The goal of this enhanced version was to be more PVP oriented by increasing defenses that work in PVP versus Glancing Blow which rarely benefits. The initial goal of this build was to achieve high DPS which I think it does achieve, unlike my Rifleman/Assassin, this build can kill my assist Doctor/Squad Leader. Like all my builds I primarily play with button smasher macros. There are a few abilities used with this build that I prefer to manually apply but the majority works fine on button smasher. After initial testing of this build I was in awe of how much DPS it achieves, hope you will agree.
See it clear Daily Deathwatch Hardmode Challenge.
Overview:
DPS: 14-16k (vs DWB Super Battle Droid) boosted DPS of 17-19k (vs DWB Super Battle Droid).
Defense: Good vs PVE, Good vs PVP (When using Shields).
Healing: Awful, only 2 noticeable heals + 1 stim heal.
Short range damage but surprisingly decent ranged also.
Pro:
Highest Damage I have seen.
Amazing PVE clear speed.
You get a Pet.
Con:
Lacks healing.
Close up combat build.
Expertise:
Brawler: Strength and Dodge and Polearm to unlock Pikeman.
Pikeman: Removed the Glancing Blow and Damage reduction to gain 4 points to put toward a pet. I would recommend Pin Down additional damage but in testing it only improved by about 1-2k more damage, and the points were better placed on more defense.
Assassin: Huge boost to DPS here with Savagery and Armor Neglect. Consider removing Decoy and obtaining Run Its Course for disease cure, disease can knock out your action pool quickly. Decoy can save you from about 3-5 hits of damage in PVP. Flash Bang has 30m range very nice AoE Stun (prevents player from using ablities), and Ambush/Snipe (DoT damage with reduction to heal potency), two great abilities for PVP. Avoid Damage has a negative debuff and should be avoided.
Bounty Hunter: First off I find there to be alot of wasted points in the profession, but as is the whole profession makes for a solid build alone. By taking the center you gain a decent boost to Strikethrough, and you gain the ability to bypass most players defenses by reducing there Block (This makes Steel Body Jewelry Set almost useless). Cripple is useless I do not use it. Traps if properly placed can be useful in PVP but I find them useless. Intimidating Strike and Dread Strike could be useful but I am out of locations on my toolbar. Confusion Shot is powerful with 45m range but a slow cooldown. Critical Shot is one of the single strongest abilities in-game with Underhand Shot and Preperation (Boost) applied this build has dealt a Critical Shot of 29k before mitigation, if it had succeeded with a strikethrough it would have killed a low health player in 1 hit. Most important is Shields, Shields are the single most powerful defense in-game when active, you can tank the onslaught of players in PVP for the duration of Shields (Note Jedi Reflect bypasses the shield). Prescience can also provide a decent reduction of damage received.
Doctor: Bacta Ampule has the fastest cooldown and does decent healing. Just to have it costs 5 points and you may consider using those 5 points elsewhere but I prefer healing.
Grenadier: Primarily obtain for defense +4 Dodge, Block. The Shock Grenade reduces a targets Critical Hit Defense and is an area ability 30m range. This build has 5 AoE attacks (that I use, not counting Traps and Venomous Ploy), that is alot of AoE that bypasses dodge and parry.
Teras Kasi Artist: Taken primarily for the increased Melee Damage, you also get another strong 20m range ability Project Will.
Beast Mastery: Beast Mastery: Bare Minimum when running a Pet to not lose damage output. Bio Pets can provide a significant defense boost.
Stats with buffs and gear:
Pet Bonus: Approx 3.5-4% Dodge, Parry, Evasion, Block, Critical Chance, Strikethrough.
Entertainer Inspiration: 6% Second Chance, 5% Block, 5% Evasion, 300 Luck, 30 Agility.
Drink: Flameout 210 Agility, 3% Strikethrough. 30 Strikethrough Value.
Food: Deneelian Fizz 211 Luck, 3% Block, 30 Block Value.
PuPs: 11% Weapon Damage, 11% Weapon Damage, 11% Weapon Damage.
GCW Flag: 2% Dodge, 2% Glancing Blow, 5% Critical Chance, 100 Agility, 100 Precision, 100 Constitution, 100 Luck, 100 Strength.
Stim (Squad Leader): Tactical Serum 100 Constitution, 7% Critical Chance, 5% Dodge, 7% Action Cost Reduction, 7% Damage Increase.
Mustafar Injector: 100 Strength, 100 Precision.
Familiar: Gackle Bat: 50 Strength, 50 Precision.
Favor of the Elders: 50 Precision, 50 Strength, 50 Agility, 50 Constitution.
Lasting Performance (Entertainer): 150 Constitution, 5% Action Cost Reduction.
Experience Leadership (Squad Leader): 10% Action Cost Reduction, 10% Damage Increase, 10% Damage Decrease, 10% Healing (Potency).
