(2.11) Force Choke Changes:
This post is with feedback from multiple players along with some of my personal insights. I would first start off by saying that I do not main Jedi, I have a good understanding of how they work, I fight against them a lot as a TKM main and this weeks patch was a huge nerf to something thats supposed to be an Alpha class.
To first address the Force Choke revamp, I think it was a little heavy handed on the nerf side. Adding a recourse to an ability that does multiple things without addressing the sub-effects of the ability was too much. Some recommendations that have been passed to me, were to keep the recourse specifically for the healcut, and to shorten the overall length of the recourse but not have the recourse effect the dmg reduction from choke. As it stands right now, most classes can outheal Jedi dmg. There can be some point of contention for that statement, but just from my testing, not just on my TKM, I can run against Jedi and cleanse their heal cuts before the update 90% of the time. The ONLY time it was actually a problem was when trying to fight multiple Jedi at the same time. Which will still be true now depending on how the recourse affects abilities from other Jedi, so in turn, you've only gimped Jedi that are fighting solo. Due to our current population during non-events, most PvP is solo which further pushes Jedi into hiding.
Secondly, to address the FRS decay. I agree with all moves except increasing the FRS decay. While this is the main game for most people, let's face it, we're mostly all older, have daily lives and full schedules, and gaming is a chance to relax. For those that do main Jedi this pushes them into constantly worrying about if they're going to get enough FRS to maintain rank, which will force more people to only play their Jedi's which makes overall PvP experience less fun (Constant Jedi v. Jedi is BORING). Yes, we have PvP events where FRS is plentiful, but not everyone can make those events. And aside from the FFA event we just had, having faction based events are going to be even worse with the disproportionate numbers that are currently heavily advantageous to the rebel side. FRS decay numbers were not an issue before, and it's puzzled some as to why there is constant change to them. Before with the 2500 decay, it allowed you to play your other classes and have fun while still being able to maintain your rank on the Jedi. If the intent is for Council Jedi to only be the Jedi mains, then the update was a move in the right direction. But if that isn't your intent, it's a weird change. Especially with how wonky the current FRS rewarding system is. Side not to this, bring back the same faction FRS gain, please. It doesn't make sense that you can still be hunted by the same faction hunters but not get FRS for the kill. The people who exploited the system are gone. Those that remain would like some normality towards Jedi. Constant changes to the class and reward system are pushing people the wrong way.
I would love criticism. Some of this was provided by other players and is just a general consensus of the feel of things at the moment. The rest of it was specifically from me, a non-Jedi main who doesn't want the Jedi to be easy to kill. Thanks for coming to my TED talk.
-Tank
- Healing Reduction from Force Choke has been reduced
- Duration of Force Choke has been reduced to 6 seconds
- Added a 30 second Force Choke Recourse to the Improved Force Choke Debuff (Does not affect the Choke Snare)
- Fixed unintended ways of earning FRS that were being abused (earning FRS while dead, earning FRS without getting a hit on an opponent, same faction FRS gains)
- FRS Decay for ranks higher than Rank 4 will have larger weekly decay based on rank
- FRS Kills will now grant higher bounties based on rank
- Fixed an exploit allowing Jedi that resigned from FRS or lost FRS Rank to still equip robes they are no longer qualified to wear
This post is with feedback from multiple players along with some of my personal insights. I would first start off by saying that I do not main Jedi, I have a good understanding of how they work, I fight against them a lot as a TKM main and this weeks patch was a huge nerf to something thats supposed to be an Alpha class.
To first address the Force Choke revamp, I think it was a little heavy handed on the nerf side. Adding a recourse to an ability that does multiple things without addressing the sub-effects of the ability was too much. Some recommendations that have been passed to me, were to keep the recourse specifically for the healcut, and to shorten the overall length of the recourse but not have the recourse effect the dmg reduction from choke. As it stands right now, most classes can outheal Jedi dmg. There can be some point of contention for that statement, but just from my testing, not just on my TKM, I can run against Jedi and cleanse their heal cuts before the update 90% of the time. The ONLY time it was actually a problem was when trying to fight multiple Jedi at the same time. Which will still be true now depending on how the recourse affects abilities from other Jedi, so in turn, you've only gimped Jedi that are fighting solo. Due to our current population during non-events, most PvP is solo which further pushes Jedi into hiding.
Secondly, to address the FRS decay. I agree with all moves except increasing the FRS decay. While this is the main game for most people, let's face it, we're mostly all older, have daily lives and full schedules, and gaming is a chance to relax. For those that do main Jedi this pushes them into constantly worrying about if they're going to get enough FRS to maintain rank, which will force more people to only play their Jedi's which makes overall PvP experience less fun (Constant Jedi v. Jedi is BORING). Yes, we have PvP events where FRS is plentiful, but not everyone can make those events. And aside from the FFA event we just had, having faction based events are going to be even worse with the disproportionate numbers that are currently heavily advantageous to the rebel side. FRS decay numbers were not an issue before, and it's puzzled some as to why there is constant change to them. Before with the 2500 decay, it allowed you to play your other classes and have fun while still being able to maintain your rank on the Jedi. If the intent is for Council Jedi to only be the Jedi mains, then the update was a move in the right direction. But if that isn't your intent, it's a weird change. Especially with how wonky the current FRS rewarding system is. Side not to this, bring back the same faction FRS gain, please. It doesn't make sense that you can still be hunted by the same faction hunters but not get FRS for the kill. The people who exploited the system are gone. Those that remain would like some normality towards Jedi. Constant changes to the class and reward system are pushing people the wrong way.
I would love criticism. Some of this was provided by other players and is just a general consensus of the feel of things at the moment. The rest of it was specifically from me, a non-Jedi main who doesn't want the Jedi to be easy to kill. Thanks for coming to my TED talk.
-Tank