We now have an Advanced Weapon Core, now its time to craft the final weapon.
If you have been following this guide so far you will recall that my Advanced Weapon Core turned out not so great.
Since it isn't great I will not be wasting it on a rare schematic that gives it 2% damage bonus these are largely factional weapons from Commendation, Recruiter, Battlefields, Heroics.
(Link to future listing of 2% damage bonus weapons).
Instead I will use it on a T21 Rifle.
In addition to the resources needed.
We have the Advanced Ranged Weapon Core.
Components Blaster Rifle Barrel, Weapon Scope, and Weapon Stock (Optional, if you want to reduce the overall damage you could not include these optional components, WHY!).
Final Results after experimentation.
Range Critical Chance 29, this was from the Weapon Augmentation during the Advanced Weapon Core crafting stage.
Weapon Damage Increase, this was from the Weapon Power Bit during the Advanced Weapon Core crafting stage.
Action 248, this was from the Weapon Enhancer during the Advanced Weapon Core crafting stage.
Combat Level Required 90, this was from the Advanced Weapon Core crafting stage.
Element Damage 72, this was from the Advanced Weapon Core crafting stage, much better then a looted Coynite Disruptor Rifle which only has 22.
Weapon DPS, combination of all components and final crafting, 1161 dps not a great weapon but it still is better then Coynite Disruptor Rifle which only has 992 dps.
This kind of rifle I will place on my new player vendor for cheap. Amazing crafted weapons that are above 1200 dps, 1300 dps, 1400 dps (Heavy Weapon) tend to sell for many millions of credits.
Section 4 - Maximizing weapons
This is just a review.
1. Obtain the best resources available for all components and weapon.
2. Obtain all the Buffs and Weapon Crafting Suit.
3. DONT FORGET ANY BUFF AND USE BESPIN PORT BETWEEN EACH EXPERIMENTATION ATTEMPT. (Push for Critical Success but be content with Amazing Success).
4. Craft the best Components possible and create factory runs of them.
5. When Crafting a Weapon Core add the best available Weapon Augmentation, Weapon Enhancer, Weapon Power Bit, and DONT FORGET to set the level to 90.
6. If you get a Perfect Weapon Core use it on a 2% Weapon Schematic, don't waste it on a basic weapon.
7. Add a Weapon Attachment (Created from Reverse Engineering) to the finished weapon.
Examples of some of my best weapon crafts. (Some achieved during the dual wield extra experimentation benefit).
These weapons are categorically 2% weapons, they are no better then 29% out of 30%, with better resources they may achieve even higher damage.
I hope this guide has been informative and beneficial to those new to crafting weapons.
If any expert SWG Weaponsmith would like to provide additional comments that I may have missed in this guide, please share.
If you have been following this guide so far you will recall that my Advanced Weapon Core turned out not so great.
Since it isn't great I will not be wasting it on a rare schematic that gives it 2% damage bonus these are largely factional weapons from Commendation, Recruiter, Battlefields, Heroics.
(Link to future listing of 2% damage bonus weapons).
Instead I will use it on a T21 Rifle.
In addition to the resources needed.
We have the Advanced Ranged Weapon Core.
Components Blaster Rifle Barrel, Weapon Scope, and Weapon Stock (Optional, if you want to reduce the overall damage you could not include these optional components, WHY!).
Final Results after experimentation.
Range Critical Chance 29, this was from the Weapon Augmentation during the Advanced Weapon Core crafting stage.
Weapon Damage Increase, this was from the Weapon Power Bit during the Advanced Weapon Core crafting stage.
Action 248, this was from the Weapon Enhancer during the Advanced Weapon Core crafting stage.
Combat Level Required 90, this was from the Advanced Weapon Core crafting stage.
Element Damage 72, this was from the Advanced Weapon Core crafting stage, much better then a looted Coynite Disruptor Rifle which only has 22.
Weapon DPS, combination of all components and final crafting, 1161 dps not a great weapon but it still is better then Coynite Disruptor Rifle which only has 992 dps.
This kind of rifle I will place on my new player vendor for cheap. Amazing crafted weapons that are above 1200 dps, 1300 dps, 1400 dps (Heavy Weapon) tend to sell for many millions of credits.
Section 4 - Maximizing weapons
This is just a review.
1. Obtain the best resources available for all components and weapon.
2. Obtain all the Buffs and Weapon Crafting Suit.
3. DONT FORGET ANY BUFF AND USE BESPIN PORT BETWEEN EACH EXPERIMENTATION ATTEMPT. (Push for Critical Success but be content with Amazing Success).
4. Craft the best Components possible and create factory runs of them.
5. When Crafting a Weapon Core add the best available Weapon Augmentation, Weapon Enhancer, Weapon Power Bit, and DONT FORGET to set the level to 90.
6. If you get a Perfect Weapon Core use it on a 2% Weapon Schematic, don't waste it on a basic weapon.
7. Add a Weapon Attachment (Created from Reverse Engineering) to the finished weapon.
Examples of some of my best weapon crafts. (Some achieved during the dual wield extra experimentation benefit).
These weapons are categorically 2% weapons, they are no better then 29% out of 30%, with better resources they may achieve even higher damage.
I hope this guide has been informative and beneficial to those new to crafting weapons.
If any expert SWG Weaponsmith would like to provide additional comments that I may have missed in this guide, please share.
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