Droid Changes - Improving Functionality

Quillian

New member
Feb 3, 2024
19
5
3
Athens, GA
Droid Changes Proposal

Just as weapons were changed to be skins to allow more choice by players based on aesthetics instead of hard-coded stats, there should be the same options with droids to allow for greater variety of choice of what droid skin a player can choose without losing functionality.

Also, some of the advanced versions of the existing droids are not really all that advanced with very little being added to the base model. Most players are not going to bother with droids if they do not have functionality. To that, I propose either of the following changes and additions.

Proposal 1
Add advanced versions of the following droids with the noted modules.

Battle Droid - Advanced: Add 1 Socket Cluster - Combat Modules Only; Add 1 Socket Cluster - Combat & General Modules Only

Droideka - Advanced: Remove both Module - Droid Combat; Add 1 Socket Cluster - Combat Modules Only; Add 1 Socket Cluster - Combat & General Modules

Union Sentry Droid - Advanced: Add 1 Socket Cluster - Combat Modules Only

Make these changes to the following droids

D270 - Advanced - Remove both Combat Capable Service Modules; Add 1 Socket Cluster - Combat Modules Only; Add 1 Socket Cluster - Combat & General Modules

Probot - Advanced - Remove both Combat Capable Service Modules; Add 1 Socket Cluster - Combat Modules Only; Add 1 Socket Cluster - Combat & General Modules

Protocol Droid - Advanced: Remove both of the Droid Service Module Harnesses; Add 2 Socket Cluster - General Modules Only

R2 Advanced, R4 Advanced, R5 Advanced - Remove both Combat Capable Service Modules; Add 2 Socket Cluster - Combat & General Modules

R3 Advanced - Add 1 Socket Cluster - General Modules Only

Proposal 2
Add versions of all droids that can take 4 Socket Clusters with combinations of Combat Only, General Only, or Combat & General as appropriate for the droid type.
 
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