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  1. csr_nord

    Bounty Hunting/PvP

    Player choose to opt into the player bounty system when they pvp and death blow other players.
  2. csr_nord

    Bounty Hunting/PvP

    It indicates that you need multiple parties, more than one human player, for pvp. A duel is multiple people. A player bounty contract is multiple people.
  3. csr_nord

    Bounty Hunting/PvP

    A player fighting against another player is the literal definition of pvp.
  4. csr_nord

    Multiple Accounts Discussions

    This is an MMO, which by definition is a SOCIAL game. No one person should be 100% self-sustainable. The backbone of a player economy is players trading between one another - not everyone doing everything themselves. Evolve will always be a small population server if the economy is zero. We...
  5. csr_nord

    POI Discussions

    There are plenty of ATK PvE activities for farming GCW. In fact, there is even MORE ATK PvE potential for GCW than there currently is for PvP. This is not a PvE vs PvP debate, and suggesting that there is when it has not even remotely been a part of the conversation is disingenuous.
  6. csr_nord

    POI Discussions

    RE:GCW Except for the fact that there are massive rewards and buffs from GCW, which should definitely NOT be AFKable. Play the game.
  7. csr_nord

    Multiple Accounts Discussions

    4 toons with 4 online and a 5th slot when you unlock Jedi is more than enough. No single person should be able to do and be everything. Cheesing stuff will always be part of gaming, especially a game like SWG, but I don't see that as a reason to give people the tools to do it more easily. There...
  8. csr_nord

    POI Discussions

    POIs tend to have faster respawns on NPCs and more NPCs than static spawns out in the wild. Some of them are also GCW related and benefit players with GCW points, as well as are party of some quests chains. No reason or need to allow it. Keep POIs on the list of things not allowed to AFK.
  9. csr_nord

    Multiple Accounts Discussions

    I can think of no legitimate need or use for a second about that isn't cheesy or greasy. All it does is inflate the economy, decrease player interdependence, and create a meta of needing multiple accounts. We've already had things nerfed/ruined in the few weeks since server launch because of...
  10. csr_nord

    Shirt bake in modifier device needed...

    Just curious why we need a baked in modifier for shirts
  11. csr_nord

    Barc Speeder Schematic

    Barcs are purchasable through the daily token vendor.
  12. csr_nord

    More things.

    Again, I think a fair tradeoff for choosing to unlock Jedi is dealing with potential biolinks that are no longer useful to it. In the grand scheme of things, a few biolinked weapons and a backpack is not a big deal, and one of the decisions that players will need to make when presented with the...
  13. csr_nord

    More Bombs/Unlink weapons

    That could be considered one of the tradeoffs when you choose to unlock Jedi. I wouldn't count on biolinks going anywhere.
  14. csr_nord

    More Bombs/Unlink weapons

    Biolinks are the one thing that helps out a decay free economy. If anything, there should be more. We can take a look at cluster bomb.
  15. csr_nord

    Squad Leader addition

    I would not be in support of any expertise being directly boosted by gcw - that's what expertise and 5pc sets are for and why there are buffs directly related to gcw rank. This is undeeded and would instantly create a meta tree within our classless system. No thanks. I don't see the need for...
  16. csr_nord

    Squad Leader addition

    Too easily abused and exploited. I think that it's a fair tradeoff to require pickup range and buffs to be in close proximity.
  17. csr_nord

    Downfall of the Transport Skiff

    Yesterday there was a patch that made it so that a majority of vehicles can be repaired at garages, skiffs included.