Make a tailor better

Tdeadly

Member
Oct 17, 2023
42
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I was thinking about we add a bake in down the line or add back to them resistance bake in. But we can always change what on it. Since we rarely don't see vender up with cloths might help a new player you get going in crafter world. Last option has them take armor core and place them in Tailor outfit if able to do.

Since we love deco make a collection here, we can maybe get in the hard mode drop, but in a set paint we need to get from each hard mode each one to unlock.

This is more for when we get more PVE stuff out so when have things to work for
 
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DWTerabyte

New member
Mar 12, 2023
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Tailor has been the red-headed stepchild of all SWG crafting, before the NGE, their thing to make was Armor Padding which only had any real stats to compare ability to integrate BE tissues that provided bleed, dizzy and DoT defense. But beyond that there could be lots of room for improvement, other than making necessary components like Trim that is needed for Casks. Possibly you could open up the enchantments that increase HP/Action to be applied on Leg Slots, Shirt, Jacket, Cloak and other bits, you could extend the same bonus to shoes and gloves but you would only get about 25 to 30% of the value on the enhancement.

Synergy between Tailor and BE could apply again as making First Aid Bandages and Rez Kits, and allowing skill modifiers that will apply to clothing only and can't be applied by any other means such as a powerup or buff from spending into player expertise.

But thank you for bringing it up - I'm all for crafting new types of consumables new items that can breathe some new life into the crafting professions.
 
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Reactions: windshadow0177
Feb 28, 2024
101
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Johnson City, TN USA
Agreed all the way around the table. In a standard NGE environment, I would only dink with Tailor for making SEAs. I would love to see this profession get some love beyond doing the dress-up thing (and no hate for dress-up, it's just not my thing).