WIP (Work In Progress)
This is largely a collection of guides as broken up into section. In many sections the explanation will be very detailed to help new players that have never played SWG before. This guide will take a player from Level 1 to 90, fully equipped (including guidance to obtain looted/crafted gear), multi client guide, guide to buff stacking. PS It will include spoilers.
Before Starting please view my Creating a Character and Interface and Settings Guide.
I highly suggest you run the game in Windowed Mode and Borderless as this guide encourages using 3 characters at once.
Please review the AFK Policy in the Evolve Rules and Policies.
Creating Zero's
Recommend 3 characters. 1 Primary Combat, 1 Doctor, 1 Entertainer.
Why these 3 characters, to maximize the power of your Primary combat character you will need to stack buffs, which the Doctor and Entertainer provide the majority. Unlike many other popular SWG servers you have access to a total of 8 character slots, so lets put those slots to work.
Leave the Launcher window open, open up 3 Client windows and log them in. To switch between Client windows use "Alt+Tab(+Tab)" (Important avoid hitting "Enter" shortly after switching between clients otherwise you may trigger the client to crash as it tries to send Microsoft Windows command to go Full Screen).
The Entertainer,
The Doctor,
The Primary Combat,
First we are going to focus on the Entertainer to obtain a very valuable buff for all 3 characters. Head to the Cantina. Please follow the guide below for leveling The Entertainer.
Provide an Inspiration Buff for all 3 characters.
Second before adventuring with our band of 3 characters lets setup each one of them with macros. Here is a guide.
If you have followed my Macro guide your new Primary Combat character should be the leader. Activate the Join and Assist leader macro on your Entertainer and Doctor.
Suggest on your Primary Combat Character, use the /claim command and claim your reward that gives out the Desert Skiff, this barge will transport your characters around and supports 8 seats including the driver. You will also want to claim the Luxury Yacht, this will provide easy space travel.
(Note you may need to generate the vehicle outdoors, to do so open up your inventory by hitting "I" navigate to the Desert Skiff, Right Mouse Button Click and select Generate Vehicle, open up your Datapad by hitting "K" navigate to Data tab, highlight the Desert Skiff and Right Mouse Button Click option 1 Call. While at it you may want to quickly access this vehicle by dragging it from the Datapad to the Abilities Bar to one of the locations that does not have auto activation of abilities using macros).
Mount the Desert Skiff with your Primary Combat character, if the macro for Join and Assist are running on your Entertainer and Doctor, position the Desert Skiff over them and they should automatically mount, otherwise manually adjust there camera angle in there client window to mount the Desert Skiff.
Drive over to the Eisley Starport, walk inside and access the Starship Terminal, select you Luxury Yacht and select Travel, Select Mustafar, select Travel. Do the same with both the Entertainer and Doctor. (Note after a cut scene video many macro stop, you will need to restart them).
Equip the weapon of choice that you want experience in, when you turn in a quest you will gain Combat experience and Weapon experience.
I suggest for The Primary Combat character a Rifle since I will be suggesting a rifle build shortly.
I suggest for The Entertainer and Doctor a Pistol since I will be suggesting a pistol build shortly.
Follow this guide to get all the characters to level 90.
For the Entertainer please consider adjusting the build to the following guide.
For the Doctor please consider adjusting the build to the following guide.
For the Primary Combat we want to first obtain the needed Master Badges to obtain the Favor of the Elders Buff, here is the original guide.
We want the above buff but also transition into the rifle guide that will follow.
Take the shortest path in the following order to Marksman: Rifles III, Master Rifleman, Master Bounty Hunter (Then Pull Out Bounty Hunter), Master Squad Leader (Then Pull Out Squad Leader), Master Smuggler (Then Pull Out Smuggler), Master Doctor, Master Commando.
Transition now into the following rifle build. (Note you do not have a Bio Pet yet so do not take Beast Master, instead take Doctor: Reactive Heal, and Doctor: Advanced Reactive Heal, and Bacta Bomb, this should be 9 expertise points (possible update coming after 10-10-24)).
