Adjusted Stats:
Buffs:
Defensive Cooldowns:
Modifier Bits:
Procs:
Brawler:
Commando:
Grenadier:
Marksman:
Novice Artisan:
Smuggler:
- Adjusted Diminishing Returns (subject to change based on testing/feedback)
Buffs:
- Ent and Trader Banner buffs are now 2 hours duration like the other banner buffs
- Helper Monkey buffs should now be 2 hours duration
- Mustafarian injector should now be 2 hours duration
- Fixed multiple Drink Buffs that were not stacking correctly
Defensive Cooldowns:
- 40% Damage output reduction added to some of the big defensive abilities
Modifier Bits:
- Testing a fix for Crit Chance Increase on Weapon Cores
Procs:
- Fixed some Proc text
Brawler:
- Master Brawler can now be trained if you have 20 points in the tree and atleast 1 novice skill from that tree
Commando:
- Killing Spree can not be used while Feeling Lucky is active
- Killing Spree now requires Master Commando
Grenadier:
- Superior Firepower will now enhance Grenade Damage
Marksman:
- Master Marksman can now be trained if you have 20 points in the tree and atleast 1 novice skill from that tree
Novice Artisan:
- Rearranged the skill tree to be more intuitive and combined multiple skill lines for less overall skill point investment
- Extraction Efficiency now includes both Sampling Amount Increase and Sampling Time Decrease
- Harvestor Storage Efficiency now includes both Hopper Size Increase and Collection Increase
- Resource Processing now grants 5% resource quality increase per point spent
Smuggler:
- Killing Spree can not be used while Feeling Lucky is active
- Impossible Odds and Skullduggery can no longer be used while the other is active on the same target
- Added a 30 sec recourse to Impossible Odds
- Impossible Odds, Skullduggery and Spot a Sucker now have a 60 sec CD
- Impossible Odds now requires Master Smuggler