Power Level: A value reflecting your character's power after hitting max CL
- Since 1-90 is such a small part of the progression, the CL indicator on the nameplate turns into wasted space for most players.
-As harder PvE content gets released, a suggested power level would be the easiest way to understand if you're ready or not.
-Getting Bounty hunted with no chance of victory is frustrating, but seeing the BH's power level at least shows you where you need to reach, to stand a chance.
-A character with the best gear and all the buffs would represent the current max power level. If higher tier gear is added, "raising the max power level" is very clear and understandable messaging.
-Seeing that power level go up as you get buffed, rather than having to hover over each buff icon, would be sick.
-All-in-all, a clear number to work towards is just easy to grasp and satisfying.
Possible implementation, but I'm no doctor: After hitting 90, a number preceded by a "+" is displayed where your CL used to be. The number equals the sum total of all 6 attributes, divided by 150.
A character just hitting max level would be anywhere from 2 to 5.
I dueled a friend who was newer than me. He didn't stand a chance. His power level would've been 10 while mine, 24. A 14 point difference makes sense as a bad match-up.
I realize that this doesn't account for skill mods and build choices. That just means there would be a gap range of "good match-ups" which is good in my opinion.
(Mockup, Power Levels on the left and Combat Levels on the right)
- Since 1-90 is such a small part of the progression, the CL indicator on the nameplate turns into wasted space for most players.
-As harder PvE content gets released, a suggested power level would be the easiest way to understand if you're ready or not.
-Getting Bounty hunted with no chance of victory is frustrating, but seeing the BH's power level at least shows you where you need to reach, to stand a chance.
-A character with the best gear and all the buffs would represent the current max power level. If higher tier gear is added, "raising the max power level" is very clear and understandable messaging.
-Seeing that power level go up as you get buffed, rather than having to hover over each buff icon, would be sick.
-All-in-all, a clear number to work towards is just easy to grasp and satisfying.
Possible implementation, but I'm no doctor: After hitting 90, a number preceded by a "+" is displayed where your CL used to be. The number equals the sum total of all 6 attributes, divided by 150.
A character just hitting max level would be anywhere from 2 to 5.
I dueled a friend who was newer than me. He didn't stand a chance. His power level would've been 10 while mine, 24. A 14 point difference makes sense as a bad match-up.
I realize that this doesn't account for skill mods and build choices. That just means there would be a gap range of "good match-ups" which is good in my opinion.
(Mockup, Power Levels on the left and Combat Levels on the right)