Yatoya's Weapon Crafting Guide Part 1

Work In Progress

Feeling like your damage output could use a lift from the looted weapons. Willing to put in the work to create the perfect weapon, this guide will help you.
This guide assumes you have already leveled up a crafter and they are Expertised completely in Weaponsmith.
If you are looking to level up a crafter please check out the guide here.
(PLACE GUIDE TO LEVELING CRAFTER)

There is four sections I want to focus on
1. Preparing to craft weapons
2. Maximize gear for crafting weapons
3. How to craft weapons
4. Maximizing weapons

Section 1 - Preparing to craft weapons
You will need a weapon crafting station and a crafting tool.
Weapon Crafting Station should have a Functional Rating of 45.
Weapon Crafting Tool with Effectiveness of 15.
I prefer to buy these 2 items.
1729123387867.jpeg
You will also need a variety of resources.
I like to lay them out in packs on my wall and organize them.
1729123493931.png
Top of the pyramid I have factory run weapon components.
Above the resource blocks I have High Quality Resources.
Below the resource blocks I have leftover Lower Quality Resources.
You will also want to obtain lots of Bespin Port Drink, also Pyollian Cake Food or Deenelian Fizz Pudding Food.
Get a Cybernetic Deconstruction Arm, this is a collection from surveying (Not with a Universal Survey Tool), as you get samples a menu will pop up asking if you want to find a High Quality resource, YES. Complete the collections with each survey tool to be rewarded with the Cybernetic Deconstruction Arm.
Get a Bio Pet trained with Helper Monkey Munitions, you will need to obtain enough parts to get 5 schematics for the Posed Stormtrooper Statues Collection, I collected my parts from Miners and Rats in the DWB (Death Watch Bunker). After completing the collection you get a skill book that grants you the ability to train a Bio Pet Helper Monkey Munitions, must go on a monkey based pet.

Section 2 - Maximize gear for crafting weapons
QoL (Quality of Life) improvement here, the expertise alone has enough Assembly to guarantee a socket. Also you need not craft as many Posed Stormtrooper Statues.
What we desperately need is as much Experimentation as possible, Luck provides and increased chance of getting Critical craft.

Following is what I use to maximize Luck and Experimentation.
Weaponsmith Toolset, 5 Weapon Assembly, 5 Weapon Experimentation, it is a wearable container. (Rebel Quest Reward, suggest purchase from another player).
Belt (35 Luck).
Cybernetic Deconstruction Arm (110 Luck)
5 Piece Jewelry Set (275 Luck, 25 Weapon Assembly, 25 Weapon Experimentation, 6 Amazing Success Chance, 5 Weaponsmith Complexity Decrease, 5 Resource Quality Increase).
7 Piece Armor Suit (35 Luck each piece, chest has 11 Weapon Assembly, 8 Weapon Experimentation, 3 Weapon Experimentation Baked In). Note you have Cybernetic Deconstruction Arm that replaces 2 pieces of Armor.
1 Weapon (35 Luck, 11 Weapon Assembly, 8 Weapon Experimentation, 3 Weapon Experimentation Baked In)
1 Shirt (35 Luck, 11 Weapon Assembly, 8 Weapon Experimentation).
3 PuPs (117 Luck) Weapon, Clothing, Armor.
Food Deenelian Fizz Pudding (200+ Luck)
Entertainer Inspiration Buff (300 Luck, 4% Amazing Success Chance)
Smuggler GCW Flag Buff (100 Luck)
Smuggler Off the Books Buff (50 Luck)
Mysterious Jax Familiar (50 Luck). From Galactic Moon Festival Vendor.
A Bio Pet trained with Helper Monkey Munitions (10 Weapon Assembly, 10 Weapon Experimentation). (Obtained from Posed Stormtrooper Statues Collection, and a trained monkey).
Owned House in a Township, Research Center (15% Bonus Experimentation Roll Bonus (Helps achieve better results during experimentation).
2 Optional buffs to push Luck, Revitalization Pack or Shard of Retaliation (200 Luck), and High Morale Victory (Mustafar Droid Army Heroic Completion Reward 200 Luck, 1hr).
Further push Luck by getting Reverse Engineering Expertise (700 Luck).

The above selection will be 1 Experimentation from crafting perfect crafts, minus critical success crafts.

Section 3 - How to craft weapons
If your building a Melee, Range, or Special Heavy Weapon the process is relatively the same. Weapons are made from components, below is diagrams that break the weapon down into there components. When crafting you will build from the bottom and work your way to the top.
1729186905284.jpeg
1729186914283.jpeg
1729186922209.jpeg
As you can see from the diagrams each weapon type shares similar components. It would be good to create factory runs of these component to save time.
(Note I list the highest quality components vs the basic version of the components, I assume most players are not looking for basic weapons but instead to improve there existing weapons).

Step 1. Apply crafting buffs.
1729268096211.jpeg
(Note you can craft weapons without all these buffs but to achieve the best results you will need the buffs above along with a full crafting suit).

In demonstration we are going to look at our bottom component Tibanna Gas Cartridge.
Once all Buffs are applied open your crafting tool window. Weapon Tab > Range Weapon Component > Tibanna Gas Cartridge.
1729455062727.jpeg
Notice the Resources required, Polymer, Diatium Copper, Ostrine Carbonate Ore, Phrik Aluminum, Irolunn Reactive Gas.
The Stats on these Resources that effect Max and Min Damage Modifier of the Tibanna Gas Cartridge is Conductivity and Overall Quality both contribute 50%. You will want resources that match the type and preferably 900+ Conductivity and Overall Quality not all resources achieve this as of yet on this server, to obtain past resources you can use a Free Resource Crate obtained from the Daily Token Vendor.

Moving on to the next screen we can see how these Resources affect the construction of the Tibanna Gas Cartridge.
1729455520308.jpeg
Pane on the left I have the Phrik Aluminum highlighted, it has a Conductivity of 783, and Overall Quality of 903. (By double left mouse clicking it will populate the center pane).
Center pane gives us a gauge that is green in this example, lower Stat quality of Conductivity and Overall Quality in this example would lower this gauge and it would turn yellow or even red.
Right Pane at the bottom we see how the Conductivity and Overall Quality plays out in the calculating the value of Max and Min Damage Modifier.

Next after selecting Assemble and hitting the confirmation that follows we see the starting results of Max and Min Damage Modifier based on the Stats.
1729455999975.png
Starting results ended with an assembly of a great success! (In personal testing components have a maximum results that achieving amazing or critical may not push any higher).
We also reached a value of 29% out of 30% in this example.

Next window we have a choice.
1729456426550.jpeg
WE WANT TO EXPERIMENT FIRST. After experimenting this window will pop up again and give us the option to create a Prototype or Schematic.

In Yatoya's Weapon Crafting Guide Part 2 we will talk about Experimenting.
 
Last edited:
  • Like
Reactions: Oujii2