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  1. Todamas

    Reduce crafting cost

    25 - 50% decrease as a general statement to reduce all crafting costs is not a QoL change, but rather gigantic impact on crafting and would have long-term effects on the economy and value of resources. Things should take some time and we should not be able to get everything so quickly after a...
  2. Todamas

    Bounty Hunting/PvP

    I think I would mostly agree with the things you're proposing here but this seems a little scattered with multiple ideas floating around that aren't fully flushed out as a feedback item. Can you clarify this point? Does this mean that if a player is opted-in, another player has the ability...
  3. Todamas

    Multiple Accounts Discussions

    There is so much here to unpack. Players have a much better understanding on how to craft, farm, and how to increase productivity at the start of a server than they did in 2003. Apples and oranges. We also had 2 character slots back then, compared to 4, so that literally cuts production in...
  4. Todamas

    POI Discussions

    I don't think the vast majority that are for it are understanding supply and demand of an economy and how flooding markets with such a vast amount of supply with a low population server... it's only going to crash things. AFKing POIs wouldn't be so bad if there were more competition (i.e...
  5. Todamas

    Multiple Accounts Discussions

    Do you really think the idea of 2 accounts and doing things AFK that have an impact on different markets "doesn't hurt anyone's game play"? That seems very naïve and short-sighted.