Drill Master (Squad Leader): 5% Damage Increase, 5% Action Cost Reduction.
Focus Fire (Squad Leader): 5% Bypass Armor (Strikethrough), 32% Strikethrough Value, 5% Critical Chance.
Tactics (Squad Leader): 5% Dodge, 70 Constitution, 10% Reduced Chance Critical Hit (Critical Hit Reduction).
Junk Dealer Bonus (Smuggler): 50 Luck, 50 Precision, 6% Reduced Damage Taken (*Does Not Display on stat page).
Doctor Buffs: (All 7) 10% Block, 200 Block Value, 5% Dodge, 80 Precision, 250 Stamina, 250 Constitution, 80 Strength, 80 Agility.
Backpack: Belt of Bodo Baas 50 Strength, 50 Precision, 50 Luck, 50 Constitution.
Baked Exotic: (All 2) 14 Luck.
Exotic Attachments: (All 3) 3% Weapon Damage, 4% Heal Potency, 35 Luck.
Regular Attachments including Bandolier/Belt: (All 7) 35 Agility, 35 Luck, 35 Strength, (All 2) 35 Stamina, 35 Luck, 35 Strength.
Jewelry Set: (Razor Cat Full Set) 250 Luck, 20% Action Cost Reduction, 13% Strikethrough Chance (old sets listed 23% Strikethrough Chance, 10% not visible thus disabled), 5% Indefensible Attack (Always active as of Chapter 4), Masterful Grace (No Snares).
Additional Buffs to consider:
High Morale Victory (Droid Army Mustafar) 1 hour: 10% Dodge, 200 Luck, 100 Damage.
Meatlump Kiss (Meatlump Theme Park) 1 hour: 100 Luck.
Final Notes:
Been considering a way to reduce some points to obtain more Block from Teras Kasi Artist, removal of the extra Stamina from the 2 attachments and replace for Agility, and remove the baked in Luck stat for Critical Hit Reduction.
The following abilities I do not use.
Blaster Burst (I do use Razor Slash)
Cripple
Detect Camouflage
Intimidating Strike
Razor Net
Snipe (I do use Ambush)
Tangle Bomb
Venomous Ploy
The following abilities I manually use.
Power Assisted Sprint
Narrow Escape
Shields
Decoy
Prescience
Preparation
Underhand Shot (if I am prepping my first hit)
*6% Reduced Damage Taken (*Does Not Display on stat page) - After a discussion with the dev team, it does apply but doesn't display at this time. "Its mechanically the same exact stat." as Damage Decrease.
See it clear Daily Deathwatch Hardmode Challenge.
Daily Deathwatch Hard Mode.mp4
drive.google.com
Overview:
DPS: 14-16k (vs DWB Super Battle Droid) boosted DPS of 17-19k (vs DWB Super Battle Droid).
Defense: Good vs PVE, Good vs PVP (When using Shields).
Healing: Awful, only 2 noticeable heals + 1 stim heal.
Short range damage but surprisingly decent ranged also.
Pro:
Highest Damage I have seen.
Amazing PVE clear speed.
You get a Pet.
Con:
Lacks healing.
Close up combat build.
Expertise:
Brawler: Strength and Dodge and Polearm to unlock Pikeman.
Pikeman: Removed the Glancing Blow and Damage reduction to gain 4 points to put toward a pet. I would recommend Pin Down additional damage but in testing it only improved by about 1-2k more damage, and the points were better placed on more defense.
Assassin: Huge boost to DPS here with Savagery and Armor Neglect. Consider removing Decoy and obtaining Run Its Course for disease cure, disease can knock out your action pool quickly. Decoy can save you from about 3-5 hits of damage in PVP. Flash Bang has 30m range very nice AoE Stun (prevents player from using ablities), and Ambush/Snipe (DoT damage with reduction to heal potency), two great abilities for PVP. Avoid Damage has a negative debuff and should be avoided.
Bounty Hunter: First off I find there to be alot of wasted points in the profession, but as is the whole profession makes for a solid build alone. By taking the center you gain a decent boost to Strikethrough, and you gain the ability to bypass most players defenses by reducing there Block (This makes Steel Body Jewelry Set almost useless). Cripple is useless I do not use it. Traps if properly placed can be useful in PVP but I find them useless. Intimidating Strike and Dread Strike could be useful but I am out of locations on my toolbar. Confusion Shot is powerful with 45m range but a slow cooldown. Critical Shot is one of the single strongest abilities in-game with Underhand Shot and Preperation (Boost) applied this build has dealt a Critical Shot of 29k before mitigation, if it had succeeded with a strikethrough it would have killed a low health player in 1 hit. Most important is Shields, Shields are the single most powerful defense in-game when active, you can tank the onslaught of players in PVP for the duration of Shields (Note Jedi Reflect bypasses the shield). Prescience can also provide a decent reduction of damage received.
