The initial goal of this build was to achieve high DPS which I think it does achieve, unlike my Rifleman/Assassin, this build can kill my assist Doctor/Squad Leader. Like all my builds I primarily play with button smasher macros. There are a few abilities used with this build that I prefer to manually apply but the majority works fine on button smasher. After initial testing of this build I was in awe of how much DPS it achieves, hope you will agree.
Overview:
DPS: 14-16k (vs DWB Super Battle Droid) boosted DPS of 17-19k (vs DWB Super Battle Droid).
Defense: Okay vs PVE, Good vs PVP (When using Shields).
Healing: Awful, only 2 noticeable heals + 1 stim heal.
Short range damage but surprisingly decent ranged also.
Pro:
Highest Damage I have seen.
Amazing PVE clear speed.
Con:
Lacks defense for everything, may rely on Shields more then desired.
Lacks healing.
Close up combat build.
Expertise:
Brawler: Strength and Dodge and Polearm to unlock Pikeman.
Pikeman: With the Pikeman Jewelry set you gain bonus Glancing Blow so you will want to stack this defense to a reasonable degree as it defends okay in PVE, not recommended for PVP. I would recommend Pin Down additional damage but in testing it only improved by about 1-2k more damage, and the points were better placed on more defense.
Assassin: Huge boost to DPS here with Savagery and Armor Neglect. Consider removing Decoy and obtaining Run Its Course for disease cure, disease can knock out your action pool quickly. Decoy can save you from about 3-5 hits of damage in PVP. Flash Bang has 30m range very nice AoE Stun (prevents player from using ablities), and Ambush/Snipe (DoT damage with reduction to heal potency), two great abilities for PVP. Avoid Damage has a negative debuff and should be avoided.
Bounty Hunter: First off I find there to be alot of wasted points in the profession, but as is the whole profession makes for a solid build alone. By taking the center you gain a decent boost to Strikethrough, and you gain the ability to bypass most players defenses by reducing there Block (This makes Steel Body Jewelry Set almost useless). Cripple is useless I do not use it. Traps if properly placed can be useful in PVP but I find them useless. Intimidating Strike and Dread Strike could be useful but I am out of locations on my toolbar. Confusion Shot is powerful with 45m range but a slow cooldown. Critical Shot is one of the single strongest abilities in-game with Underhand Shot and Preperation (Boost) applied this build has dealt a Critical Shot of 29k before mitigation, if it had succeeded with a strikethrough it would have killed a low health player in 1 hit. Most important is Shields, Shields are the single most powerful defense in-game when active, you can tank the onslaught of players in PVP for the duration of Shields (Note Jedi Reflect bypasses the shield). Prescience can also provide a decent reduction of damage received.
Doctor: Bacta Ampule has the fastest cooldown and does decent healing. Just to have it costs 5 points and you may consider using those 5 points elsewhere but I prefer healing.
Grenadier: Primarily obtain for defense +4 Dodge, Block. The Shock Grenade reduces a targets Critical Hit Defense and is an area ability 30m range. This build has 6 AoE attacks (that I use, not counting Traps and Venomous Ploy), that is alot of AoE that bypasses dodge and parry.
Teras Kasi Artist: Taken primarily for the increased Melee Damage, you also get another strong 20m range ability Project Will.
Stats with buffs and gear:
Entertainer Inspiration: 6% Second Chance, 9% Action Cost Reduction, 7% Glancing Blow, 240 Luck.
Drink: Flameout 210 Agility, 3% Strikethrough. 30 Strikethrough Value.
Food: Deneelian Fizz 211 Luck, 3% Block, 30 Block Value.
PuPs: 11% Weapon Damage, 11% Weapon Damage, 11% Weapon Damage.
GCW Flag: 2% Dodge, 2% Glancing Blow, 5% Critical Chance, 100 Agility, 100 Precision, 100 Constitution, 100 Luck, 100 Strength.
Stim (Squad Leader): Tactical Serum 100 Constitution, 7% Critical Chance, 5% Dodge, 7% Action Cost Reduction, 7% Damage Increase.
Mustafar Injector: 100 Strength, 100 Precision.
Familiar: Gackle Bat: 50 Strength, 50 Precision.
Favor of the Elders: 50 Precision, 50 Strength, 50 Agility, 50 Constitution.
Lasting Performance (Entertainer): 150 Constitution, 5% Action Cost Reduction.
Experience Leadership (Squad Leader): 10% Action Cost Reduction, 10% Damage Increase, 10% Damage Decrease, 10% Healing (Potency).
Drill Master (Squad Leader): 5% Damage Increase, 5% Action Cost Reduction.
Focus Fire (Squad Leader): 5% Bypass Armor (Strikethrough), 32% Strikethrough Value, 5% Critical Chance.
Tactics (Squad Leader): 5% Dodge, 70 Constitution, 10% Reduced Chance Critical Hit (Critical Hit Reduction).
Junk Dealer Bonus (Smuggler): 50 Luck, 50 Precision, 6% Reduced Damage Taken (*Does Not Display on stat page).
