Evolving Your Combat Understanding

Griffy's Guide to Combat in Evolve​


Section 1: Stats

(The following primary stats provide increased offensive or defensive stats without Diminishing Returns. This means that your most reliable form of stat stacking will come from these.)

  • Agility
  • Constitution
  • Luck
  • Precision
  • Stamina
  • Strength


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Defensive Stats:

  • Dodge
    • Single Target
    • Full damage negation
  • Parry
    • Single Target
    • Full damage negation
    • melee vs melee only with the exception of lightsabers working against ranged
  • Evasion
    • Area of Effect
    • Damage negated based on evasion value
      • 100% maximum
  • Block
    • Damage negated based on this block value formula
    • Applied after armors
    • ((Block Value + Strength) / 2) + 25)
  • Glancing Blow
    • Damage negated based on the armor value at the time of damage received
    • Critical strikes and strikethroughs cannot be glanced
    • 60% at 0 armor value to around 95% at 20k armor value.
  • Critical Hit Reduction
    • Reduces your chance to be critically hit at a 1:1 negation rate
  • Lucky Dodge
    • Evolve-exclusive defensive ability
    • Full damage negation

Offensive Stats:

  • Devastation
    • Unique to Commandos only
    • Special roll using a Heavy Weapon.
    • Listed Maximum value for damage becomes the new Minimum
    • The new Maximum is a 50% increase to the new Minimum
    • Example: if your Weapon has a Min-Max of 500-1000, you will see a Devastation land between 1000-1500
  • Strikethrough
    • Penetrates a % of armor value based on this strikethrough formula
    • Hard cap of 49% minimum and 98% maximum penetration will apply upon roll
      • 10% + (Strength / 10) + (Strikethrough Value / 2) = Max Strikethrough Value, 5% + (Strength / 20) + (Strikethrough Value / 4) = Min Strikethrough Value
  • Critical Hit
    • Adds a damage multiplier bonus of 1-50%
  • Guaranteed Hit
    • Upon successful roll guarantees a hit roll
    • This occurs prior to opponent's defensive rolls and negates them
  • Freeshot
    • Different types of freeshots exist
    • All follow the same logic of making the ability cost 0 action
  • Instant Cooldown
    • Ability cooldown will reset upon a successful roll
  • Dodge Reduction
    • Reduces opponent's total dodge
    • 1:1 from your reduction
  • Parry Reduction
    • Reduces opponent's total parry
    • 1:1 from your reduction


Section 2: Combat Rolls

(This portion of the guide provides an overview of how stats influence combat mechanics using a rollover-based probability system. Understanding these mechanics will help optimize both defensive and offensive strategies in battle!)


Combat Rolls and Rollover Mechanics:​

Combat rolls use a rollover method. This means that each failed roll chance will contribute to the next roll’s advantage, increasing the likelihood of success. Each roll can roll from 1-100 meaning you can only ever have a 99% chance to succeed even if the chance is higher than 100%. (there are a few exceptions that are more advanced and will not make their way into this guide)



Defensive Rolls

Single Target Defense:

  1. Dodge → Parry → Block → Glancing Blow
    • Dodge = Dodge
    • Parry = Dodge + Parry
    • Block = Dodge + Parry + Block
    • Glancing Blow = Dodge + Parry + Block + Glancing Blow

Area of Effect (AoE) Defense:

  1. Evasion → Block → Glancing Blow
    • Evasion = Evasion
    • Block = Evasion + Block
    • Glancing Blow = Evasion + Block + Glancing Blow

Offensive Rolls

Single Target Attacks:

  1. Devastation (Pre-roll effect):
    • Rolled before any other roll
    • Does not carry its roll chance to the next
    • Damage can stack with both Strikethroughs and Critical Hits
  2. StrikethroughCritical Hit
    • Strikethrough = Strikethrough
    • Critical Hit = Strikethrough + Critical Hit

Area of Effect (AoE) Attacks:

  • Devastation and Critical Hit are the only bonus damage effects applied to AoE attacks

 
Last edited:

Griffy

Member
Oct 18, 2023
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what was updated 🤔
Most people don’t know how stats actually work or combine for their rolls, even less people know the actual formulas used for strikethrough, block etc. and even less people know that they were swapped from luck to strength etc. this is just an all in one information location for formulas, stat rolls and evolve stats. Scrolling through 50 different Wiki pages for different information that might not even be correct for Evolve is more of an annoyance. I can tell this because if somebody is stacking glancing blow with how stats work, they are wrong. You need almost 0 glancing blow or block chance, in reality, if you just stack the main stats that roll into them.
 
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