Doctor: Bacta Ampule has the fastest cooldown and does decent healing. Just to have it costs 5 points and you may consider using those 5 points elsewhere but I prefer healing.
Grenadier: Primarily obtain for defense +4 Dodge, Block. The Shock Grenade reduces a targets Critical Hit Defense and is an area ability 30m range. This build has 5 AoE attacks (that I use, not counting Traps and Venomous Ploy), that is alot of AoE that bypasses dodge and parry.
Teras Kasi Artist: Taken primarily for the increased Melee Damage, you also get another strong 20m range ability Project Will.
Beast Mastery: Beast Mastery: Bare Minimum when running a Pet to not lose damage output. Bio Pets can provide a significant defense boost.
Stats with buffs and gear:
Pet Bonus: Approx 3.5-4% Dodge, Parry, Evasion, Block, Critical Chance, Strikethrough.
Entertainer Inspiration: 6% Second Chance, 5% Block, 5% Evasion, 300 Luck, 30 Agility.
Drink: Flameout 210 Agility, 3% Strikethrough. 30 Strikethrough Value.
Food: Deneelian Fizz 211 Luck, 3% Block, 30 Block Value.
PuPs: 11% Weapon Damage, 11% Weapon Damage, 11% Weapon Damage.
GCW Flag: 2% Dodge, 2% Glancing Blow, 5% Critical Chance, 100 Agility, 100 Precision, 100 Constitution, 100 Luck, 100 Strength.
Stim (Squad Leader): Tactical Serum 100 Constitution, 7% Critical Chance, 5% Dodge, 7% Action Cost Reduction, 7% Damage Increase.
Mustafar Injector: 100 Strength, 100 Precision.
Familiar: Gackle Bat: 50 Strength, 50 Precision.
Favor of the Elders: 50 Precision, 50 Strength, 50 Agility, 50 Constitution.
Lasting Performance (Entertainer): 150 Constitution, 5% Action Cost Reduction.
Experience Leadership (Squad Leader): 10% Action Cost Reduction, 10% Damage Increase, 10% Damage Decrease, 10% Healing (Potency).
Drill Master (Squad Leader): 5% Damage Increase, 5% Action Cost Reduction.
Focus Fire (Squad Leader): 5% Bypass Armor (Strikethrough), 32% Strikethrough Value, 5% Critical Chance.
Tactics (Squad Leader): 5% Dodge, 70 Constitution, 10% Reduced Chance Critical Hit (Critical Hit Reduction).
Junk Dealer Bonus (Smuggler): 50 Luck, 50 Precision, 6% Reduced Damage Taken (*Does Not Display on stat page).
Doctor Buffs: (All 7) 10% Block, 200 Block Value, 5% Dodge, 80 Precision, 250 Stamina, 250 Constitution, 80 Strength, 80 Agility.
Backpack: Belt of Bodo Baas 50 Strength, 50 Precision, 50 Luck, 50 Constitution.
Baked Exotic: (All 2) 14 Luck.
Exotic Attachments: (All 3) 3% Weapon Damage, 4% Heal Potency, 35 Luck.
Regular Attachments including Bandolier/Belt: (All 7) 35 Agility, 35 Luck, 35 Strength, (All 2) 35 Stamina, 35 Luck, 35 Strength.
Jewelry Set: (Razor Cat Full Set) 250 Luck, 20% Action Cost Reduction, 13% Strikethrough Chance (old sets listed 23% Strikethrough Chance, 10% not visible thus disabled), 5% Indefensible Attack (Always active as of Chapter 4), Masterful Grace (No Snares).
Additional Buffs to consider:
High Morale Victory (Droid Army Mustafar) 1 hour: 10% Dodge, 200 Luck, 100 Damage.
Meatlump Kiss (Meatlump Theme Park) 1 hour: 100 Luck.
Final Notes:
Been considering a way to reduce some points to obtain more Block from Teras Kasi Artist, removal of the extra Stamina from the 2 attachments and replace for Agility, and remove the baked in Luck stat for Critical Hit Reduction.
The following abilities I do not use.
Blaster Burst (I do use Razor Slash)
Cripple
Detect Camouflage
Intimidating Strike
Razor Net
Snipe (I do use Ambush)
Tangle Bomb
Venomous Ploy
The following abilities I manually use.
Power Assisted Sprint
Narrow Escape
Shields
Decoy
Prescience
Preparation
Underhand Shot (if I am prepping my first hit)
*6% Reduced Damage Taken (*Does Not Display on stat page) - After a discussion with the dev team, it does apply but doesn't display at this time. "Its mechanically the same exact stat." as Damage Decrease.
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