Patch Notes
08/31/2023 Rise of the Pets:
Beast Master:
- Enabled the Beast Master skill tree
- Beast Master should work as it does in the NGE with the exception that Bio Engineer is stripped out into its own tree
Creature Handler:
- Reworked the entire CH skill tree and underlying code
- Added:
- New Expertise Skills
- Tame Creature (for testing purposes will not currently fail for creatures that are tameable)
- Revive Creature - Revives a single tamed creature
- Creature Heal - Area heal for all active tamed creatures
- Group Creatures - Command your tamed creatures to join your group
- Creature Follow/Stay - Command your tamed creatures to follow you or stay behind
- Creature Guard - Command your tamed creatures to guard you
- Creature Attack - Command your tamed creatures to attack your target
- Creature Pet Tricks - Command your tamed creatures to do tricks
Carbineer:
- Fixed prereqs for Assualt Efficency, Vital Efficency and Vital Accuracy
Grenadier:
- Enabled the ability to craft grenades (Credit Cyco)
Pikeman:
- Fixed prereqs for Pin Down (Credit NORD)
Squadleader:
- Fixed Emergency Shield (Credit Riek)
Swordsman:
- Fixed prereqs for Dizzy and Precision Strike (Credit NORD)
Teras Kasi:
- Fixed an issue with Innate Armor calculations (Credit NORD)
QoL Changes:
- Katarn Armor - Added +20 to Con/Str/Luck/Prec (Credit NORD)
- Kashyyykian Ceremonial Leggings have been moved to the "boots" slot (Credit Shotgun Charlie)
- Allow Player Trandoshans to wear boots (Credit Raum)
- Tusken King Heroic - Set a minimum amount of expert spawns per rescue call
- Tusken King Heroic - Changed walk speed of experts (needs testing)
- Weaponsmith's and Droidsmith's Tool Kits have been converted to wearable containers (Credit Raum)