Weapon Specific Trees:
- Undergone a complete redesign
- Adjusted Calculations of Block Value and Block Chance
- Fixed an issue preventing the new abilities from appearing under the combat tab
- All the trap abilities are now granted by a single skill box
- Trap Damage, Critical Chance and Area are now effected by the same skill boxes
- Made additional adjustments to the flow of the skill tree
- Add modifiers for the base heal
- Increased the amount of damage from the DoT Procs
- Gas Cloud should now have an action dot (Needs testing)
- Action Cost has been swapped out for Healing Action Cost Reduction
- Gained the Inner Peace ability
- New boxes for reactive heal chance
- New boxes for chance to heal self while healing others
- All the Enhancement buffs are tied to a single skill box
- Increased the amount of damage from the DoT Procs
- Force Pull cooldown is now 25sec with a 32m range, made changes to recourse which was not working properly
- Life Warden has had its proc mechanics rewritten
- Force Enrage should correctly work as an area taunt
- Adjusted the bonuses from the Mystic Cooldown skill boxes
- Add modifiers for the base heal
- Removed master restrictions from row 5 abilities
- Supply Drop is now granted by 4 points in Novice Squad Leader
- Expanded the options for Paint Target Damage and Paint Target Action Cost
- Increased Paint Target Damage per tick from 10% to 15%
- Added Damage to Action skill boxes (defensive)
- Added High Efficiency ACR skill boxes
- Impossible Odds duration bonus has been reverted to 13 seconds per tick
- Regained the Pistol Whip ability
- Sniper Shot should now have a guaranteed chance to hit and increased damage
- Removed requirements to specialize in Martial Artist