You should now have access to the following buffs.
Entertainer Inspiration
Lasting Performance (Entertainer) (ONLY IF YOU HAVE OBTAINED THE JEWELRY SET)
Stim (Squad Leader)
Experience Leadership (Squad Leader)
Drill Master (Squad Leader)
Focus Fire (Squad Leader)
Tactics (Squad Leader)
Junk Dealer Bonus (Smuggler)
Doctor Buffs: (All 7)
Favor of the Elders
Going to suggest at this time to regroup in Mos Eisley to organize Ability Bars and incorporate these buffs.
Once again refer to my guide to make button smasher Combat Macro.
We are going to start using a version of Start-att macro (Remove the att6 macro from the Start-att example macro) I normally assign the combat macro to "Q" and the dump macro to "E".
If you are following my guide, I suggest you setup your Ability Bars as follows.
Note the One and Two dice located in slot 9,10 are the Join and Assist macro for easy access on the Doctor and Entertainer. Also the buffs are easily accessible on Bar 2 for both Doctor and Entertainer. Bar 2 is primarily setup for healing only, this may be important for the Heroic Exar Kun later in this guide.
Lets Prepare for the next part of the adventure with buffs.
1. Have the entertainer provide the following Inspiration buff to all members of the group.
Second Chance 1x (cost 2), Action Cost Reduction 1x (cost 5), Block Chance 1x (cost 5), Glancing Blow 1x (cost 5), Evasion Chance 1x (cost 2), Agility 1x (cost 1).
2. Off the Books, located in Slot 7 Entertainer. Dismiss the Junk Dealer to receive the buff.
3. With the Doctor switch the TARGET to the Doctor (This is important since Experienced Leadership will not apply unless a player is targeted) and activate all the buffs in Slots 1-12 on Bar 2. (Note Healing Stance in Slot 1 is a toggle only available to Master Doctor).
4. While OUTSIDE call for Medical Supply Drop, located in Doctor Bar 2 Row 2 Slot 9. Open the supply crate that lands and provide each character a few Field Stimpack and Tactical Serum. (I would place the Tactical Serum in Bar 1 Slot 12 for easy access, I would also replace the Bacta Infusion for the Primary Combat with the Field Stimpack, For the Doctor place it right next to Bacta Bomb, and for the Entertainer top left corner of the Abilities Bar).
5. Place Favor of the Elders buff in Slot 10 on the Primary Combat character, and activate Favor of the Elders buff.
This process is called buff stacking.
Each time you head out adventuring I suggest providing all these buffs to the characters, the Inspiration buff will be adjusted overtime to be more specialized to each role and ability.
Time to transition into Hero's
(Note once you complete the Second Step below you should be equipped well enough to assist and complete most game content with this team, I do not recommend Heroics with this team alone until after the Fifth Step).
First Step we are going to get some new armor.
Second Step we are going to upgrade the weapons. (For the Zero to Hero guide I recommend doing just the Range Weapons Guide).
Two-Handed Guide.
Third Step we are going to get a few more buffs and enhancements.
Fourth Step we are going to get crafted gear.
Please consider the guides below to learn how to obtain and create this gear.
If you don't want to do the crafting yourself pay someone else to do it, below is a guide to obtaining credits.
Harvesting Materials Guide.
Reverse Engineering Guide
Weapon Crafting Guide.
Armor Crafting Guide.
Fifth Step we are going to get Heroic Jewelry Sets.
To obtain Heroic Jewelry Sets you need to obtain Tokens. Heroic encounters are normally called OG, guessing Original Game heroics. Each time a character completes one of these Heroics they get a Token corresponding to the Heroic. Once you have enough Tokens you can trade them with the Jedi Vendor or Sivarra Mecheaux, Dageerin.
/way tatooine 3536 0 -4839 Jedi Vendor;
/way tatooine 3536 0 -4834 Sivarra Mecheaux;
/way dathomir 5255 0 -4149 Dageerin;
/way dathomir 5355 0 -4161 Sivarra Mecheaux;
(If you have not claimed your one time Jewelry Set reward you can /claim one set free)
Here is a collection of tip guides I have compiled to complete the Heroic's.
