Token Exchange

Quillian

New member
Feb 3, 2024
19
5
3
Athens, GA
This is going to be a very controversial suggestion for some. I propose adding a vendor that would allow players to exchange one form of token or tokens for other ones. The rate of exchange should not be 1 to 1, regardless of direction, but based on a consensus of how much of doing X should equal doing y.

The reason for this proposal is based on some observations and facts.

First, there are types of tokens that are next to impossible to grind because few other players are ever willing to spend the amount of time it requires to earn certain tokens. Battlefields would be a prime example of an activity that wasn't even that easy to coordinate on Live. Even if one could get players to help grind those tokens, would that not defeat the intent of the activity? Battlefields were intended to be queued battles between random opponents who were more interested in winning the battle versus getting tokens. I would argue that there is no difference between 4 different players farming tokens together or 1 player using 4 characters to farm tokens.

Second, it is a fact that players like having access to rewards. They especially like it when an activity they enjoy gives tokens that let them choose their own rewards. However, the token vendors have limits on the number of items they sell for any particular token. Some servers have addressed this by adding additional rewards to the token vendors of the more popular activities that reward tokens. This takes time and effort to code new things into the game.

Instead of spending time creating new rewards, why not give players access to all of the rewards in the game already being offered from any vendor on a token economy? Allowing players to exchange one type of token for another essentially increases the variety of rewards for all activities. Having an exchange rate that is not 1 to 1 still preserves the efficiency of doing the original activity but doesn't lock anyone out from eventually accessing all of the cool things the game has to offer.

One caveat - I would recommend that Heroic Tokens only be something that could be exchanged for other tokens but no tokens could be exchanged for Heroic Tokens. It is easy enough to find groups to do the Heroics and there are even brave souls who can "solo" Heroics. The intent of this Token Exchange is to give players access to rewards that are just unobtainable due to a lack of enough player interest in doing the activities required to earn the tokens.
 

NORD

Member
Mar 1, 2023
55
9
8
This is going to be a very controversial suggestion for some. I propose adding a vendor that would allow players to exchange one form of token or tokens for other ones. The rate of exchange should not be 1 to 1, regardless of direction, but based on a consensus of how much of doing X should equal doing y.

The reason for this proposal is based on some observations and facts.

First, there are types of tokens that are next to impossible to grind because few other players are ever willing to spend the amount of time it requires to earn certain tokens. Battlefields would be a prime example of an activity that wasn't even that easy to coordinate on Live. Even if one could get players to help grind those tokens, would that not defeat the intent of the activity? Battlefields were intended to be queued battles between random opponents who were more interested in winning the battle versus getting tokens. I would argue that there is no difference between 4 different players farming tokens together or 1 player using 4 characters to farm tokens.

Second, it is a fact that players like having access to rewards. They especially like it when an activity they enjoy gives tokens that let them choose their own rewards. However, the token vendors have limits on the number of items they sell for any particular token. Some servers have addressed this by adding additional rewards to the token vendors of the more popular activities that reward tokens. This takes time and effort to code new things into the game.

Instead of spending time creating new rewards, why not give players access to all of the rewards in the game already being offered from any vendor on a token economy? Allowing players to exchange one type of token for another essentially increases the variety of rewards for all activities. Having an exchange rate that is not 1 to 1 still preserves the efficiency of doing the original activity but doesn't lock anyone out from eventually accessing all of the cool things the game has to offer.

One caveat - I would recommend that Heroic Tokens only be something that could be exchanged for other tokens but no tokens could be exchanged for Heroic Tokens. It is easy enough to find groups to do the Heroics and there are even brave souls who can "solo" Heroics. The intent of this Token Exchange is to give players access to rewards that are just unobtainable due to a lack of enough player interest in doing the activities required to earn the tokens.
Considering how many tokens are straight up tradeable, not to mention that the items purchased by them are as well, there is nothing prohibiting players from buying/selling with each other - that's the way that a player economy functions.

We don't need a token exchange. Just trade with your fellow players.
 

Vikingmando

The Trickster
Sep 15, 2023
220
37
28
Considering how many tokens are straight up tradeable, not to mention that the items purchased by them are as well, there is nothing prohibiting players from buying/selling with each other - that's the way that a player economy functions.

We don't need a token exchange. Just trade with your fellow players.
I have to agree with NORD on this one. The only Tokens that are not tradeable are Trader, Entertainer, BH, FRS, and Mustafar Tokens. All other tokens / commendations are tradable. Even Midlithe Crystals and Chronicle tokens are tradable.
 

Quillian

New member
Feb 3, 2024
19
5
3
Athens, GA
Considering how many tokens are straight up tradeable, not to mention that the items purchased by them are as well, there is nothing prohibiting players from buying/selling with each other - that's the way that a player economy functions.

