TC Patch Notes - 6/6/2024

Evolve Staff

Administrator
Staff member
Mar 23, 2023
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Weapon Specific Trees:
  • Undergone a complete redesign
Stats:
  • Adjusted Calculations of Block Value and Block Chance
Bounty Hunter:
  • Fixed an issue preventing the new abilities from appearing under the combat tab
  • All the trap abilities are now granted by a single skill box
  • Trap Damage, Critical Chance and Area are now effected by the same skill boxes
  • Made additional adjustments to the flow of the skill tree
Brawler:
  • Add modifiers for the base heal
Carbineer:
  • Increased the amount of damage from the DoT Procs
Combat Medic:
  • Gas Cloud should now have an action dot (Needs testing)
Doctor:
  • Action Cost has been swapped out for Healing Action Cost Reduction
  • Gained the Inner Peace ability
  • New boxes for reactive heal chance
  • New boxes for chance to heal self while healing others
  • All the Enhancement buffs are tied to a single skill box
Fencer:
  • Increased the amount of damage from the DoT Procs
Jedi:
  • Force Pull cooldown is now 25sec with a 32m range, made changes to recourse which was not working properly
  • Life Warden has had its proc mechanics rewritten
  • Force Enrage should correctly work as an area taunt
  • Adjusted the bonuses from the Mystic Cooldown skill boxes
Marksman:
  • Add modifiers for the base heal
SquadLeader:
  • Removed master restrictions from row 5 abilities
  • Supply Drop is now granted by 4 points in Novice Squad Leader
  • Expanded the options for Paint Target Damage and Paint Target Action Cost
  • Increased Paint Target Damage per tick from 10% to 15%
  • Added Damage to Action skill boxes (defensive)
  • Added High Efficiency ACR skill boxes
Smuggler:
  • Impossible Odds duration bonus has been reverted to 13 seconds per tick
  • Regained the Pistol Whip ability
Rifleman:
  • Sniper Shot should now have a guaranteed chance to hit and increased damage
Teras Kasi:
  • Removed requirements to specialize in Martial Artist