By this point in the guide you have completed prep work on any potential character.
What to do next?
Change up your character build, create the character you want instead of following the few builds provided in this guide.
Join a World Boss battle (Follow SWG Evolve Rules).
Engage in PVP battle. Learn to be a Bounty Hunter. Find teams to do Battlefields.
Rank up to General in the GCW.
Complete outer space content, become an Ace of Aces pilot.
Complete all quests, there is many more quests on Mustafar, Kashyyyk, Dathomir (Witches)......
(If you haven't obtained the Lair Crystal and Shard of Retaliation available on Mustafar, you may want to they provide a nice boost of power, tradeable).
Obtain all badges, presently available.
Decorate your home, every so often SWG Evolve hosts a decoration competition.
Learn a new skill like Bio Engineering the rarest mutation.
This is largely a collection of guides as broken up into section. In many sections the explanation will be very detailed to help new players that have never played SWG before. This guide will take a player from Level 1 to 90, fully equipped (including guidance to obtain looted/crafted gear), multi client guide, guide to buff stacking. PS It will include spoilers.
Before Starting please view my Creating a Character and Interface and Settings Guide.
Ayusaru's Creating a Character
Posting this as some players ask questions. Such as does it matter what species I choose? Should I be Male or Female? Is there any drawbacks from choosing xx species? So you downloaded SWG Evolve and are creating a new character, unlike many other popular servers or PreCU (Pre Combat Upgrade)...
www.swgevolve.com
Ayusaru's Interface and Setting
This guide is just to highlight a few things I prefer to adjust when I first start the game, once many of these are set they remain persistent after each login. Launcher Window Go to Settings in the bottom right. Graphics Tab 1. Adjust your Game Resolution (I prefer 1920x1080 @ 119(120) Hz...
www.swgevolve.com
I highly suggest you run the game in Windowed Mode and Borderless as this guide encourages using 3 characters at once.
Please review the AFK Policy in the Evolve Rules and Policies.
Evolve Rules and Policies
Server Guidelines The following guidelines are the basic rules of conduct that govern player interaction and activity and are strictly forbidden within any SWG: Evolve platform. Failure to act responsibly and comply with these rules will result in disciplinary action, which may include account...
www.swgevolve.com
Creating Zero's
Recommend 3 characters. 1 Primary Combat, 1 Doctor, 1 Entertainer.
Why these 3 characters, to maximize the power of your Primary combat character you will need to stack buffs, which the Doctor and Entertainer provide the majority. Unlike many other popular SWG servers you have access to a total of 8 character slots, so lets put those slots to work.
Leave the Launcher window open, open up 3 Client windows and log them in. To switch between Client windows use "Alt+Tab(+Tab)" (Important avoid hitting "Enter" shortly after switching between clients otherwise you may trigger the client to crash as it tries to send Microsoft Windows command to go Full Screen).
The Entertainer,
The Doctor,
The Primary Combat,
First we are going to focus on the Entertainer to obtain a very valuable buff for all 3 characters. Head to the Cantina. Please follow the guide below for leveling The Entertainer.
Ayusaru's Building an Entertainer
Purpose of this build guide is to guide new players to the mechanics of Entertainer and providing Inspiration Buffs to other players. Taking the Entertainer from level 1 to 90. Here is a basic guide to creating and setting up a new character. https://www.swgevolve.com/threads/929/ Head over to...
www.swgevolve.com
Provide an Inspiration Buff for all 3 characters.
Second before adventuring with our band of 3 characters lets setup each one of them with macros. Here is a guide.
Yatoya's Macro Guide
This is not an end all guide to making macros, I will cover a basic design for making combat macros, assist macros, miscellaneous macros. First off lets get the 3rd row on the Abilities Bar, Hit "O" which brings up Options window, select Interface, then check Expand Toolbar to a Third Row...
www.swgevolve.com
If you have followed my Macro guide your new Primary Combat character should be the leader. Activate the Join and Assist leader macro on your Entertainer and Doctor.
