Multiple Accounts Discussions

Evolve Staff

Administrator
Staff member
Mar 23, 2023
140
35
28
Current Policy:

Multi Accounty Policy

With great power comes great responsibility

  • - No using multiple accounts by the same account owner to rank up cities
  • - No using multiple accounts to horde an entire resource spawn with harvesters
  • - No using multiple accounts by the same account owner to follow and use combat macros
  • - No using multiple accounts by the same account owner to PvP
  • - No using multiple accounts by the same account owner to AFK farm
  • - Multiple Accounts are limited to TWO per person (No Excessive Account Creation)

Please discuss pros, cons, thoughts, should we restrict to a single account?
This seems to have stirred alot of debate, so lets debate here.
 

Sage

New member
Mar 22, 2023
4
3
3
Have one account with maybe 7 toons and a 8th unlock would solve this or even 6 toons and 7th unlock and have multiple household account for others be approved. Being a small population It can be hard to find certain crafter etc.
I agree with this! Coming from other low pop servers 7-8 toons with rules to enforce botting is actually better for everyone. Staff can keep track of who's who and the community has diversity with crafter and combat toons. 4 toons isn't quite enough to be self sustainable.
 
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csr_nord

New member
Staff member
Aug 31, 2023
17
4
3
I agree with this! Coming from other low pop servers 7-8 toons with rules to enforce botting is actually better for everyone. Staff can keep track of who's who and the community has diversity with crafter and combat toons. 4 toons isn't quite enough to be self sustainable.
This is an MMO, which by definition is a SOCIAL game. No one person should be 100% self-sustainable. The backbone of a player economy is players trading between one another - not everyone doing everything themselves.

Evolve will always be a small population server if the economy is zero. We can't make decisions based on now, we have to make decisions based on the future.
 

Morgenstern

New member
Oct 10, 2023
7
6
3
This is an MMO, which by definition is a SOCIAL game. No one person should be 100% self-sustainable. The backbone of a player economy is players trading between one another - not everyone doing everything themselves.

Evolve will always be a small population server if the economy is zero. We can't make decisions based on now, we have to make decisions based on the future.
Or a decent compromise can be done now to help out the current situation and be amended later if needed. That could also work. I do like the server you made to get us away from the trash of legends. I have been liking Evolve so far.
 

trunksssj4

New member
Oct 13, 2023
6
4
3
The current set up with 2 accts is fine. 1 account with 7 slots would be an alternative solution. Personally, I like to run 2 crafters, an ent, 3 combat toons (tank / heal / dps focused), and 1 opposite faction toon to balance pvp when needed & to collect deco for faction aligned events. With the 2 accts, a buff bot for the last slot.
7 slot with one unlock would make 8 char on one account that should be enough with 2 accounts you have 4 with an unlock on each account that makes 10 so with 2 accounts ppl will have more char and is that needed....let me know if im wrong on how the unlock will work im just guessing it give you another char slot
 
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Puddles

New member
Sep 16, 2023
5
2
3
increasing slots by 2 would help curve the need for multiple accounts, even though we are still going to get the ones who are saying the second account is for their wife/child/family member etc. To many people are abusing the second account right now but also have the ones who have the second account and have put a lot time and effort into those chars already who do not want to lose them, it is a very tricky situation right now that should probably be treaded lightly on not wanting to lose those characters.
I agree the abuse of the second accounts right now is not ideal at all. Im unsure why these people aren't banned especially those who have exploited.
 

Puddles

New member
Sep 16, 2023
5
2
3
The current set up with 2 accts is fine. 1 account with 7 slots would be an alternative solution. Personally, I like to run 2 crafters, an ent, 3 combat toons (tank / heal / dps focused), and 1 opposite faction toon to balance pvp when needed & to collect deco for faction aligned events. With the 2 accts, a buff bot for the last slot.
Why do you do this? You can literally do everything in the game yourself at this point. Just takes the spirit of SWG and throws it out the window. I'm sure you're not the only one that plays this way either, less player interaction is not what we want.
 

WASTELAND

New member
Aug 23, 2023
3
3
3
just leave it alone 2 accounts is fine shouldnt matter what you do afk as long as your not hurting anyones game play or just leave it as it is now funny thing is some of the people complaining about this ive seen breaking the rules as they stand now and have 2 accounts guessing rules for thee but not for me standards stop crying about stuff its a 20 year old game there are limited people here the extra toons will help get things rolling so we all can be happy
 
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Todamas

New member
Oct 7, 2023
5
0
1
just leave it alone 2 accounts is fine shouldnt matter what you do afk as long as your not hurting anyones game play or just leave it as it is now funny thing is some of the people complaining about this ive seen breaking the rules as they stand now and have 2 accounts guessing rules for thee but not for me standards stop crying about stuff its a 20 year old game there are limited people here the extra toons will help get things rolling so we all can be happy
Do you really think the idea of 2 accounts and doing things AFK that have an impact on different markets "doesn't hurt anyone's game play"?

