Combat Evolved: Forget what you know
QOL:
Fixes:
Attributes:
Requirements for Combat Skill Trees:
Modifiers:
Procs:
Recourses:
Buffs:
Global Cooldown:
Stat Page:
Bounty Hunter:
Commando:
Combat Medic:
Creature Handler:
Doctor:
Grenadier:
Marksman:
Medic
Rifleman:
Smuggler:
Squad Leader:
Teras Kasi:
Jedi:
QOL:
- Players should be able to immediately mount when exiting an instance.
- Added ability to toggle space parts for No Sell/Protected for Chassis Dealer
Fixes:
- Fixed some missing collection items with gems and stage projector
- Group Waypoint fix for Destroy Duties
Attributes:
- Base Attributes have been revamped with new and/or modified combat values
- Base Attributes will no longer be gained during the leveling process, leveling will only add to health, health regen, action and action regen
- Critical Hit Reduction now has Diminishing Returns
- Calculated Defensives have been added to the stat page
- We will continue to tweak the stat page over time as we work on a larger revamp
Requirements for Combat Skill Trees:
- All combat skill trees with the exception of Beast Master and Creature Handler will require that you have mastered at least one weapon skill tree
Modifiers:
- Ranged Dodge and Melee Dodge are now obsolete and are just normal dodge (for ranged) and parry (for melee)
- Droid, Creature, NPC (Humanoid) Crit modifiers are obsolete (PvP Crit will remain)
- Weapon Specific Critical Chance modifiers are being discontinued and should use the "wepaon critical" modifiers instead
Procs:
- Proc checks have been moved earlier in the combat system to give a more reliable result
Recourses:
- Force Choke recourse has been revamped to be a heal cut recourse
- Heal Cut Recourse effects the heal cut debuff from Force Choke, Dread Strike, and Bacta Corruption for 24 seconds
- Successful BH Stun, Unhealthy Fixation and False Hope apply stun immunity for 12 seconds
Buffs:
- Powerups should now last 2 hours
- Officer Tac Stims should now last 2 hours
- Meditate Buffs should now last 2 hours
- Banner Buffs should now last 2 hours
- Jedi Stances and Medic Stances can no longer be swapped in Combat
- Advanced Tactics, Focus Fire and Drillmaster no longer proc Inspiration and should no longer be spammed and last 2 hours
- Advanced Tactics, Focus Fire and Drillmaster are now appliable buffs similar to Medic Buffs
Global Cooldown:
- Combat Abilities now have a 0.5 second Global Cooldown - This may be adjusted during testing
Stat Page:
- Revamps are taking place and added new section for Calculated Stats
Bounty Hunter:
- Investigation Skills have been moved to Novice Bounty Hunter
- The shield line is now tied to Duelist Stance
- Cripple has been moved from Marksman back to Bounty Hunter
- Venous Ploy and its line of attacks have been moved to Bounty Hunter
- Gained the Preparation Ability
- Master Bounty Hunters now have the Reveal Bounty ability
- Reveal Bounty will bring hidden player targets out of hiding
Commando:
- Novice Commando now grants the Position Secured Ability and 3 further points into Novice Commmando include improved position secured
- Removed Devastation from Burst Fire and added a base 20% chance of Devestation to Novice Commmando
- Burst Fire Proc has been relocated to On Target
- Supressing Fire Debuff has been moved to Heavy Weapon Specialist
- Pinpoint Shielding now grants 1750 Innate Armor per tick and overwrites Armor Protections from Equipped Armor
- Dodge Chance has been added to Deflective Armor
- Evasion Chance and Evasion Value has been added to Blast Resistance
- Cannot train Teras Kasi boxes if you have any Commando boxes (This is an intentional change to reflect Teras Kasi being a “Melee tank” version of Commando)
Combat Medic:
- Fixed the DOT increases from the Combat Stance
- Purge can no longer be used on other players
- Commando/HeavyWeapon DOTs are now increased by Combat Stance
Creature Handler:
- Revive will now Area Revive your fallen pets
- All pet commands should now work even if one of the pets are dead
- Made some improvements to the Tame ability
- Creature Handlers can now convert certain creatures to Mounts
- Mustafar Creatures can now be tamed correctly (does not fix existing broken tames)
Doctor:
- Doctor Stance now has an added a 40% damage output reduction when active
Grenadier:
- Stun Grenade has been moved to Marksman
- Novice Grenadier has been reworked and moved to Marksman
- Strong Arm and Packed Explosives have moved to Marksman
- Gained the High Explosives, Explosives Expert and Surgical Demolition Lines
- Gained Core Bomb, Dioxis Grenade, Artillery and Superior Firepower Abilities
- The Hellstorm Jewelry Set will now require Master Grenadier
Marksman:
- Moved Cripple back to Bounty Hunter
- Moved Ambush to Rifleman
- Stun Grenade has been moved from Grenadier
- Novice Grenadier has been reworked and moved to Marksman
- Strong Arm and Packed Explosives have moved to Marksman
Medic
- Stasis now requires Master Medic
Rifleman:
- Gained the Ambush ability
Smuggler:
- Impossible Odds now has a chance to bypass all defensive rolls
- Loaded Chance Cubes will make an attacker under the effects of Impossible Odds less likely to land a crit or strikethrough
- Blaster at your side can now have up to 4 pts
- Sly Lie and Fast Talk Skill lines have been incorporated into Novice Smuggler
- Lucky Break has been incorporated into Feeling Lucky
- Lucky Break now requires Master Smuggler
- Feeling Lucky and Card up your sleeve has been reworked to have a guaranteed hit chance while active
- Summon Smuggler and Summon Medic have been incorporated into Off The Books
- Master Smuggler can now inherently craft spice
- Master Smugglers will now possess the Cover Fire ability
- Spot a Sucker Debuff will now apply a -300 precision debuff
- Reworked Skullduggery's calculations
- Skullduggery now effects AOE attacks
Squad Leader:
- Leadership line of skills that affect buff durations is now included in Novice Squad Leader
- Moved several skills to Grenadier
- Rally Points are now granted with Master Squad Leader
- Innate armor boxes are now combined into one box (similar to medic)
- All (row 5) expertise boxes now require Master Squad Leader
Teras Kasi:
- Evasion Chance and Evasion Value in the "Critical Hit Reduction" Expertise has been replaced with Block Chance and Block Value
- Dodge Chance has been removed from the "Damage Reduction" Expertise, Parry Chance has been increased
- Ranged Defense has been removed from Teras Kasi Expertise Page
- Melee Defense now includes Parry
- Cannot train any Commando boxes if you have any Teras Kasi Boxes (This is an intentional change to reflect Commando being a “ranged tank” version of Teras Kasi)
Jedi:
- New Expertise Boxes for Force Choke that are dedicated to the strength of the heal cut
- New Expertise Boxes for Forsake Fear cool down
- New Expertise Boxes for Hermetic Touch cool down
- New Expertise Boxes to add a minimal action drain to Force Drain
- New Menu Selection for Jedi Meditate Buffs
- Lightning and Maelstrom fast attack resets are no longer linked
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