My proposal here is three part...
***Reason PvE is not a concern here. PvE is entirely scalable with Hardmodes, guaranteed hit damage (like EK), and mechanical challenges. Having more spread and specialization is *not* a bad thing imho.
1. The Reasoning - In PvP, defense is king, if you aren't alive, you cannot do damage. Proper builds can quickly get *VERY* high single target mitigation (Non AOE attacks, affected by dodge/parry) This in itself is not the problem, and promotes very interesting builds.
2. The Problem - The downside of this is offensive builds are pushed to the wayside, and heavy weapons become the only viable weapons becuase they can only be mitigated by evasion or block, rendering dodge and parry useless against them ***outside of specials*** (bar smuggler cheese proc).
3. The Fix - Add defense counters to fully offensive jewelry. This will allow builds to more reliably hit specials, and increase build diversity, while not breaking anything. Builds utilizing these set ups will still be extremely squishy. Give and take. Examples to follow.
***Example from Legends - LS duelist set getting a -75% parry reduction on the target. (basically counters the saber block ability, and nullifies parry when it is not up.)
Examples of my own creation
- Make the flawless set have a -45% dodge reduction on the target. (along side the guaranteed hit.)
- Assassin's set to receive -20% dodge and -20% parry reduction on the target.
Different suggestion entirely, but it may be worth considering giving pets a -20% dodge reduction on the target or w/e too!
***Reason PvE is not a concern here. PvE is entirely scalable with Hardmodes, guaranteed hit damage (like EK), and mechanical challenges. Having more spread and specialization is *not* a bad thing imho.
1. The Reasoning - In PvP, defense is king, if you aren't alive, you cannot do damage. Proper builds can quickly get *VERY* high single target mitigation (Non AOE attacks, affected by dodge/parry) This in itself is not the problem, and promotes very interesting builds.
2. The Problem - The downside of this is offensive builds are pushed to the wayside, and heavy weapons become the only viable weapons becuase they can only be mitigated by evasion or block, rendering dodge and parry useless against them ***outside of specials*** (bar smuggler cheese proc).
3. The Fix - Add defense counters to fully offensive jewelry. This will allow builds to more reliably hit specials, and increase build diversity, while not breaking anything. Builds utilizing these set ups will still be extremely squishy. Give and take. Examples to follow.
***Example from Legends - LS duelist set getting a -75% parry reduction on the target. (basically counters the saber block ability, and nullifies parry when it is not up.)
Examples of my own creation
- Make the flawless set have a -45% dodge reduction on the target. (along side the guaranteed hit.)
- Assassin's set to receive -20% dodge and -20% parry reduction on the target.
Different suggestion entirely, but it may be worth considering giving pets a -20% dodge reduction on the target or w/e too!
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