That seems very naïve and short-sighted.
 

Malakavion

New member
May 29, 2023
5
6
3
Honestly not sure if it would be possible, but I think it would be awesome to build a system with 6 main toons, with the option of two jedi unlocks, locked to 6 and one jedi on at a time, each with a seperate unlock path, one for LSJ and one for DSJ.

Would give you some diversity while allowing you the choice to only use one unlock if you choose to

I honestly love playing with builds, and don't want to be cut short and respec and try to remember or have to log builds i like, but I feel 6 would be a good balance for us to expirement with.
 

Malakavion

New member
May 29, 2023
5
6
3
Why do you do this? You can literally do everything in the game yourself at this point. Just takes the spirit of SWG and throws it out the window. I'm sure you're not the only one that plays this way either, less player interaction is not what we want.
You clearly don't experience SWG the way that we play it... just because we can doesn't mean we do.... Cyco is online in Discord every night, we run events or heroics AT LEAST every other night. I have built more weapons for him on my crafter than anyone else in the guild...... certainly more than he has himself..... speaking about a culture you aren't privy to and trying to "slash the tires" do nothing to further the discussion we are trying to have to better the game or the community it is built upon. You are correct on only one thing "less player interaction is not what we want" that includes attempting to maliciously attack people for the way they play because it doesn't align with your "ideals" which could be said for a growing number of people here already sadly. Just because it isn't the way you play doesn't mean it is wrong... and that goes for everybody. But this is not a channel to chastise, complain, or cry about how people play the game, it's an adult discussion for ways to improve it. So I encourage people to remember to check whatever baggage you have at the door and leave it there....

Drama and infighting is exactly what drove me away from beyond and many from legends.... let's not make the same mistakes on this amazing server Rezec has poured his heart and soul into....

Do better.
 
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Puddles

New member
Sep 16, 2023
5
2
3
You clearly don't experience SWG the way that we play it... just because we can doesn't mean we do.... Cyco is online in Discord every night, we run events or heroics AT LEAST every other night. I have built more weapons for him on my crafter than anyone else in the guild...... certainly more than he has himself..... speaking about a culture you aren't privy to and trying to "slash the tires" do nothing to further the discussion we are trying to have to better the game or the community it is built upon. You are correct on only one thing "less player interaction is not what we want" that includes attempting to maliciously attack people for the way they play because it doesn't align with your "ideals" which could be said for a growing number of people here already sadly. Just because it isn't the way you play doesn't mean it is wrong... and that goes for everybody. But this is not a channel to chastise, complain, or cry about how people play the game, it's an adult discussion for ways to improve it. So I encourage people to remember to check whatever baggage you have at the door and leave it there....

Drama and infighting is exactly what drove me away from beyond and many from legends.... let's not make the same mistakes on this amazing server Rezec has poured his heart and soul into....

Do better.
two things. The word “maliciously” is grossly misused to describe my rebuttle. Simply asking “why” is not “malice” what is malice is targeting an individual and harassing them. Lastly please act like I do not exist, given recent events I would respectfully appreciate it if you and I did not associate with one another. Your reply and “interpretation” only furthers my wishes for this. Thank you.
 
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WASTELAND

New member
Aug 23, 2023
3
3
3
Do you really think the idea of 2 accounts and doing things AFK that have an impact on different markets "doesn't hurt anyone's game play"?

That seems very naïve and short-sigh

Do you really think the idea of 2 accounts and doing things AFK that have an impact on different markets "doesn't hurt anyone's game play"?

That seems very naïve and short-sighted.
give one example ? because right now me being able to make things to sell and to help others only works with me being able to have more then one crafter if it wasnt for this i would be sitting around not able to get things to market not able to help others i cant help that most people dont craft and the only why this works right now to get things jump started is this way if anyone is being short sighted its you short sighted and blind
 

Cyco-OWNZ

New member
Mar 21, 2023
3
5
3
Why do you do this? You can literally do everything in the game yourself at this point. Just takes the spirit of SWG and throws it out the window. I'm sure you're not the only one that plays this way either, less player interaction is not what we want.
No one asked you
 
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Adlogo

New member
Oct 24, 2023
4
3
3
Current Policy:

Multi Accounty Policy

With great power comes great responsibility

  • - No using multiple accounts by the same account owner to rank up cities
  • - No using multiple accounts to horde an entire resource spawn with harvesters
  • - No using multiple accounts by the same account owner to follow and use combat macros
  • - No using multiple accounts by the same account owner to PvP
  • - No using multiple accounts by the same account owner to AFK farm
  • - Multiple Accounts are limited to TWO per person (No Excessive Account Creation)

