Evolve Patch 10: Rise of the Pets

Patch Notes​

08/31/2023 Rise of the Pets:​


Beast Master:

  • Enabled the Beast Master skill tree
  • Beast Master should work as it does in the NGE with the exception that Bio Engineer is stripped out into its own tree

Creature Handler:

  • Reworked the entire CH skill tree and underlying code
  • Added:
    • New Expertise Skills
    • Tame Creature (for testing purposes will not currently fail for creatures that are tameable)
    • Revive Creature - Revives a single tamed creature
    • Creature Heal - Area heal for all active tamed creatures
    • Group Creatures - Command your tamed creatures to join your group
    • Creature Follow/Stay - Command your tamed creatures to follow you or stay behind
    • Creature Guard - Command your tamed creatures to guard you
    • Creature Attack - Command your tamed creatures to attack your target
    • Creature Pet Tricks - Command your tamed creatures to do tricks

Carbineer:

  • Fixed prereqs for Assualt Efficency, Vital Efficency and Vital Accuracy

Grenadier:

  • Enabled the ability to craft grenades (Credit Cyco)

Pikeman:

  • Fixed prereqs for Pin Down (Credit NORD)

Squadleader:


  • Fixed Emergency Shield (Credit Riek)

Swordsman:

  • Fixed prereqs for Dizzy and Precision Strike (Credit NORD)

Teras Kasi:

  • Fixed an issue with Innate Armor calculations (Credit NORD)

QoL Changes:

  • Katarn Armor - Added +20 to Con/Str/Luck/Prec (Credit NORD)
  • Kashyyykian Ceremonial Leggings have been moved to the "boots" slot (Credit Shotgun Charlie)
  • Allow Player Trandoshans to wear boots (Credit Raum)
  • Tusken King Heroic - Set a minimum amount of expert spawns per rescue call
  • Tusken King Heroic - Changed walk speed of experts (needs testing)
  • Weaponsmith's and Droidsmith's Tool Kits have been converted to wearable containers (Credit Raum)