Yatoya's Rifleman/Assassin Build.

Figured I would start to provide some players my build ideas beyond just theory. I still recommend that you tinker the build to your style.
I prefer to just press one button to start my macros and let everything else do its job. No precise timing here, just a button smash macro for nearly all abilities.

Overview:
DPS: 10-11k (vs DWB Super Battle Droid).
Defense: High for PVE, Not good for PVP.
Long Range Damage, Damage Boost for group PVP.
Could train a pet to snare to provide slow down to incoming mob.
Stay in the back in PVP as you cannot take many hits. Can tank PVE especially if you have a doctor support.
Damage increases the longer you hit targets by stacking Ambush (Armor Neglect (same as Riddle Armor from commando but better cooldown) 5x=10-15% estimation), Resonance (Armor Neglect 3x=6%), Savagery (Critical Hit Damage 3x=15%), Blaster Burst (Damage Increase 5x=10%), Shock Grenade (Reduce Critical Hit Protection 15%), add Second Fire proc chance, Assassins Mark proc chance, add Cold Element Proc (72x0.2=14.40% Damage Increase). Once everything is stacked High HP mobs start to melt.

Pro:
Capable of soloing all present OG's. (See it handle Exar Kun here https://www.swgevolve.com/threads/877/)
Great PVE clear speed at long range.
Provides armor penetration, and increased damage to group PVP.
Just enough defense for PVE.
You get a Pet.

Con:
Very few cooldown defenses viable for PVP
Not enough Block, Block Value, Parry to take repeated hits in PVP.
Few of the attacks require closer range.

Expertise:

Marksman: We want extra Dodge so take Agility and Dodge, Fanshot has nice cone AoE damage but is limited at present to 45m.
Screenshot 2024-08-01 205216.png

Rifleman: We want attacks Focused Fire, Ambush (Armor Neglect stack 5x), Sweeping Fire (64m long range cone, weak damage), Sniper Shot (My highest recorded damage achieved 17k Strikethrough in PVP).
Note Sweeping Fire is weaker then Fan Shot, you may consider swapping it out for Ambush/Snipe from Assassin or Flash Bang. Take Cover doesn't provide enough defense to be useful in PVP.
Screenshot 2024-08-01 205315.png

Assassin: We want more Attacks and Damage, Blaster Burst (Razor Slash) stacks 5x, Assassinate. Decoy provides a few seconds of no damage taken, roughly 3-5 hits, which is great for PVP. Flash Bang has 30m range very nice AoE Stun (prevents player from using ablities), and Ambush/Snipe (DoT damage with reduction to heal potency), two great abilities for PVP. Avoid Damage has a negative debuff and should be avoided.
1724801734663.png

Commando: Need more defense Dodge and Evasion is provided here, procs from the right side are nice especially at 50 kill counter, you also gain Position Secure providing 300 Precision, 300 Strength, 20% Action Cost Reduction.
Note if you start running low on action consider using Position Secure to replenish your action. I do not recommend Stand Fast it doesn't provide enough damage reduction and has a short timer even with Improved Stand Fast. I do not use Stim Armor, I find that Bacta Infusion has better uptime.
1722571024440.png

Doctor: This is my bare minimum recommendation for Doctor, Serotonin Boost for removing debuffs and Detox to cure DoTs, Multiple heals (Cost 0 action because we have high Luck).
1722571060789.png

Grenadier: Mostly for Dodge and Block, the Shock Grenade attack is beneficial since it reduces players Critical Hit Defense, sadly 30m range.
1722571092416.png

Beast Mastery: Bare Minimum when running a Pet to not lose damage output.
1722571139348.png

Stats with buffs and gear:
Pet Bonus: Approx 3.5-4% Dodge, Parry, Evasion, Block, Critical Chance, Strikethrough.
Entertainer Inspiration: 5% Block, 300 Luck, 150 Agility.
Drink: Flameout 210 Agility, 3% Strikethrough.
Food: Deneelian Fizz 211 Luck, 3% Block, 30 Block Value.
PuPs: 117 Luck, 10% Weapon Damage, 10% Weapon Damage.
GCW Flag: 2% Dodge, 2% Glancing Blow, 5% Critical Chance, 100 Agility, 100 Precision, 100 Constitution, 100 Luck.
Stim (Squad Leader): Tactical Serum 100 Constitution, 7% Critical Chance, 5% Dodge, 7% Action Cost Reduction, 7% Damage Increase.
Mustafar Injector: 100 Strength, 100 Precision.
Familiar: Gackle Bat: 50 Strength, 50 Precision.
Favor of the Elders: 50 Precision, 50 Strength, 50 Agility, 50 Constitution.
Lasting Performance (Entertainer): 150 Constitution, 5% Action Cost Reduction.
Experience Leadership (Squad Leader): 10% Action Cost Reduction, 10% Damage Increase, 10% Damage Decrease, 10% Healing (Potency).
Drill Master (Squad Leader): 5% Damage Increase, 5% Action Cost Reduction.
Focus Fire (Squad Leader): 5% Bypass Armor (Strikethrough), 32% Strikethrough Value, 5% Critical Chance.
Tactics (Squad Leader): 5% Dodge, 70 Constitution, 10% Reduced Chance Critical Hit (Critical Hit Reduction).
Junk Dealer Bonus (Smuggler): 50 Luck, 50 Precision, 6% Reduced Damage Taken (*Does Not Display on stat page).
Doctor Buffs: (All 7) 10% Block, 200 Block Value, 5% Dodge, 80 Precision, 250 Stamina, 250 Constitution, 80 Strength, 80 Agility.
Backpack: Belt of Bodo Baas 50 Strength, 50 Precision, 50 Luck, 50 Constitution.
Baked Exotic: (All 2) 14 Luck.
Exotic Attachments: (All 3) 3% Weapon Damage, 4% Healing Potency, 35 Luck.
Regular Attachments including Bandolier/Belt: (All 9) 35 Agility, 35 Luck, 35 Strength.
Jewelry Set: (Razor Cat Full Set) 250 Luck, 20% Action Cost Reduction, 23% Strikethrough, 5% Indefensible Attack (Always active as of Chapter 4), Masterful Grace (No Snares).
1722572280013.png
Additional Buffs to consider:
High Morale Victory (Droid Army Mustafar) 1 hour: 10% Dodge, 200 Luck, 100 Damage.
Meatlump Kiss (Meatlump Theme Park) 1 hour: 100 Luck.
These 2 buffs would push you up to nearly 60% Dodge, 18% Gauranteed Hit, Lucky Dodge, Swift Heal (Reset Heal Cooldown). Very Nice! for PVP.

Final Notes:
Why the choice of Agility/Luck/Strength attachments, Luck is very powerful as noted in my previous guide but needs to be around 15% or more to be powerful. Agility is needed to achieve 50% Dodge which I feel is good defense in PVE. Strength provides Block Chance, and Block Value, you need enough Block Chance to make defenses work while Block Value is an added bonus, I recommend a minimum of 35% Block Chance in addition to 45%+ Dodge/Evasion for PVE tanking.

The above is what I prefer to run for PVP.
In PVE I suggest:
Luck PuP > Weapon Damage 10% PuP.
Deneelian Fizz food > Scrimpi food - 11% Heal Potency, 40 Stamina.
Flameout drink > Breath of Heaven drink - 3% Dodge, 211 Constitution.
Entertainer Inspiration > 5% Block, 300 Luck, 6% Chance to Heal (Second Chance), 90 Agility.

*6% Reduced Damage Taken (*Does Not Display on stat page) - After a discussion with the dev team, it does apply but doesn't display at this time. "Its mechanically the same exact stat." as Damage Decrease.
 
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sunshineunits

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nice! thanks much, very instructive especially for the stuff you guy all know that a new-to-nge player would be clueless of, like me. stuff like the tip about stim armor having less uptime than infusion, very cool :).
 

Didesbite

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Awesome stuff, would you consider making a guide to soloing the OG's?

i want to farm them but my schedule cant aling to a time most people can play so groups are almost always out of the question for me
 

voronius

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"Capable of soloing all present OG's."
Do you mean this build is able to solo (1 man) the heroic instances ?
 

Yatoya

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Awesome stuff, would you consider making a guide to soloing the OG's?

i want to farm them but my schedule cant aling to a time most people can play so groups are almost always out of the question for me
I been considering to post video with comments on how this build soloed OG's. Most of the OG's are easy. I use button smashing macros so both attacks and heals are constantly trying to activate.

Axkva Min, just keep moving around to avoid damage.
Tusken King, on Evolve you do not need to protect the cantina, citizens, or experts. Tusken King cannot out damage your heals.
IG-88, bomb droids cannot kill you long as you are healing, run around during the 2 droid area bombardment.
Imperial Star Destroyer, keep running around the room during Phase 1 until you kill the grenadiers, then Krix. During the Blacksun Boarders phase after using the elevator RUN to the engine room and skip killing in the corridors, RUN back to the elevator skip killing in the corridors, few seconds later the door will unlock. Rest is easy.