Please discuss pros, cons, thoughts, should we restrict to a single account?
This seems to have stirred alot of debate, so lets debate here.
Either leave the way it is or one account with 7 and unlock 8 with Jedi. It would be very very slow getting a new server going with a low population and only one account with 4 toons. People act as though there are millions of people playing swg here these days and that is just not the case. I remember when swg came out, I was one very early in the launch (Aug 2003) and it took years to get a decent population of players and for the economy to get established. One sure fire to stop server growth would be too limit to one account and limit to 4 toons, I’m not sure we have years and years to get economy going and establish a decent player base here on evolve.
I remember it took me at least a year to get Jedi grind done and I loved every minute and would do again no question, but todays average gamer is not the same as 20 years ago. The average player won’t spend years and years developing their account or the community. Coincidentally I had 5 accounts on live with 2 Jedi unlocks so 7 was the right number for me then as well As did many many people, Ironically the economy did not collapse then either. So all this fear mongering about economy collapse with multiple accounts and toons is just propaganda set by people who will probably run vpn ‘s and multiple accounts anyway. They just want an edge to get ahead and when everyone else can do it they don’t have that edge.
 

DominusDolorum

New member
Sep 22, 2023
5
5
3
I personally think 6 characters per account with up to 2 unlocks. If you manage to get all the jedi things done.
 

Morgenstern

New member
Oct 10, 2023
7
6
3
Why do you do this? You can literally do everything in the game yourself at this point. Just takes the spirit of SWG and throws it out the window. I'm sure you're not the only one that plays this way either, less player interaction is not what we want.
Why you mad bro?
 
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Todamas

New member
Oct 7, 2023
5
0
1
give one example ? because right now me being able to make things to sell and to help others only works with me being able to have more then one crafter if it wasnt for this i would be sitting around not able to get things to market not able to help others i cant help that most people dont craft and the only why this works right now to get things jump started is this way if anyone is being short sighted its you short sighted and blind

Either leave the way it is or one account with 7 and unlock 8 with Jedi. It would be very very slow getting a new server going with a low population and only one account with 4 toons. People act as though there are millions of people playing swg here these days and that is just not the case. I remember when swg came out, I was one very early in the launch (Aug 2003) and it took years to get a decent population of players and for the economy to get established. One sure fire to stop server growth would be too limit to one account and limit to 4 toons, I’m not sure we have years and years to get economy going and establish a decent player base here on evolve.
I remember it took me at least a year to get Jedi grind done and I loved every minute and would do again no question, but todays average gamer is not the same as 20 years ago. The average player won’t spend years and years developing their account or the community. Coincidentally I had 5 accounts on live with 2 Jedi unlocks so 7 was the right number for me then as well As did many many people, Ironically the economy did not collapse then either. So all this fear mongering about economy collapse with multiple accounts and toons is just propaganda set by people who will probably run vpn ‘s and multiple accounts anyway. They just want an edge to get ahead and when everyone else can do it they don’t have that edge.

There is so much here to unpack.

I remember when swg came out, I was one very early in the launch (Aug 2003) and it took years to get a decent population of players and for the economy to get established. One sure fire to stop server growth would be too limit to one account and limit to 4 toons, I’m not sure we have years and years to get economy going and establish a decent player base here on evolve.

Players have a much better understanding on how to craft, farm, and how to increase productivity at the start of a server than they did in 2003. Apples and oranges. We also had 2 character slots back then, compared to 4, so that literally cuts production in half compared to what we have now. We also had 10 lots back then compared to the 20 lots we have now. The math here is so drastically different that comparing this to live 2003 is such an outrageous comparison.

Coincidentally I had 5 accounts on live with 2 Jedi unlocks so 7 was the right number for me then as well As did many many people

This is simply false. "Some" people had 2 accounts where the vast majority played on one account. Your guild or small subset of players does not equate to the mass population.

Ironically the economy did not collapse then either

There was decay back on Live. There were 2 character slots. There were 10 lots. Harvesters/hand sampling did not extract at the rate they do now.

There also was an ever changing/growing population that was much larger than what we have here right now.



I'm just going to ignore the whole "fear mongering/propaganda" line for its pure lunacy.
 

bones

New member
Oct 1, 2023
23
7
3
increasing slots by 2 would help curve the need for multiple accounts, even though we are still going to get the ones who are saying the second account is for their wife/child/family member etc. To many people are abusing the second account right now but also have the ones who have the second account and have put a lot time and effort into those chars already who do not want to lose them, it is a very tricky situation right now that should probably be treaded lightly on not wanting to lose those characters.
Adding 2 slots on accounts would probably curtail the 2nd account issue later on. I mean honestly I am looking at a second account to run Nyms, do i think its right nope and I am not really excited to do it but to be able to compete with others that are doing it you will need to. That's the poison right there, you either don't do it and get surpassed or you do and you are able to compete.
 
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Tdeadly

Member
Oct 17, 2023
40
5
8
Good to have two accounts for 4 guys.

But if you going to make one have seven one and with a 8 if you unlock.

You can also jist do 7 and have a guild leader that allows fews guys to log for a ent or med buff. So guys only.