How do today’s changes apply to the Bounty Hunter kill collection:
Collection Loot:
Increased chance for a NPC to drop Collection Loot for ATK Players (reduced for AFK)
Equalized the chance for collection loot in the open world
This means if a collection has 10 items, you have a 1/10 chance of getting that item IF that collection table rolls
NPCs generally have multiple collection loot tables, it is random which collection table gets chosen, from there it is an equal random chance of which collection component you get
This is an ongoing effort to reward ATK play instead of encouraging AFK play by having some open world collection items super rare
Currently 4 of them appear at a severly dimished rate.
Kylaena (Assassin) - Uncommon, Normal
Vo'karr Er To (Convict) - Uncommon, Elite
Mei Lai (Witch) - Rare, Elite
Rune (Jedi) - Rare, Elite
Also how does that apply to the collections and schematics that drop in Bounty Hunts and in Treasure Maps that don’t appear anywhere else?
Collection Loot:
Increased chance for a NPC to drop Collection Loot for ATK Players (reduced for AFK)
Equalized the chance for collection loot in the open world
This means if a collection has 10 items, you have a 1/10 chance of getting that item IF that collection table rolls
NPCs generally have multiple collection loot tables, it is random which collection table gets chosen, from there it is an equal random chance of which collection component you get
This is an ongoing effort to reward ATK play instead of encouraging AFK play by having some open world collection items super rare
Currently 4 of them appear at a severly dimished rate.
Kylaena (Assassin) - Uncommon, Normal
Vo'karr Er To (Convict) - Uncommon, Elite
Mei Lai (Witch) - Rare, Elite
Rune (Jedi) - Rare, Elite
Also how does that apply to the collections and schematics that drop in Bounty Hunts and in Treasure Maps that don’t appear anywhere else?