance, 100 Agility, 100 Precision, 100 Constitution, 100 Luck, 100 Strength.
Stim (Squad Leader): Tactical Serum 100 Constitution, 7% Critical Chance, 5% Dodge, 7% Action Cost Reduction, 7% Damage Increase.
Mustafar Injector: 100 Strength, 100 Precision.
Familiar: Gackle Bat: 50 Strength, 50 Precision.
Favor of the Elders: 50 Precision, 50 Strength, 50 Agility, 50 Constitution.
Lasting Performance (Entertainer): 150 Constitution, 5% Action Cost Reduction.
Experience Leadership (Squad Leader): 10% Action Cost Reduction, 10% Damage Increase, 10% Damage Decrease, 10% Healing (Potency).
Drill Master (Squad Leader): 5% Damage Increase, 5% Action Cost Reduction.
Focus Fire (Squad Leader): 5% Bypass Armor (Strikethrough), 32% Strikethrough Value, 5% Critical Chance.
Tactics (Squad Leader): 5% Dodge, 70 Constitution, 10% Reduced Chance Critical Hit (Critical Hit Reduction).
Junk Dealer Bonus (Smuggler): 50 Luck, 50 Precision, 6% Reduced Damage Taken (*Does Not Display on stat page).
Doctor Buffs: (All 7) 10% Block, 200 Block Value, 5% Dodge, 80 Precision, 250 Stamina, 250 Constitution, 80 Strength, 80 Agility.
Backpack: Belt of Bodo Baas 50 Strength, 50 Precision, 50 Luck, 50 Constitution.
Cloak of Hate (Hood Down): 135 Agility, 135 Constitution, 135 Luck, 135 Precision, 135 Strength, 4% Force Electrical Damage, 4% One/Two/Polearm Lightsaber Damage.
Belt & Cloak Combo: 55 Constitution, 25 Strength, 25 Precision, 15 Lightsaber Assembly, 5 Lightsaber Experimentation.
Baked Exotic: (All 1) 3 Critical Hit Reduction.
Exotic Attachments: (All 3) 8 Critical Hit Reduction, 3 Weapon Critical, 2 Critical Chance Increase.
Regular Attachments minus Bandolier/Belt: (All 7) 35 Precision, 35 Luck, 35 Strength.
Jewelry Set: (Dark Fury) 100 Piercing Energy, 10 Lightning Duration, 30 Force Power Cooldown, 20 Force Electrical Damage, 20 Shockwave Damage, 20 Choke Damage, 15% Action Cost Reduction, 20% Chance to Reset Force Lightning, 20% Chance to Reset Force Shockwave, 20% Chance to Reset Force Maelstrom, 100% Chance for Force Lightning Snare.
Lightsaber(s) (Juyo): 75 Agility, 75 Luck, 175 Strength, 10 Saber Strike Damage, 10 Force Electrical Damage, 10 Shockwave Damage, 10 Choke Damage, 10 Sweep Damage.
Niman Form: 10 Damage Output Increase, 10 Healing Output Increase, 10 Damage Taken Decrease*
Meditation Buff: (Gift of the Future) 3 Critical Chance, 85 Strength, 2% Increase Resource Quality.
Bounty System Enabled: 2% PVP Damage Output, 2% PVP Healing Bonus, 2% PVP Offensive Dodge Reduction, 5% Reactive Heal Chance (This applies just like Doctor: Reactive Heal).
Additional Buffs to consider:
Large Aurilian Crystal: (Mayor Aurilia) 150 Stamina, 3% Critical Chance.
POSITION SECURE: (Commando) 300 Strength, 300 Precision (Equivalent to 4.5% Critical Chance), 20% Critical Hit Reduction, 20% Action Cost Reduction
(Cannot overstate this Position Secure is an essential buff to make the build strong and powerful, if one could have constant supply of the above to buffs they could remove expertise points from Battlemaster:Exacting Strikes and place them elsewhere)
High Morale Victory (Droid Army Mustafar) 1 hour: 10% Dodge, 200 Luck, 100 Damage.
Meatlump Kiss (Meatlump Theme Park) 1 hour: 100 Luck.
These 2 buffs would push you up to nearly 38% Dodge, 11% Gauranteed Hit, Lucky Dodge, Swift Heal (Reset Heal Cooldown). Very Nice! for PVP.
Final Notes:
With the Hood Up on the Cloak of Hate, you gain more Stats which would push the build to over 900 Luck, but in this build you also have a drawback as it removes your helmet from the crafted armor set, reducing the armor down to 5600 KIN/ENG. Because the heals are stronger, they have the drawback of also taking longer to apply, this makes it less appealing to run this build with the major heals in your auto attack macro.
To make this build really shine for defense in PVP I would suggest the FRS: Guardian Enhancement which increases Critical Hit Defense (PVP), and (PVP) Incoming Damage Decreased.
Alternatively one could take FRS: Mystic Enhancement which increases PVP Critical Chance, and PVP Damage Output Increase, then pull back from expertise points from Battlemaster:Exacting Strikes and place them elsewhere.
