IIRC, no, this won't work. You have to have completed the mission to be able to use it. I'm 99.9% positive that it's just like the Style-1 Vaks, CG-Squint, and Heavy-X.
Eh, I feel you and where you're coming from, but I think this needs to remain the production that it is for no other reason than balance concerns. This is the only ship that Imperials get (for those of us who don't run AoA like a race track) that is superior to Rebel offerings. Either that, or...
There's also another thread going here about allowing AoA completion to allow you to fly everything - and unless I'm greatly mistaken, something like this is in the works or at least being strongly considered.
One of my pet peeves of the space game is that there's the meta and only the meta...
Agreed. I think it would be awesome to lose the little dance of drop-here-pick-up-w/-someone-else for the no-trade-shared stuff. Adding that in would have to be carefully thought out and have the right guardrails to keep it from being exploited.
With what Wobby's proposing, itmes don't even come into play. Just credits.
As things stand, I have one money-bags toon and I don't even use the bank to store my money. If this change was implemented, that would change immediately.
Love the idea. This gives the BH's and Jedi both a sort of bottleneck to encourage interaction - benefiting both in the course of their goals.
The only modification I would add to this is for any non-jedi blundering into it to get a system message-style warning so they have the awareness and...
Agreed all the way around the table. In a standard NGE environment, I would only dink with Tailor for making SEAs. I would love to see this profession get some love beyond doing the dress-up thing (and no hate for dress-up, it's just not my thing).
Very. That would further explain more of the behavior I've seen out of the indicator that I can't get any metrics for to look over... That's why I was reluctant to mention it to start with... Everything I can offer about it is anecdotal/observation based.
No, I do agree, it shouldn't be a "Shoot Here" button, but I think you can also agree that it's comically inaccurate in many ways. How often is the indicator anywhere but square on the target on a 0/0 head-to-head pass? 50%+ in my experience. In many circumstances, aligning a single axis of a...
T R U T H
I find taking them in Deep Space is much more similar to taking them in Kessel once you've dealt with the nearby hostiles... Better, in the sense that you get help from the faction NPCs... The only catch is that you can't get credit for one that the NPCs have already parked, but...
This is incorrect. You can also reach Deep Space via the same station that you use to enter Kessel.
Edited to add:
Deep Space isn't without its uses... Handy place to grind faction for shifts as you're zipping through AOA. Also a handy place to pick up Corvettes for the Slayer collections...
I'm not 100% certain, but I think there's also a fault in how the leading indicator is calculated as well. I don't have any means to test it to be certain, but what I think is happening is that the lead indicators position is calculated based on throttle position rather than current speed. For...
I do agree, some of the things they did are lacking (Pirate trap? Only one level of it? Really?). Some of the things they did were over-broad (X-Wings should not be able to be configured to works as interceptors and keep that hefty weapon loadout, for example). That said, I still feel like...
I disagree on this. Adjusts do waste shield capacity. When you adjust, it should transfer the energy as well as the capacity. Perhaps this is a discussion that we should split off, but I'll try to illustrate my point on this first.
To start, assume 1000 shields front and rear and shields...
I use light shield reinforcements, primarily, but I also run capacitors with larger energy capacity than seems to be the norm. That makes my cap shunts go further than typical.
I think the thing that would fix the Shield Adjust skills is to have it transfer both the capacity and the energy...
Absolutely agreed on the Emergency-skills lines... They are worse than useless, and very niche use in the most Pollyanna-optimistic point of view. Same with Nebula Blast.
In Flight Repair/Rearm/both are so quirky and difficult to get to fire that they are virtually in the same category. And...
That's a great way to keep the abilities honest, however, I'd be thrilled just being able to fly a Defender without the Imperial perks as a Rebel. Or the Devastator... God how I hate the offset cockpits...