We don't need a token exchange. Just trade with your fellow players.
I have never seen the Battlefield Tokens up for sale on any server, ever. That is because they are no trade. That being said, It takes at least 4 players willing to grind battlefields over and over to earn enough tokens to make a purchase.

If Evolve had a population of 1000 players actively engaging in all aspects of the game, there would be no need for any token exchange. All of the tradeable rewards would be popping up on vendors everywhere. All of the tradeable tokens would be offered up on vendors, which essentially IS a token exchange that allows credits to be converted into tokens.
 

NORD

Member
Mar 1, 2023
55
9
8
I have never seen the Battlefield Tokens up for sale on any server, ever. That is because they are no trade. That being said, It takes at least 4 players willing to grind battlefields over and over to earn enough tokens to make a purchase.

If Evolve had a population of 1000 players actively engaging in all aspects of the game, there would be no need for any token exchange. All of the tradeable rewards would be popping up on vendors everywhere. All of the tradeable tokens would be offered up on vendors, which essentially IS a token exchange that allows credits to be converted into tokens.
You can always post as WTB bf token items and/or hit up someone that is known for actively pvping. I know players on this server with hundreds of bf tokens.
 

Quillian

New member
Feb 3, 2024
19
5
3
Athens, GA
I have to agree with NORD on this one. The only Tokens that are not tradeable are Trader, Entertainer, BH, FRS, and Mustafar Tokens. All other tokens / commendations are tradable. Even Midlithe Crystals and Chronicle tokens are tradable.
It is impossible to trade with players for things that they do not have. There are certain tokens in the game that are just not being earned.
 

NORD

Member
Mar 1, 2023
55
9
8
It is impossible to trade with players for things that they do not have. There are certain tokens in the game that are just not being earned.
Do you have an example besides BF tokens, which are definitely being earned?
 

Quillian

New member
Feb 3, 2024
19
5
3
Athens, GA
You can always post as WTB bf token items and/or hit up someone that is known for actively pvping. I know players on this server with hundreds of bf tokens.
Since I didn't see any BF tokens on vendors, I assumed they were no-trade like on Live.
 

Quillian

New member
Feb 3, 2024
19
5
3
Athens, GA
Do you have an example besides BF tokens, which are definitely being earned?
I just don't see a possibility of earning Entertainer tokens since players just make their own entertainers for buffs instead of seeking out another player.

Vendor searches for various things have been turning up empty, especially weapon schematics, so I made the assumption of No-Trade status on the tokens or a lack of player interest in doing the activities required to get certain rewards.
 

NORD

Member
Mar 1, 2023
55
9
8
I just don't see a possibility of earning Entertainer tokens since players just make their own entertainers for buffs instead of seeking out another player.

Vendor searches for various things have been turning up empty, especially weapon schematics, so I made the assumption of No-Trade status on the tokens or a lack of player interest in doing the activities required to get certain rewards.
Ent tokens aren't too bad to earn, especially if you're part of a guild and have it stationed in a buff house.

When in doubt, ask in discord and/or do a buy/sell post.
 

Cailener1234

Rebel Sympathizer
Staff member
Oct 30, 2023
26
8
3
Ent tokens aren't too bad to earn, especially if you're part of a guild and have it stationed in a buff house.

When in doubt, ask in discord and/or do a buy/sell post.
I’ve organized, a couple of times for PHNX, entertainer parties. Basically guildies come out to our cantina and we allow a mass buffing party to help people grind tokens.

Admittedly, it is quite a time sink due to a 15 minute cooldown that occurs on every character you buff.

We primarily hold these during double token times and on the weekends. If time allows, we can get folks their 5 piece set bonuses during that day alone.
 

Griffy

Member
Oct 18, 2023
37
11
8
If you need BF tokens, which is what I’m gathering from all of this, I have about 2000 I can sell you 😂
 

Quillian

New member
Feb 3, 2024
19
5
3
Athens, GA
If you need BF tokens, which is what I’m gathering from all of this, I have about 2000 I can sell you 😂
That is my main interest. DM me on discord a price.

However, I was also thinking about how the rewards on one particular vendor get stale when you have them all and was spitballing ideas for adding things new to a particular vendor without any additional work for the Dev team.

I will work on a suggestion then to look for new things to add to the game via ALL token vendors, with different rewards being added to different vendors. Anything already coded into the game like TCG loot is the easiest (relative term, I know) to add.
 

Latermorph

New member
Jul 6, 2023
9
2
3
I just don't see a possibility of earning Entertainer tokens since players just make their own entertainers for buffs instead of seeking out another player.

Vendor searches for various things have been turning up empty, especially weapon schematics, so I made the assumption of No-Trade status on the tokens or a lack of player interest in doing the activities required to get certain rewards.
I think maybe Trader & Ent exchanged for each other may be the only use for this. Maybe allow Daily Log in Tokens to be traded in for each @2 to 1?.