Having a mandatory PVP area in the GCW Invasion cities is a great innovation that every server should explore. However, there are several issues with the PVP area being active during the build phase.
1. Combat interrupts crafting. It would be simple to abort a defense just by targeting and engaging a crafter.
2. Any build that includes Trader is going to be inferior to any pure PVP combat build, automatically putting Trader builds at a disadvantage.
3. Defending crafters have to go SF just to build, attacking crafters do not. Attacking crafters get to enjoy PVP-free crafting, Defending crafters not so much.
4. Entertainers are required to visit the Defending General to refresh 2 of 3 missions available to them. Any build with Entertainer is going to be inferior to a pure PVP build.
The simplest solution would be to limit the zone enforcement to the Combat Phase only. As for the Entertainers, perhaps changing how or where they can get their missions refreshed would be the only reasonable way to be fair to those with such builds.
1. Combat interrupts crafting. It would be simple to abort a defense just by targeting and engaging a crafter.
2. Any build that includes Trader is going to be inferior to any pure PVP combat build, automatically putting Trader builds at a disadvantage.
3. Defending crafters have to go SF just to build, attacking crafters do not. Attacking crafters get to enjoy PVP-free crafting, Defending crafters not so much.
4. Entertainers are required to visit the Defending General to refresh 2 of 3 missions available to them. Any build with Entertainer is going to be inferior to a pure PVP build.
The simplest solution would be to limit the zone enforcement to the Combat Phase only. As for the Entertainers, perhaps changing how or where they can get their missions refreshed would be the only reasonable way to be fair to those with such builds.