Waiting on other players to be blessed by the RNG, regardless of whether in an instance or open world, for crafting components is an unnecessary time sink that makes crafting less enjoyable.
A simple solution to this would be to have Watto sell No-Trade versions of crafting components, like weapon augments or weapon enhancements, with a limit on the number of transactions a player can conduct with Watto in a specified time interval.
Watto could also be used to sell all sorts of things to players on a limited basis to serve as a credit sink to help drain credits from the economy. Regardless of other gates on income, determined players will accumulate wealth so credit, making voluntary credit sinks important to the economic health of the server.
Alternatively, the Trader Token vendor could be given the task of selling such components.
A simple solution to this would be to have Watto sell No-Trade versions of crafting components, like weapon augments or weapon enhancements, with a limit on the number of transactions a player can conduct with Watto in a specified time interval.
Watto could also be used to sell all sorts of things to players on a limited basis to serve as a credit sink to help drain credits from the economy. Regardless of other gates on income, determined players will accumulate wealth so credit, making voluntary credit sinks important to the economic health of the server.
Alternatively, the Trader Token vendor could be given the task of selling such components.