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    QoL Discussion: Random Loot, Tokens

    My thoughts on this: Create a unique "Evolve Currency". Players could purchase this currency, for example, by turning in 1 token each of the 5 OG tokens (1 TK, 1 ISD, 1 EK, 1 AM, 1 IG). The evolve currency token, could then be used to purchase items like field ace backpacks, tool chests...
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    Entertainers

    I'd like to throw my support to the above :) Good ideas.
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    Shirt bake in modifier device needed...

    It offers tailors something to craft that would hold value. Of all the crafting professions, one could argue that it is the weakest in terms of making profits in comparison to other crafting classes. Also, it'd satisfy the OCD for many players to have balanced exotics across all three items.
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    Shirt bake in modifier device needed...

    Can we get this added to the tailor profession please? Thank you!
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    Increase factory speeds please.

    Current factory speeds are TOO slow to meet the demands of good on the server. Could it be possible to get a 2x bonus applied to Crafting Masters? (excluding Artisan, as there goods produce fast already).
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    More things.

    I'd support longer duration on the familiar buffs, to be more in line with med buffs. Nice idea Kratos.
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    New RE NPCs

    I am, but it'd be nice to have ALL the modifier bits be craftable. Remove the need for my crafter to have to take up combat skills to accomplish providing RE services. I realize that certain class specific modifiers - Devastation is not currently listed, but you gave us heal action cost...
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    Flight Computers - make them tradeable.

    Currently: Once you initiate the droid flight computer, it binds to the owner. Astromechs do not do this, and can be transferred to your other pilots. Please give us the ability to transfer our flight computers to our other pilots.
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    Space - Allow FCs and Astromechs to have more descriptive names within the datapad

    I throw my support in a 'renaming function' as well. Good idea.
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    New RE NPCs

    Create an NPC that drops loot and junkloot, but remove any credit value to the individual npcs.
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    Add resource quality +2

    Please add this to the armorsmith set, so we can get our 6600 armor asap. Thank you!
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    Space bounty hunting / space smuggling missions

    Could we get missions to go to space and kill targets? How about some smuggling missions as well. Id like to work for the cartels and deliver their goods through hyperspace routes, knowing the risks involved, could be rewarding, and fun.
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    Player City Terminals

    Could we please get starship terminals, as well as bazaar terminals for player cities?
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    Squad Leader addition

    Master Squad Leaders abilities could improve with GCW rank? He cant be sitting on top of a guild hall shouting off commands, and the group abilities that are planetwide would only work if the MSL was S.F. And give a waypoint the the MSL location when he/she/they spout off their abilities so...
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    City Militia perks

    Bring back TEFs for city militia. These TEFs would need to allow a said player to get outside of the city range, and have some sort of system notification in game telling them how much time they have left to leave. If a player received a TEF, it only remainds until they leave the city limits...
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    Squad Leader addition

    Master Squad leaders should have the create group pickup range extended to 64m (rifle range), or planetary so long as at least once person is grouped with them. Allow Master Squad leader buffs to be region/planetary wide. Ive reversed my position on this. The create group pickup ability for...
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    Chronicler QoL

    Welcome to the Chronicler QoL, I will be doing my best to keep this post up to date with suggestions while crediting ideas with the original poster's name. #1 Add a vendor where chronicles can be purchased to make it easier for chronicle masters to craft their epic quests for players to...
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    Smuggie Love

    This was a great idea, and thank you for suggesting it!
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    Shipwright QoL

    Welcome to the official Shipwright QoL. Please post your ideas on how to improve this class here. To start this off: #1 I'd like to see our crafting timers reduced significantly to be more on par with other crafting classes. #2 We need to get an OMNI-crafting suit for our class! Requring...
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    Crafting QoL

    Lower the crafting times on starship components. At present the average craft time is over 30 secs and all starship components have 1 sub component, meaning it takes 60 seconds to make 1 final craft. Obsurd, imho.