Doctor Buffs: (All 7) 10% Block, 200 Block Value, 5% Dodge, 80 Precision, 250 Stamina, 250 Constitution, 80 Strength, 80 Agility.
Backpack: Belt of Bodo Baas 50 Strength, 50 Precision, 50 Luck, 50 Constitution.
Baked Exotic: (All 2) 14 Luck.
Exotic Attachments: (All 3) 3% Weapon Damage, 3% Glancing Blow, 35 Luck.
Regular Attachments including Bandolier/Belt: (All 7) 35 Agility, 35 Luck, 35 Strength, (All 2) 35 Stamina, 35 Luck, 35 Strength.
Jewelry Set: (Pikeman) 5 Pin Down Cooldown, 6 second Reduced Pin Down Cooldown, 10 Pin Down Damage Increase, 15% Polearm Critical Chance, 5 Glancing Blow Chance, 10% Increased Glancing Blow Chance (I find this multiplicative), 15% Melee Stun Chance, Converts all basic attacks to AoE (This is your default attack / auto fire).
Additional Buffs to consider:
High Morale Victory (Droid Army Mustafar) 1 hour: 10% Dodge, 200 Luck, 100 Damage.
Meatlump Kiss (Meatlump Theme Park) 1 hour: 100 Luck.
Final Notes:
I find the defenses to be just enough for most PVE, I would not recommend this build for tanking anything. I have considered to switch out some Luck for more Strength, but at this time I find the build sufficient enough with the amount of Strikethrough Value it presently has.
Ideas for improvement, Remove Glancing blow from Exotics and Pikeman, replace Exotics with Heal Potency, and the 4 additional Expertise points move them over to Teras Kasi Artist: Action Cost Reduction. Then take instead of Glancing Blow and Action Cost Reduction Inspiration buff from Entertainer, switch it to Block, Luck, Agility. This idea may improve survival in PVP? Also looking at another alternative to Action Cost Reduction, get Razor Cat Jewelry Set, place the 4 additional expertise gained from removing Glancing Blow from Pikeman and place it in Marksman: Dodge/Block, or looking at removing 5 more points somewhere to take 9 points Beast Master.
The following abilities I do not use.
Blaster Burst (I do use Razor Slash)
Cripple
Detect Camouflage
Intimidating Strike
Razor Net
Snipe (I do use Ambush)
Tangle Bomb
Venomous Ploy
The following abilities I manually use.
Power Assisted Sprint
Narrow Escape
Shields
Decoy
Stun
Preparation
Underhand Shot (if I am prepping my first hit)
*6% Reduced Damage Taken (*Does Not Display on stat page) - After a discussion with the dev team, it does apply but doesn't display at this time. "Its mechanically the same exact stat." as Damage Decrease.
Overview:
DPS: 14-16k (vs DWB Super Battle Droid) boosted DPS of 17-19k (vs DWB Super Battle Droid).
Defense: Okay vs PVE, Good vs PVP (When using Shields).
Healing: Awful, only 2 noticeable heals + 1 stim heal.
Short range damage but surprisingly decent ranged also.
Pro:
Highest Damage I have seen.
Amazing PVE clear speed.
Con:
Lacks defense for everything, may rely on Shields more then desired.
Lacks healing.
Close up combat build.
Expertise:
Brawler: Strength and Dodge and Polearm to unlock Pikeman.
Pikeman: With the Pikeman Jewelry set you gain bonus Glancing Blow so you will want to stack this defense to a reasonable degree as it defends okay in PVE, not recommended for PVP. I would recommend Pin Down additional damage but in testing it only improved by about 1-2k more damage, and the points were better placed on more defense.
Assassin: Huge boost to DPS here with Savagery and Armor Neglect. Consider removing Decoy and obtaining Run Its Course for disease cure, disease can knock out your action pool quickly. Decoy can save you from about 3-5 hits of damage in PVP. Flash Bang has 30m range very nice AoE Stun (prevents player from using ablities), and Ambush/Snipe (DoT damage with reduction to heal potency), two great abilities for PVP. Avoid Damage has a negative debuff and should be avoided.
Bounty Hunter: First off I find there to be alot of wasted points in the profession, but as is the whole profession makes for a solid build alone. By taking the center you gain a decent boost to Strikethrough, and you gain the ability to bypass most players defenses by reducing there Block (This makes Steel Body Jewelry Set almost useless). Cripple is useless I do not use it. Traps if properly placed can be useful in PVP but I find them useless. Intimidating Strike and Dread Strike could be useful but I am out of locations on my toolbar. Confusion Shot is powerful with 45m range but a slow cooldown. Critical Shot is one of the single strongest abilities in-game with Underhand Shot and Preperation (Boost) applied this build has dealt a Critical Shot of 29k before mitigation, if it had succeeded with a strikethrough it would have killed a low health player in 1 hit. Most important is Shields, Shields are the single most powerful defense in-game when active, you can tank the onslaught of players in PVP for the duration of Shields (Note Jedi Reflect bypasses the shield). Prescience can also provide a decent reduction of damage received.
