1. putting decay on everything.
reasoning- people will run out of items to buy on small servers and crafters wont have any new markets for them. putting decay on everything will have the constant need to buy items and giving crafters something to work for, also this lets all the PVE items to be sold to the crafters keeping the economy going.
2. multi accounting
making it 1 account per person and 7 toons while making it 3/4 toons online at once. i feel its kind of a no brainer.
3. increasing the drop rates(making stuff harder to get)
making everything harder to get is something i think would make the economy healthier. these drop rates seem to be meant for a server pop much much greater then ours.
4. increasing the health we have
pvp is close to shit right now with these 1 hit builds. more health will make it more of a skill based game again.
reasoning- people will run out of items to buy on small servers and crafters wont have any new markets for them. putting decay on everything will have the constant need to buy items and giving crafters something to work for, also this lets all the PVE items to be sold to the crafters keeping the economy going.
2. multi accounting
making it 1 account per person and 7 toons while making it 3/4 toons online at once. i feel its kind of a no brainer.
3. increasing the drop rates(making stuff harder to get)
making everything harder to get is something i think would make the economy healthier. these drop rates seem to be meant for a server pop much much greater then ours.
4. increasing the health we have
pvp is close to shit right now with these 1 hit builds. more health will make it more of a skill based game again.