*6% Reduced Damage Taken (*Does Not Display on stat page) - After a discussion with the dev team, it does apply but doesn't display at this time. "Its mechanically the same exact stat." as Damage Decrease.
*Niman Form 10 Damage Taken Decrease. - After a discussion with the dev team, it does apply but doesn't display at this time. "Its mechanically the same exact stat." as Damage Decrease.
Glancing Blow simplified, in order for it to work you must avoid critical hits (cannot glance a critical hit), so need to combine Critical Hit Reduction with Glancing Blow to achieve good defense. When you get hit armor takes roughly around 50%, remaining damage continues through you glance 60% reducing the damage to something much more manageable.
https://mastercosmo.wordpress.com/2009/03/04/combat-roll-analysis-glancing-blow/
Overview:
DPS: 18-21k (vs Sher Kar), once all debuffs are applied.
Defense: Good vs PVE, not a Tank.
Healing: Jedi Heals are strong 15k+ but have slow timer, Force Drain (very fast with Dark Fury Jewelry Set) heals sometimes for 15k.
Short range damage to achieve highest DPS, many ranged attacks exist also.
Pro:
Highest Damage for Jedi that is stable.
Very Good PVE clear speed.
Most healing is done with Force Drain.
Reasonable for PVP.
Con:
Lacks defense, very few cooldown defense options, just Force Run, and Stasis
Tedious use of Heals, they like to misfire.
Not great for PVP (Some ideas are considered).
Expertise:
Jedi Force Sensitive: Couple notes here, I stack heavily on Luck, I prefer to run with 900+ this build can achieve it but loses armor to do so. Highlighted Glancing Blow is the King of Defense for this build only able to achieve 40 Glancing Blow so need all you can get.
Jedi Battlemaster: Here I have highlighted 2 boxes, Saber Burst applies a debuff that when fully stacked increases the damage of Saber Burst and all attacks by 10%, also provides a Armor Neglect debuff that helps bypass armor. I highlight Exacting Strikes also because this gives you 20 Critical Chance with a lightsaber, with 3 points the build nearly caps to 75%. By removing Exacting Strikes you could retrieve some of expertise points and use them somewhere else, then to cap out Critical chance you could have someone place down Position Secure, and use the Aurilian Crystal Buffs which grant 3% Critical Chance, along with some FRS PVP Critical Chance.
Jedi Guardian: Here I have highlighted Perceptive Sentinel, this provides a much needed boost to Critical Hit Reduction so that Glancing Blow can operate.
Jedi Mystic: Much to talk about here. 1 Highlighted Lightning Burst increases Lightning burst damage more you apply it and 10% damage increase to all attacks when fully stacked. 2 Highlighted Force Drain is essential for continuous healing (think Bacta Ampule on steroids). 3 Highlighted Force Power Cooldown and Master Mystic, when combined with the Dark Fury Jewelry set you get 50% Force Power Cooldown reduction. 4 Highlighted Strangulation can be very powerful in 1v1 PVP to reduce the target from dealing as much damage to you, really good alternative if your not trying to push Critical cap from Jedi Battlemaster.
Jedi Sage: Alot to talk about here and why its highlighted. Force Heal Potency Why this and not Force Infusion Potency, when I tested Force Infusion Potency it didn't work, it may have since been resolved I have not tested. Soothing Aura, this is what gives your heals real power that 15k heal punch, without it your only going to do about 1/2 the healing power. Force Stasis is just like Doctor Stasis and can save you from death, you do very little damage but you take very little damage also. Force Revive and Force Drag, who doesn't need an additional resurrect player in the group.
Jedi Forms: Niman Form, its the most well balanced of the Forms without drawback with only 5 points into it. 10% Damage Decrease (Received), 10% Damage Increase, Healing Output 10%.
Stats with buffs and gear:
Pet Bonus: Approx 3.5-4% Dodge, Parry, Evasion, Block, Critical Chance, Strikethrough.
Entertainer Inspiration: 6% Second Chance, 7% Critical Chance, 7% Critical Hit Reduction, 7% Glancing Blow, 90 Luck.
Drink: Flameout 210 Agility, 3% Strikethrough.
Food: Vercupti of Gazza 211 Precision, 3 Evasion, 30 Evasion Value.
PuPs: 11% Glancing Blow, 11% Glancing Blow, 11% Glancing Blow.
GCW Flag: 2% Dodge, 2% Glancing Blow, 5% Critical Chance, 100 Agility, 100 Precision, 100 Constitution, 100 Luck, 100 Strength.
Stim (Squad Leader): Tactical Serum 100 Constitution, 7% Critical Chance, 5% Dodge, 7% Action Cost Reduction, 7% Damage Increase.
Mustafar Injector: 100 Strength, 100 Precision.
Familiar: Gackle Bat: 50 Strength, 50 Precision.
Favor of the Elders: 50 Precision, 50 Strength, 50 Agility, 50 Constitution.