Suggest on your Primary Combat Character, use the /claim command and claim your reward that gives out the Desert Skiff, this barge will transport your characters around and supports 8 seats including the driver. You will also want to claim the Luxury Yacht, this will provide easy space travel.
(Note you may need to generate the vehicle outdoors, to do so open up your inventory by hitting "I" navigate to the Desert Skiff, Right Mouse Button Click and select Generate Vehicle, open up your Datapad by hitting "K" navigate to Data tab, highlight the Desert Skiff and Right Mouse Button Click option 1 Call. While at it you may want to quickly access this vehicle by dragging it from the Datapad to the Abilities Bar to one of the locations that does not have auto activation of abilities using macros).
Mount the Desert Skiff with your Primary Combat character, if the macro for Join and Assist are running on your Entertainer and Doctor, position the Desert Skiff over them and they should automatically mount, otherwise manually adjust there camera angle in there client window to mount the Desert Skiff.
Drive over to the Eisley Starport, walk inside and access the Starship Terminal, select you Luxury Yacht and select Travel, Select Mustafar, select Travel. Do the same with both the Entertainer and Doctor. (Note after a cut scene video many macro stop, you will need to restart them).
Equip the weapon of choice that you want experience in, when you turn in a quest you will gain Combat experience and Weapon experience.
I suggest for The Primary Combat character a Rifle since I will be suggesting a rifle build shortly.
I suggest for The Entertainer and Doctor a Pistol since I will be suggesting a pistol build shortly.
Follow this guide to get all the characters to level 90.
Ayusaru's Short and Dirty Level 1 to 90
So you want a fast quick Level 1 combat character to reach level 90 in as little time as possible, follow this guide. Here is all the waypoints for this guide. /way mustafar 333 209 -1126 Foreman Chivos; /way mustafar -21 103 -3237 Field Supply Locker; /way mustafar -7 -1587 Airfilter 1; /way...
www.swgevolve.com
For the Entertainer please consider adjusting the build to the following guide.
Ayusaru's Passive Assist/Buff-Bot Entertainer/Smuggler/GCW Flag Buff
This is my Assist/Buff-Bot Entertainer/GCW Flag Holder, designed to assist my main avatar. Primary role is buff bot, not active gameplay. Goal of this build is to provide buffs but provide also support, it struggles with defense and action cost. To obtain GCW Flag Buff you need to reach Captain...
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For the Doctor please consider adjusting the build to the following guide.
Ayusaru's Passive Assist/Buff-Bot Doctor/Squad Leader
This is my Assist/Buff-Bot Doctor/Squad Leader build, designed to assist my main avatar. I will note some changes one can make to be more active vs passive. Overview: Assist, not to be played as an active Doctor. Run an assist macro, and button smasher macro for abilities. Being on assist you...
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For the Primary Combat we want to first obtain the needed Master Badges to obtain the Favor of the Elders Buff, here is the original guide.
Elder Buff Walkthrough
Elder Buff Walkthrough *Note: It is HIGHLY recommended that you complete this prior to your Jedi Unlock (as you will be unable to get it once you become a Jedi) One of the things that many folks wanted here was the Elder Buff. It was awarded back on Live when the NGE came about for characters...
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We want the above buff but also transition into the rifle guide that will follow.
Take the shortest path in the following order to Marksman: Rifles III, Master Rifleman, Master Bounty Hunter (Then Pull Out Bounty Hunter), Master Squad Leader (Then Pull Out Squad Leader), Master Smuggler (Then Pull Out Smuggler), Master Doctor, Master Commando.
Transition now into the following rifle build. (Note you do not have a Bio Pet yet so do not take Beast Master, instead take Doctor: Reactive Heal, and Doctor: Advanced Reactive Heal, and Bacta Bomb, this should be 9 expertise points (possible update coming after 10-10-24)).
Ayusaru's Rifleman/Assassin Build.
Figured I would start to provide some players my build ideas beyond just theory. I still recommend that you tinker the build to your style. I prefer to just press one button to start my macros and let everything else do its job. No precise timing here, just a button smash macro for nearly all...
www.swgevolve.com
You should now have access to the following buffs.
