TC Patch Notes - 5/13/2024

Evolve Staff

Administrator
Staff member
Mar 23, 2023
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Vendors:
  • Adjusted script on Jedi Cloaks that should allow them to persist when decorated on a vendor.

Stat Page:
  • Pulling and storing pets should trigger the stat page to update quicker.

Bounty Hunter:
  • Removed the ability to pull players from houses due to multiple concerns.

Mounts:
  • Jetpacks, Sith Speeders, Geonosian Speeders and AV-21's have had their speeds increased to match the BARC speeds.

Duty Tokens:
  • Applied a fix that should correct when a mission awards more than 500 tokens

Other:
  • Socket Retrofit Tools should be blocked from being used on Lightsabers
  • Toolchests now craft with 80 slots like backpacks
  • All furniture containers will now craft with 80 slots
  • Add kick animation on IG88 start

Space Changes:
  • Destroy Duties Tier 3 - 5 had their payouts adjusted to be more linear in progression following T1 and T2
  • Fixed an issue with Rogue Droid duties attempting to spawn an invalid enemy, resulting in inability to complete the duty or progress.
  • Fixed issues with Lok and Dantooine destroy duties having enemies not respective to their tier.
  • Changed Z-95 droid command slot to Flight Computer instead of Astromech.
  • Changed T-Wing droid command slot to Flight Computer instead of Astromech.
  • Adjusted the TransGalMeg "Vaksai" Type 2's statistics to be identical to that of the Vaksai Type 1.
  • Adjusted and buffed space loot drop chances across all fighters of all tiers.
  • POBs, Gunships, and other larger ships will now have a chance to roll for loot the same number of times corresponding to their tier. (E.G. A YT-1300 Tier 3 can drop up to 3 components on kill.)
  • Increased Midlithe collection bonus from 5 to 10.
  • Increased Droid Command success chance average from 65 to 80
  • Rebel NPC fighter Tiers 1-5 should now have correct textures and better distinguishing colors per tier.
  • PvE Missile Damage multiplier up from x1 to x6
  • Doubled the lootbox capacity for POBs and Gunships from 75 to 150 in anticipation for high tier convoys and content.
  • Fixed the issue with No Trade being applied to the YT-2400 deed when generating and re-deeding the ship.
  • Increased hyperspeed calculation speeds for pilot and co-pilot.
    • From 40 to 20 for pilots.
    • From 20 to 10 for co-pilots
  • In space Helper/Covert/Overt registration timer decreased from 30 seconds to 10 seconds.
  • Special Forces' extra timer decreased from 15 seconds to 10 seconds.
  • Narrowed the window for Emergency Weapons:
    • Before: 10 seconds to 90 seconds.
    • After: 40 seconds to 60 seconds.

Jedi:
  • Complete Tree Revamp
  • FRS Tree Added (PvP Stat Increases Only)
  • Innate FRS Bonuses Removed
  • Stats on crafted robes have been removed
  • Jedi can now wear a full suit of armor under their cloaks
  • Stance/Focus Removed
  • 7 Jedi Forms Added
    • Form 1: Shii-Cho:
      • 2% extra lightsaber damage but 10% less force powers damage.
      • 2% bonus per point spent in 4 boxes below.
    • Form 2: Makashi:
      • 20% riposte but 15% more likely to get hit by a ranged attack.
      • 2% bonus per point spent in 4 boxes below.
      • (bonus tier 3) 5% more force powers damage but 5% less healing per point spent in 4 boxes
    • Form 3: Soresu:
      • 2% block chance, 2% parry, reduce all damage dealt by 25%.
      • 2% bonus defense per point spent in 4 boxes below.
      • 6% dodge on the final box.
    • Form 4: Ataru:
      • 2% crit/hit chance/action from attacks/movement speed/chance to hit twice but 15% increase damage taken.
      • 2% bonus per point spent in 4 boxes below.
    • Form 5: Shien:
      • 10% chance to reflect damage but reduce strikethrough and crit chance by 5%.
      • 5% bonus and 2% reduction per point spent in 4 boxes below.
    • Form 6:
      • Niman (balanced): 2% more damage, 2% healing, 2% defense
      • 2% bonus per point spent in 4 boxes below.
      • (Bonus tier 3) increase healing by 10% per point spent, but reduce damage and defense by 5% per point spent for 4 points
    • Form 7: Juyo:
      • 8% more lighstaber damage but action cost is 20% higher.
      • 2% increase damage per point spent in 4 boxes below.
  • Several all new Jedi Abilities Added
    • Overhead Slice - Strong single target ability that applies a bleed and an armor break to the opponent.
    • Vigilant Strike - Strong AOE attack that applies a 3 second snare.
    • Pommel Bash - Low damage ability that strikes the opponent in the head with a lightsaber and causes a chance to snare them in place.
    • Disarming Slash - Ability with low damage, but stuns the target for 5 seconds. Ability has a 25 sec cooldown. (Under Shii-Cho)
    • Duelist's Prowess - Offensive buff that has a 20% Increased Hit Chance for 5s. Buff has a 25 sec cooldown. (Under Makashi)
    • Circle of Shelter - Defensive buff that redirects all damage from allies to the user for 10 seconds. Buff has a 45 sec cooldown. (Under Soresu)
    • Impelling Force- Increase melee damage and movement speed by 20% for 15s. Buff has a 45 sec cooldown. (Under Ataru)
    • Barrier of Blades - Defensive buff that has a 20% chance to reflect damage back to attacker for 10 seconds. Buff has a 45 sec cooldown. (Under Shien)
    • Healing Grace - Healing a target will also heal yourself by 25%, active for 10 sec. Buff has a 45 sec cooldown. (Under Niman)
    • Vornskr's Ferocity - Offensive buff that has a 15% damage increase for attacks but user will recieve 20% more damage for 10 seconds. Buff has a 30 sec cooldown. (Under Juyo)

Jewelry Set Changes:
  • Frontmans and Steel Body Sets have been adjusted to better fit their respective tanking roles

  • Enforcers Jewlery Set:
    • Removed Ambush Bonuses
    • Added Assault Damage Increase - 1% per piece
    • Replaced 5 piece Ambush Action Cost Reduction (10) with 20% Assault Freeshot Chance

  • Flawless Set:
    • Testing a fix to flawless bead proc.

  • Guardian Set:
    • Removed ACR from Set Bonus
    • Added Reflect Chance 5/10/15 to Set Bonus
    • 25 Contitution Per Piece
    • 25 Agility Per Piece
    • 1% damage taken to action per piece
    • 1% damage reflect per piece

  • Jedi Sage Set:
    • 25 Contitution Per Piece
    • 1% Healing Potency Per Piece
    • 1% Jedi Heal ACR Per Piece
    • 1% Jedi Heal Fast Attack Per Piece
    • 3 Piece Bonus: +50 Stamina, 5% Increase to Jedi Heal
    • 4 Piece Bonus: +100 Stamina, 10% Increase to Jedi Heal, 5% Chance to Fast Attack with Jedi Heal
    • 5 Piece Bonus: +150 Stamina, 15% Increase to Jedi Heal, 10% Chance to Fast Attack with Jedi Heal

  • Dark Fury Set:
    • 20% Piercing Energy Per Piece
    • 2% Lightning Duration Per Piece
    • 1% Force Powers Cooldown Per Piece
    • 1% Force Powers Damage Per Piece
    • 3 Piece Bonus: 1% Force Powers Cooldown, 5% Action Cost Reduction
    • 4 Piece Bonus: 2% Force Powers Cooldown, 10% Action Cost Reduction, 10% Chance to reset the cooldown of Force Lightning or Force Shockwave, 10% Chance to reset the cooldown of Force Maelstrom
    • 5 Piece Bonus: 5% Force Powers Cooldown, 15% Action Cost Reduction, 20% Chance to reset the cooldown of Force Lightning or Force Shockwave, 20% Chance to reset the cooldown of Force Maelstrom, 100% Chance for Force Lightning Snare

  • Duelist Set:
    • 25 Strength Per Piece
    • 1% Hit Chance Per Piece
    • 2% Saber Strike Damage Per Piece
    • 2% Saber Sweep Damage Per Piece
    • 1% Chance to Hit Twice Per Piece
    • 1% Riposte Chance Per Piece
    • 3 Piece Bonus: 1% Increase Movement Speed, 1% Chance to Hit Twice, 2s Flurry Cooldown, 5% Saber Strike Damage, 5% Saber Sweep Damage
    • 4 Piece Bonus: 2% Increase Movement Speed, 2% Chance to Hit Twice, 4s Flurry Cooldown, 10% Saber Strike Damage, 10% Saber Sweep Damage
    • 5 Piece Bonus: 5% Increase Movement Speed, 5% Chance to Hit Twice, 6s Flurry Cooldown, 15% Saber Strike Damage, 15% Saber Sweep Damage
 

Evolve Staff

Administrator
Staff member
Mar 23, 2023
139
35
28
Fixed Issue Preventing Point Spending in Force Agility

Armor Protections from equipped armor now apply to Jedi until they invest one point into Innate Armors

Testing change that should prevent Stance/Focus magically reappearing upon death

Added additional options to the Jedi option on the FROG Tool

Fixed an issue with training Expertise on the FRS and Forms Pages

Fixed an issue that incorrectly let people drop expertise pages

Increased Force Powers Damage of Dark Fury from 1% to 2% per piece

Increased Force Powers Damage of Makashi Bonus Form from 5% to 8% per point spent