Lasting Performance (Entertainer): 150 Constitution, 5% Action Cost Reduction.
Experience Leadership (Squad Leader): 10% Action Cost Reduction, 10% Damage Increase, 10% Damage Decrease, 10% Healing (Potency).
Drill Master (Squad Leader): 5% Damage Increase, 5% Action Cost Reduction.
Focus Fire (Squad Leader): 5% Bypass Armor (Strikethrough), 32% Strikethrough Value, 5% Critical Chance.
Tactics (Squad Leader): 5% Dodge, 70 Constitution, 10% Reduced Chance Critical Hit (Critical Hit Reduction).
Junk Dealer Bonus (Smuggler): 50 Luck, 50 Precision, 6% Reduced Damage Taken (*Does Not Display on stat page).
Doctor Buffs: (All 7) 10% Block, 200 Block Value, 5% Dodge, 80 Precision, 250 Stamina, 250 Constitution, 80 Strength, 80 Agility.
Backpack: Belt of Bodo Baas 50 Strength, 50 Precision, 50 Luck, 50 Constitution.
Cloak of Hate (Hood Down): 135 Agility, 135 Constitution, 135 Luck, 135 Precision, 135 Strength, 4% Force Electrical Damage, 4% One/Two/Polearm Lightsaber Damage.
Belt & Cloak Combo: 55 Constitution, 25 Strength, 25 Precision, 15 Lightsaber Assembly, 5 Lightsaber Experimentation.
Baked Exotic: (All 1) 3 Critical Hit Reduction.
Exotic Attachments: (All 3) 8 Critical Hit Reduction, 3 Weapon Critical, 2 Critical Chance Increase.
Regular Attachments minus Bandolier/Belt: (All 7) 35 Precision, 35 Luck, 35 Strength.
Jewelry Set: (Dark Fury) 100 Piercing Energy, 10 Lightning Duration, 30 Force Power Cooldown, 20 Force Electrical Damage, 20 Shockwave Damage, 20 Choke Damage, 15% Action Cost Reduction, 20% Chance to Reset Force Lightning, 20% Chance to Reset Force Shockwave, 20% Chance to Reset Force Maelstrom, 100% Chance for Force Lightning Snare.
Lightsaber(s) (Juyo): 75 Agility, 75 Luck, 175 Strength, 10 Saber Strike Damage, 10 Force Electrical Damage, 10 Shockwave Damage, 10 Choke Damage, 10 Sweep Damage.
Niman Form: 10 Damage Output Increase, 10 Healing Output Increase, 10 Damage Taken Decrease*
Meditation Buff: (Gift of the Future) 3 Critical Chance, 85 Strength, 2% Increase Resource Quality.
Bounty System Enabled: 2% PVP Damage Output, 2% PVP Healing Bonus, 2% PVP Offensive Dodge Reduction, 5% Reactive Heal Chance (This applies just like Doctor: Reactive Heal).
Additional Buffs to consider:
Large Aurilian Crystal: (Mayor Aurilia) 150 Stamina, 3% Critical Chance.
POSITION SECURE: (Commando) 300 Strength, 300 Precision (Equivalent to 4.5% Critical Chance), 20% Critical Hit Reduction, 20% Action Cost Reduction
(Cannot overstate this Position Secure is an essential buff to make the build strong and powerful, if one could have constant supply of the above to buffs they could remove expertise points from Battlemaster:Exacting Strikes and place them elsewhere)
High Morale Victory (Droid Army Mustafar) 1 hour: 10% Dodge, 200 Luck, 100 Damage.
Meatlump Kiss (Meatlump Theme Park) 1 hour: 100 Luck.
These 2 buffs would push you up to nearly 38% Dodge, 11% Gauranteed Hit, Lucky Dodge, Swift Heal (Reset Heal Cooldown). Very Nice! for PVP.
Final Notes:
With the Hood Up on the Cloak of Hate, you gain more Stats which would push the build to over 900 Luck, but in this build you also have a drawback as it removes your helmet from the crafted armor set, reducing the armor down to 5600 KIN/ENG. Because the heals are stronger, they have the drawback of also taking longer to apply, this makes it less appealing to run this build with the major heals in your auto attack macro.
To make this build really shine for defense in PVP I would suggest the FRS: Guardian Enhancement which increases Critical Hit Defense (PVP), and (PVP) Incoming Damage Decreased.
Alternatively one could take FRS: Mystic Enhancement which increases PVP Critical Chance, and PVP Damage Output Increase, then pull back from expertise points from Battlemaster:Exacting Strikes and place them elsewhere.
*6% Reduced Damage Taken (*Does Not Display on stat page) - After a discussion with the dev team, it does apply but doesn't display at this time. "Its mechanically the same exact stat." as Damage Decrease.
*Niman Form 10 Damage Taken Decrease. - After a discussion with the dev team, it does apply but doesn't display at this time. "Its mechanically the same exact stat." as Damage Decrease.
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