Doctor: Bacta Ampule has the fastest cooldown and does decent healing. Just to have it costs 5 points and you may consider using those 5 points elsewhere but I prefer healing.
Grenadier: Primarily obtain for defense +4 Dodge, Block. The Shock Grenade reduces a targets Critical Hit Defense and is an area ability 30m range. This build has 6 AoE attacks (that I use, not counting Traps and Venomous Ploy), that is alot of AoE that bypasses dodge and parry.
Teras Kasi Artist: Taken primarily for the increased Melee Damage, you also get another strong 20m range ability Project Will.
Stats with buffs and gear:
Entertainer Inspiration: 6% Second Chance, 9% Action Cost Reduction, 7% Glancing Blow, 240 Luck.
Drink: Flameout 210 Agility, 3% Strikethrough. 30 Strikethrough Value.
Food: Deneelian Fizz 211 Luck, 3% Block, 30 Block Value.
PuPs: 11% Weapon Damage, 11% Weapon Damage, 11% Weapon Damage.
GCW Flag: 2% Dodge, 2% Glancing Blow, 5% Critical Chance, 100 Agility, 100 Precision, 100 Constitution, 100 Luck, 100 Strength.
Stim (Squad Leader): Tactical Serum 100 Constitution, 7% Critical Chance, 5% Dodge, 7% Action Cost Reduction, 7% Damage Increase.
Mustafar Injector: 100 Strength, 100 Precision.
Familiar: Gackle Bat: 50 Strength, 50 Precision.
Favor of the Elders: 50 Precision, 50 Strength, 50 Agility, 50 Constitution.
Lasting Performance (Entertainer): 150 Constitution, 5% Action Cost Reduction.
Experience Leadership (Squad Leader): 10% Action Cost Reduction, 10% Damage Increase, 10% Damage Decrease, 10% Healing (Potency).
Drill Master (Squad Leader): 5% Damage Increase, 5% Action Cost Reduction.
Focus Fire (Squad Leader): 5% Bypass Armor (Strikethrough), 32% Strikethrough Value, 5% Critical Chance.
Tactics (Squad Leader): 5% Dodge, 70 Constitution, 10% Reduced Chance Critical Hit (Critical Hit Reduction).
Junk Dealer Bonus (Smuggler): 50 Luck, 50 Precision, 6% Reduced Damage Taken (*Does Not Display on stat page).
Doctor Buffs: (All 7) 10% Block, 200 Block Value, 5% Dodge, 80 Precision, 250 Stamina, 250 Constitution, 80 Strength, 80 Agility.
Backpack: Belt of Bodo Baas 50 Strength, 50 Precision, 50 Luck, 50 Constitution.
Baked Exotic: (All 2) 14 Luck.
Exotic Attachments: (All 3) 3% Weapon Damage, 3% Glancing Blow, 35 Luck.
Regular Attachments including Bandolier/Belt: (All 7) 35 Agility, 35 Luck, 35 Strength, (All 2) 35 Stamina, 35 Luck, 35 Strength.
Jewelry Set: (Pikeman) 5 Pin Down Cooldown, 6 second Reduced Pin Down Cooldown, 10 Pin Down Damage Increase, 15% Polearm Critical Chance, 5 Glancing Blow Chance, 10% Increased Glancing Blow Chance (I find this multiplicative), 15% Melee Stun Chance, Converts all basic attacks to AoE (This is your default attack / auto fire).
Additional Buffs to consider:
High Morale Victory (Droid Army Mustafar) 1 hour: 10% Dodge, 200 Luck, 100 Damage.
Meatlump Kiss (Meatlump Theme Park) 1 hour: 100 Luck.
Final Notes:
I find the defenses to be just enough for most PVE, I would not recommend this build for tanking anything. I have considered to switch out some Luck for more Strength, but at this time I find the build sufficient enough with the amount of Strikethrough Value it presently has.
Ideas for improvement, Remove Glancing blow from Exotics and Pikeman, replace Exotics with Heal Potency, and the 4 additional Expertise points move them over to Teras Kasi Artist: Action Cost Reduction. Then take instead of Glancing Blow and Action Cost Reduction Inspiration buff from Entertainer, switch it to Block, Luck, Agility. This idea may improve survival in PVP? Also looking at another alternative to Action Cost Reduction, get Razor Cat Jewelry Set, place the 4 additional expertise gained from removing Glancing Blow from Pikeman and place it in Marksman: Dodge/Block, or looking at removing 5 more points somewhere to take 9 points Beast Master.
The following abilities I do not use.
Blaster Burst (I do use Razor Slash)
Cripple
Detect Camouflage
Intimidating Strike
Razor Net
Snipe (I do use Ambush)
Tangle Bomb
Venomous Ploy
The following abilities I manually use.
Power Assisted Sprint
Narrow Escape
Shields
Decoy
Stun
Preparation
Underhand Shot (if I am prepping my first hit)
*6% Reduced Damage Taken (*Does Not Display on stat page) - After a discussion with the dev team, it does apply but doesn't display at this time. "Its mechanically the same exact stat." as Damage Decrease.
Last edited: