<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Make some looted schematics unlimited use]]></title><description><![CDATA[<p dir="auto">The cantina sets, the be blatantly specific; Since it is a pain in the ass to acquire, engineering schematics that would be single use, should be perma to the crafter that learns it. Seems excessive and would fall under the category of true QoL to make these perma use instead of single, especially for stuff that is supposed to be "Common" yet almost impossible to get enough to be worth the effort it takes to get one measly schem of. For those of us who are trying to get into deco.</p>
<p dir="auto">Also Orton is the best bounty hunter that ever was, and ever will be.<br />
Love,<br />
Maul</p>
<p dir="auto"><em>Historical reactions: Love × 1</em></p>
]]></description><link>https://swgevolve.com/forums/topic/995/make-some-looted-schematics-unlimited-use</link><generator>RSS for Node</generator><lastBuildDate>Sun, 16 Aug 2026 22:31:35 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/995.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 12 Sep 2025 13:46:32 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Make some looted schematics unlimited use on Tue, 07 Oct 2025 23:07:15 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>orton, post: 3539, member: 2006 wrote:</strong></p>
<p dir="auto">How many casting couches do you need?</p>
</blockquote>
<p dir="auto">Which brings up the topic of needing a schematic for a video camera of some kind.</p>
]]></description><link>https://swgevolve.com/forums/post/3062</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3062</guid><dc:creator><![CDATA[Alerius]]></dc:creator><pubDate>Tue, 07 Oct 2025 23:07:15 GMT</pubDate></item><item><title><![CDATA[Reply to Make some looted schematics unlimited use on Thu, 25 Sep 2025 18:42:57 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>maul2023, post: 3529, member: 407 wrote:</strong></p>
<p dir="auto">[Unavailable historical attachment #1477]</p>
<p dir="auto">This is the one. Theres a large couch variation of it aswell, and the tables you see in every cantina, VERY common, and should be made more available as it holds no rarity what so ever. Though making the idea of each schem. to have multiple uses, simply making it an unlimited use, or atleast making it purchasable, as opposed to it being hidden in a mess of useless loot on RNG would be more convenient.</p>
</blockquote>
<p dir="auto">How many casting couches do you need?</p>
]]></description><link>https://swgevolve.com/forums/post/3061</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3061</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Thu, 25 Sep 2025 18:42:57 GMT</pubDate></item><item><title><![CDATA[Reply to Make some looted schematics unlimited use on Sat, 20 Sep 2025 15:26:25 GMT]]></title><description><![CDATA[<p dir="auto"><img src="/forums/assets/uploads/xenforo/1477-67de3302c1be-1758381779325.png" alt="1758381779325.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">This is the one. Theres a large couch variation of it aswell, and the tables you see in every cantina, VERY common, and should be made more available as it holds no rarity what so ever. Though making the idea of each schem. to have multiple uses, simply making it an unlimited use, or atleast making it purchasable, as opposed to it being hidden in a mess of useless loot on RNG would be more convenient.</p>
]]></description><link>https://swgevolve.com/forums/post/3060</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3060</guid><dc:creator><![CDATA[maul2023]]></dc:creator><pubDate>Sat, 20 Sep 2025 15:26:25 GMT</pubDate></item><item><title><![CDATA[Reply to Make some looted schematics unlimited use on Sat, 13 Sep 2025 15:11:20 GMT]]></title><description><![CDATA[<p dir="auto">Perhaps increasing the use to 10, or 100?</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/post/3059</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3059</guid><dc:creator><![CDATA[MPxGrunt]]></dc:creator><pubDate>Sat, 13 Sep 2025 15:11:20 GMT</pubDate></item><item><title><![CDATA[Reply to Make some looted schematics unlimited use on Sat, 13 Sep 2025 05:37:47 GMT]]></title><description><![CDATA[<p dir="auto">That’s very fair feedback. Making certain engineering schematics permanent for the crafter could definitely help reduce the frustration and lower the barrier to entry for players who want to get into deco. At the same time, it’s worth noting that this could take away from the loot market for players who farm and sell these items, so it’s something that would need to be carefully weighed to avoid disrupting that side of the game.</p>
<p dir="auto">Would you be able to post exactly which schematics you think should be made unlimited use, or what specific changes you’d suggest for certain schematics? For example, maybe some could be permanent, while others could be set to a limited number of crafts (like 10 per schematic). Development resources are in very high demand and we do have a well-established roadmap for the near future, but this is a great quality-of-life idea that we can keep in consideration when reviewing crafting and deco systems. