Vendors:
Stat Page:
Bounty Hunter:
Mounts:
Duty Tokens:
Other:
Space Changes:
Jedi:
Jewelry Set Changes:
- Adjusted script on Jedi Cloaks that should allow them to persist when decorated on a vendor.
Stat Page:
- Pulling and storing pets should trigger the stat page to update quicker.
Bounty Hunter:
- Removed the ability to pull players from houses due to multiple concerns.
Mounts:
- Jetpacks, Sith Speeders, Geonosian Speeders and AV-21's have had their speeds increased to match the BARC speeds.
Duty Tokens:
- Applied a fix that should correct when a mission awards more than 500 tokens
Other:
- Socket Retrofit Tools should be blocked from being used on Lightsabers
- Toolchests now craft with 80 slots like backpacks
- All furniture containers will now craft with 80 slots
- Add kick animation on IG88 start
Space Changes:
- Destroy Duties Tier 3 - 5 had their payouts adjusted to be more linear in progression following T1 and T2
- Fixed an issue with Rogue Droid duties attempting to spawn an invalid enemy, resulting in inability to complete the duty or progress.
- Fixed issues with Lok and Dantooine destroy duties having enemies not respective to their tier.
- Changed Z-95 droid command slot to Flight Computer instead of Astromech.
- Changed T-Wing droid command slot to Flight Computer instead of Astromech.
- Adjusted the TransGalMeg "Vaksai" Type 2's statistics to be identical to that of the Vaksai Type 1.
- Adjusted and buffed space loot drop chances across all fighters of all tiers.
- POBs, Gunships, and other larger ships will now have a chance to roll for loot the same number of times corresponding to their tier. (E.G. A YT-1300 Tier 3 can drop up to 3 components on kill.)
- Increased Midlithe collection bonus from 5 to 10.
- Increased Droid Command success chance average from 65 to 80
- Rebel NPC fighter Tiers 1-5 should now have correct textures and better distinguishing colors per tier.
- PvE Missile Damage multiplier up from x1 to x6
- Doubled the lootbox capacity for POBs and Gunships from 75 to 150 in anticipation for high tier convoys and content.
- Fixed the issue with No Trade being applied to the YT-2400 deed when generating and re-deeding the ship.
- Increased hyperspeed calculation speeds for pilot and co-pilot.
- From 40 to 20 for pilots.
- From 20 to 10 for co-pilots
- In space Helper/Covert/Overt registration timer decreased from 30 seconds to 10 seconds.
- Special Forces' extra timer decreased from 15 seconds to 10 seconds.
- Narrowed the window for Emergency Weapons:
- Before: 10 seconds to 90 seconds.
- After: 40 seconds to 60 seconds.
Jedi:
- Complete Tree Revamp
- FRS Tree Added (PvP Stat Increases Only)
- Innate FRS Bonuses Removed
- Stats on crafted robes have been removed
- Jedi can now wear a full suit of armor under their cloaks
- Stance/Focus Removed
- 7 Jedi Forms Added
- Form 1: Shii-Cho:
- 2% extra lightsaber damage but 10% less force powers damage.
- 2% bonus per point spent in 4 boxes below.
- Form 2: Makashi:
- 20% riposte but 15% more likely to get hit by a ranged attack.
- 2% bonus per point spent in 4 boxes below.
- (bonus tier 3) 5% more force powers damage but 5% less healing per point spent in 4 boxes
- Form 3: Soresu:
- 2% block chance, 2% parry, reduce all damage dealt by 25%.
- 2% bonus defense per point spent in 4 boxes below.
- 6% dodge on the final box.
- Form 4: Ataru:
- 2% crit/hit chance/action from attacks/movement speed/chance to hit twice but 15% increase damage taken.
- 2% bonus per point spent in 4 boxes below.
- Form 5: Shien:
- 10% chance to reflect damage but reduce strikethrough and crit chance by 5%.
- 5% bonus and 2% reduction per point spent in 4 boxes below.
- Form 6:
- Niman (balanced): 2% more damage, 2% healing, 2% defense
- 2% bonus per point spent in 4 boxes below.
- (Bonus tier 3) increase healing by 10% per point spent, but reduce damage and defense by 5% per point spent for 4 points
- Form 7: Juyo:
- 8% more lighstaber damage but action cost is 20% higher.
- 2% increase damage per point spent in 4 boxes below.
- Form 1: Shii-Cho:
- Several all new Jedi Abilities Added
- Overhead Slice - Strong single target ability that applies a bleed and an armor break to the opponent.
- Vigilant Strike - Strong AOE attack that applies a 3 second snare.
- Pommel Bash - Low damage ability that strikes the opponent in the head with a lightsaber and causes a chance to snare them in place.
- Disarming Slash - Ability with low damage, but stuns the target for 5 seconds. Ability has a 25 sec cooldown. (Under Shii-Cho)
- Duelist's Prowess - Offensive buff that has a 20% Increased Hit Chance for 5s. Buff has a 25 sec cooldown. (Under Makashi)
- Circle of Shelter - Defensive buff that redirects all damage from allies to the user for 10 seconds. Buff has a 45 sec cooldown. (Under Soresu)
- Impelling Force- Increase melee damage and movement speed by 20% for 15s. Buff has a 45 sec cooldown. (Under Ataru)
- Barrier of Blades - Defensive buff that has a 20% chance to reflect damage back to attacker for 10 seconds. Buff has a 45 sec cooldown. (Under Shien)
- Healing Grace - Healing a target will also heal yourself by 25%, active for 10 sec. Buff has a 45 sec cooldown. (Under Niman)
- Vornskr's Ferocity - Offensive buff that has a 15% damage increase for attacks but user will recieve 20% more damage for 10 seconds. Buff has a 30 sec cooldown. (Under Juyo)
Jewelry Set Changes:
- Frontmans and Steel Body Sets have been adjusted to better fit their respective tanking roles
- Enforcers Jewlery Set:
- Removed Ambush Bonuses
- Added Assault Damage Increase - 1% per piece
- Replaced 5 piece Ambush Action Cost Reduction (10) with 20% Assault Freeshot Chance
- Flawless Set:
- Testing a fix to flawless bead proc.
- Guardian Set:
- Removed ACR from Set Bonus
- Added Reflect Chance 5/10/15 to Set Bonus
- 25 Contitution Per Piece
- 25 Agility Per Piece
- 1% damage taken to action per piece
- 1% damage reflect per piece
- Jedi Sage Set:
- 25 Contitution Per Piece
- 1% Healing Potency Per Piece
- 1% Jedi Heal ACR Per Piece
- 1% Jedi Heal Fast Attack Per Piece
- 3 Piece Bonus: +50 Stamina, 5% Increase to Jedi Heal
- 4 Piece Bonus: +100 Stamina, 10% Increase to Jedi Heal, 5% Chance to Fast Attack with Jedi Heal
- 5 Piece Bonus: +150 Stamina, 15% Increase to Jedi Heal, 10% Chance to Fast Attack with Jedi Heal
- Dark Fury Set:
- 20% Piercing Energy Per Piece
- 2% Lightning Duration Per Piece
- 1% Force Powers Cooldown Per Piece
- 1% Force Powers Damage Per Piece
- 3 Piece Bonus: 1% Force Powers Cooldown, 5% Action Cost Reduction
- 4 Piece Bonus: 2% Force Powers Cooldown, 10% Action Cost Reduction, 10% Chance to reset the cooldown of Force Lightning or Force Shockwave, 10% Chance to reset the cooldown of Force Maelstrom
- 5 Piece Bonus: 5% Force Powers Cooldown, 15% Action Cost Reduction, 20% Chance to reset the cooldown of Force Lightning or Force Shockwave, 20% Chance to reset the cooldown of Force Maelstrom, 100% Chance for Force Lightning Snare
- Duelist Set:
- 25 Strength Per Piece
- 1% Hit Chance Per Piece
- 2% Saber Strike Damage Per Piece
- 2% Saber Sweep Damage Per Piece
- 1% Chance to Hit Twice Per Piece
- 1% Riposte Chance Per Piece
- 3 Piece Bonus: 1% Increase Movement Speed, 1% Chance to Hit Twice, 2s Flurry Cooldown, 5% Saber Strike Damage, 5% Saber Sweep Damage
- 4 Piece Bonus: 2% Increase Movement Speed, 2% Chance to Hit Twice, 4s Flurry Cooldown, 10% Saber Strike Damage, 10% Saber Sweep Damage
- 5 Piece Bonus: 5% Increase Movement Speed, 5% Chance to Hit Twice, 6s Flurry Cooldown, 15% Saber Strike Damage, 15% Saber Sweep Damage