Exar Kun, 1st boss its easier solo as you control the amount of damage being reflected back to you, heals should keep you healthy if your health dips below 50% stop firing on the boss. 2nd boss kill the bat and monkey first. 3rd boss is somewhat difficult, the boss was focused part of the time on my pet so I tried keeping my pet alive switching between healing my pet and damaging the boss. 4th boss I lure slowly across the bridge to have more area to stay out of the flames. At the 4 horseman, I used all my short duration buffs to power through it, I got down to 2k health during switch between Unquenchable and Promised. I generally stop my button smash macro between them, it would have been safer to switch to a toolbar selection with only heal abilities on button smash. 6th boss run around the room some to avoid taking to much damage. Final boss Exar Kun is easy.
 
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voronius

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Yes it did. As you were posting your message I replied to Didesbite a few details about it.
Ok, I can solo all but EK, i tried. And in EK i got to the element swap with 3 characters.
I had no pet or droid. The problem is that when you solo the Clenched Fist it will set you on fire and give you the stamina debuff, this happens for sure when you're the only one aggroing on him. At which point there wasn't much i can do. The stamina debuff lasts for like 1 min or so. But with 3 characters i got to the element swapping phase and i still need to practice swapping cause i get hit for 40k on the 1st mistake, i think my lag doesn't help at all. There's like 5s to switch and if not it wipes you.
Can you use the pet only to kill the element swapping boss ? I mean if there's an easy solution for the element swapping boss ... but maybe the pet won't work.
 
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Yatoya

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Ok, I can solo all but EK, i tried. And in EK i got to the element swap with 3 characters.
I had no pet or droid. The problem is that when you solo the Clenched Fist it will set you on fire or give you the stamina debuff. At which point there wasn't much i can do. The stamina debuff lasts for like 1 min or so. But with 3 characters i got to the element swapping phase and i still need to practice swapping cause i get hit for 40k on the 1st mistake, i think my lag doesn't help at all. There's like 5s to switch and if not it wipes you.
Yeah I occasionally get lag also. When it lags its just a wipe out. At least you can return without needing to do a full rebuff. The first few times I soloed with my alts assisting me the weapon swap phase took me 20+ minutes.

Couple tips while weapon swapping with a button smash macro. Hit the hotkey for the weapon you need to use multiple times (3-5), you cannot unequip during combat so don't be afraid to hit hotkey multiple times. When Unquenchable (weapons swap boss) is low on health either stop the macro, or switch to a secondary toolbar layout with only heal abilities and let auto fire finish, this prevents the macro from auto firing onto one of the melee only bosses during the switch to the next horsemen (Promised), if the macro is active it could hit a melee only which will then trigger you to receive 40k damage also.
 
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Didesbite

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I been considering to post video with comments on how this build soloed OG's. Most of the OG's are easy. I use button smashing macros so both attacks and heals are constantly trying to activate.

Axkva Min, just keep moving around to avoid damage.
Tusken King, on Evolve you do not need to protect the cantina, citizens, or experts. Tusken King cannot out damage your heals.
IG-88, bomb droids cannot kill you long as you are healing, run around during the 2 droid area bombardment.
Imperial Star Destroyer, keep running around the room during Phase 1 until you kill the grenadiers, then Krix. During the Blacksun Boarders phase after using the elevator RUN to the engine room and skip killing in the corridors, RUN back to the elevator skip killing in the corridors, few seconds later the door will unlock. Rest is easy.

Exar Kun, 1st boss its easier solo as you control the amount of damage being reflected back to you, heals should keep you healthy if your health dips below 50% stop firing on the boss. 2nd boss kill the bat and monkey first. 3rd boss is somewhat difficult, the boss was focused part of the time on my pet so I tried keeping my pet alive switching between healing my pet and damaging the boss. 4th boss I lure slowly across the bridge to have more area to stay out of the flames. At the 4 horseman, I used all my short duration buffs to power through it, I got down to 2k health during switch between Unquenchable and Promised. I generally stop my button smash macro between them, it would have been safer to switch to a toolbar selection with only heal abilities on button smash. 6th boss run around the room some to avoid taking to much damage. Final boss Exar Kun is easy.
Ive only done TK so far, got it on my second atemp after switching to a tk tank build, thing is im new to nge stuff so everything is new for me, akxva i only got to the second phase before dying, IG i got fried by the 2 big flamethrowing droids, thats phase 3 i think? I know for you it might be simple but to a new guy like me specific instructions are very apprecciated