Entertainer Inspiration
Lasting Performance (Entertainer) (ONLY IF YOU HAVE OBTAINED THE JEWELRY SET)
Stim (Squad Leader)
Experience Leadership (Squad Leader)
Drill Master (Squad Leader)
Focus Fire (Squad Leader)
Tactics (Squad Leader)
Junk Dealer Bonus (Smuggler)
Doctor Buffs: (All 7)
Favor of the Elders
Going to suggest at this time to regroup in Mos Eisley to organize Ability Bars and incorporate these buffs.
Once again refer to my guide to make button smasher Combat Macro.
Yatoya's Macro Guide
This is not an end all guide to making macros, I will cover a basic design for making combat macros, assist macros, miscellaneous macros. First off lets get the 3rd row on the Abilities Bar, Hit "O" which brings up Options window, select Interface, then check Expand Toolbar to a Third Row...
www.swgevolve.com
If you are following my guide, I suggest you setup your Ability Bars as follows.
Note the One and Two dice located in slot 9,10 are the Join and Assist macro for easy access on the Doctor and Entertainer. Also the buffs are easily accessible on Bar 2 for both Doctor and Entertainer. Bar 2 is primarily setup for healing only, this may be important for the Heroic Exar Kun later in this guide.
Lets Prepare for the next part of the adventure with buffs.
1. Have the entertainer provide the following Inspiration buff to all members of the group.
Second Chance 1x (cost 2), Action Cost Reduction 1x (cost 5), Block Chance 1x (cost 5), Glancing Blow 1x (cost 5), Evasion Chance 1x (cost 2), Agility 1x (cost 1).
2. Off the Books, located in Slot 7 Entertainer. Dismiss the Junk Dealer to receive the buff.
3. With the Doctor switch the TARGET to the Doctor (This is important since Experienced Leadership will not apply unless a player is targeted) and activate all the buffs in Slots 1-12 on Bar 2. (Note Healing Stance in Slot 1 is a toggle only available to Master Doctor).
4. While OUTSIDE call for Medical Supply Drop, located in Doctor Bar 2 Row 2 Slot 9. Open the supply crate that lands and provide each character a few Field Stimpack and Tactical Serum. (I would place the Tactical Serum in Bar 1 Slot 12 for easy access, I would also replace the Bacta Infusion for the Primary Combat with the Field Stimpack, For the Doctor place it right next to Bacta Bomb, and for the Entertainer top left corner of the Abilities Bar).
5. Place Favor of the Elders buff in Slot 10 on the Primary Combat character, and activate Favor of the Elders buff.
This process is called buff stacking.
Each time you head out adventuring I suggest providing all these buffs to the characters, the Inspiration buff will be adjusted overtime to be more specialized to each role and ability.
Time to transition into Hero's
(Note once you complete the Second Step below you should be equipped well enough to assist and complete most game content with this team, I do not recommend Heroics with this team alone until after the Fifth Step).
First Step we are going to get some new armor.
Ayusaru's Katarn Armor Guide
Need a suit of armor but don't have the credits to buy from other players this is the guide for you. Here is all the waypoints you will need for the Quest Guide (Bonus Bobba Fett). /way talus 443 5 -2924 Mort (Katarn Armor); /way naboo 1763 13 2669 Morkov (Hotel); /way naboo 5126 356 -1535 Uwo...
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Second Step we are going to upgrade the weapons. (For the Zero to Hero guide I recommend doing just the Range Weapons Guide).
Ayusaru's Early Range Weapon Guide Part 1
Tired of those level 1 weapons you arrived ingame with, this guide will help you obtain a decent Range Weapon of your choice. (Not including Heavy Weapons). (Note this guest takes you to the Old Republic Facility which may conflict with Fragments of the Past quest cooldown and entry). All the...
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Ayusaru's Early Range Weapon Guide Part 2
Once more after completing A History Lesson from Part 1 of this guide, talk to Epo Qetora. (Note you will likely want to do the quest Sickness of the Storm Lord in conjunction with this quest). Weapons received from the quest this guide covers Coynite Disrupter Rifle - 992 dps 22 electricity...
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Ayusaru's Early Melee Weapon Guide Part 1
There is many possible looted weapons on Mustafar that can be either looted or have a single mission for, but for this guide I am going to suggest traveling instead to Kashyyyk as there is a sequence of quests that provide some reasonable variety of Melee Weapons. If all you need is a One-Handed...
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Ayusaru's Early Melee Weapon Guide Part 2
Upon arriving at the Worshyr Canopy talk with the Rryatt Trail Guide. /way -3766 168 3386 Rryatt Trail Guide (Start, Worshyr Canopy); Ask the Rryatt Trail Guide to show you back to the GATE Return to Krepauk to turn in the Ex-Jedi kill quest. /way -3766 168 3386 Krepauk (Knuckles of the...
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Ayusaru's Early Melee Weapon Guide Part 3
Want to Reemphasize the glitchyness of the Webweaver Path. The Webweaver Path is glitchy in spots. If you glitch through the bridges and find yourself on the ground bring up your overhead map. Continue following the Green Path, eventually it will come to a mountain/hill climb it and pass...
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Two-Handed Guide.
Third Step we are going to get a few more buffs and enhancements.
Ayusaru's Obtain Mustafar Injector
Purpose of this guide is to complete the quest Sickness of the Storm Lord in order to obtain the Mustafar Injector. One of the most common buffs stacked in SWG. Here is all the waypoints used in this guide /way mustafar 3320 0 2139 Jural (Sickness of the Storm Lord); /way mustafar 3152 129 1376...
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Yatoya's Daily Token Acquisition and Familiar Guide
Purpose of this guide is to supplement my Zero to Hero guide to assist players in obtaining a Familiar for usage in Buff Stacking. With the introduction of SWG Evolve Chapter 4 Update we received a new Daily Challenge. The Daily Challenge has provided a means to obtain an additional Daily...
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Ayusaru's how to get GCW fast on SWG Evolve.
What this guide was originally designed to do was help players obtain GCW fast. Why? Because we want to make progress in as little time as possible. GCW Rank takes time and not everyone is in favor of PVP but still want to have the GCW Flag to grant buffs for groups. To obtain the GCW Flag one...
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Fourth Step we are going to get crafted gear.
Please consider the guides below to learn how to obtain and create this gear.
If you don't want to do the crafting yourself pay someone else to do it, below is a guide to obtaining credits.
Ayusaru's making Credits in SWG Evolve.
You may have just started playing and you ask yourself how can I make credits when looting mobs only grants me 1 credit. This is a guide for you. I typically make 2m+ credits per day playing SWG Evolve. This is done casually. Guide is broken up into 3 categories New Player, Endgame Easy...
www.swgevolve.com
Harvesting Materials Guide.
Reverse Engineering Guide
Ayusaru's Reverse Engineer and Create Attachments
This is a basic breakdown on how to reverse engineer in SWG Evolve, there is a number of QoL updates that have been made to speed up the process and save resources. This guide assumes you have already leveled up a crafter to and obtained all Reverse Engineer Expertise. If you are looking to...
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Weapon Crafting Guide.
Yatoya's Weapon Crafting Guide Part 1
Work In Progress Feeling like your damage output could use a lift from the looted weapons. Willing to put in the work to create the perfect weapon, this guide will help you. This guide assumes you have already leveled up a crafter and they are Expertised completely in Weaponsmith. If you are...
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Yatoya's Weapon Crafting Guide Part 2
Next window in the crafting process is Experimentation. Left notice the number of Experimentation Points, this is effected by our characters Weapon Experimentation stat. Center is where we place those experimentation points. I typically place ALL points on Max Damage Modifier for the first...
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Yatoya's Weapon Crafting Guide Part 3
We now have an Advanced Weapon Core, now its time to craft the final weapon. If you have been following this guide so far you will recall that my Advanced Weapon Core turned out not so great. Since it isn't great I will not be wasting it on a rare schematic that gives it 2% damage bonus these...
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Armor Crafting Guide.
Yatoya's Armor Crafting Guide Part 1
Work In Progress Feeling like your armor could use a lift from the Katarn armor. Willing to put in the work to create the specialized armor, this guide will help you. This guide assumes you have already leveled up a crafter and they are Expertised completely in Armorsmith. If you are looking to...
www.swgevolve.com
Yatoya's Armor Crafting Guide Part 2
Next window in the crafting process is Experimentation. Left notice the number of Experimentation Points, this is effected by our characters Armor Experimentation stat. Center is where we place those experimentation points. I typically place ALL points on Special Protection, For the first...
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Yatoya's Armor Crafting Guide Part 3
Now that we have some Battle Armor Segments we can begin on the crafting the Advanced Battle Core. Requires 3 Battle Armor Segments, glad we made factory runs using schematics as we will need many of them. Armor Core Enhancement is optional and much like the Segment Enhancement it presently...
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Fifth Step we are going to get Heroic Jewelry Sets.
To obtain Heroic Jewelry Sets you need to obtain Tokens. Heroic encounters are normally called OG, guessing Original Game heroics. Each time a character completes one of these Heroics they get a Token corresponding to the Heroic. Once you have enough Tokens you can trade them with the Jedi Vendor or Sivarra Mecheaux, Dageerin.
/way tatooine 3536 0 -4839 Jedi Vendor;
/way tatooine 3536 0 -4834 Sivarra Mecheaux;
/way dathomir 5255 0 -4149 Dageerin;
/way dathomir 5355 0 -4161 Sivarra Mecheaux;
(If you have not claimed your one time Jewelry Set reward you can /claim one set free)
Here is a collection of tip guides I have compiled to complete the Heroic's.
Yatoya's Tusken King - Tip Guide
Why a tip guide and not a step by step guide of how to. There is already the SWG WIKI which provides that information, along with other servers that copy and paste the exact same information. You can easily find such information by typing "swg exar kun" in a search engine like Google. The...
www.swgevolve.com
Yatoya's Exar Kun - Tip Guide
Why a tip guide and not a step by step guide of how to. There is already the SWG WIKI which provides that information, along with other servers that copy and paste the exact same information. You can easily find such information by typing "swg exar kun" in a search engine like Google. The...
www.swgevolve.com
Yatoya's Axkva Min - Tip Guide
Why a tip guide and not a step by step guide of how to. There is already the SWG WIKI which provides that information, along with other servers that copy and paste the exact same information. You can easily find such information by typing "swg exar kun" in a search engine like Google. The...
www.swgevolve.com
Yatoya's IG-88 - Tip Guide
Why a tip guide and not a step by step guide of how to. There is already the SWG WIKI which provides that information, along with other servers that copy and paste the exact same information. You can easily find such information by typing "swg exar kun" in a search engine like Google. The...
www.swgevolve.com
Yatoya's ISD (Imperial Star Destroyer) - Tip Guide
Why a tip guide and not a step by step guide of how to. There is already the SWG WIKI which provides that information, along with other servers that copy and paste the exact same information. You can easily find such information by typing "swg exar kun" in a search engine like Google. The...
www.swgevolve.com
By this point in the guide you have completed prep work on any potential character.
What to do next?
Change up your character build, create the character you want instead of following the few builds provided in this guide.
Join a World Boss battle (Follow SWG Evolve Rules).
Engage in PVP battle. Learn to be a Bounty Hunter. Find teams to do Battlefields.
Rank up to General in the GCW.
Complete outer space content, become an Ace of Aces pilot.
Complete all quests, there is many more quests on Mustafar, Kashyyyk, Dathomir (Witches)......
(If you haven't obtained the Lair Crystal and Shard of Retaliation available on Mustafar, you may want to they provide a nice boost of power, tradeable).
Obtain all badges, presently available.
Decorate your home, every so often SWG Evolve hosts a decoration competition.
Learn a new skill like Bio Engineering the rarest mutation.
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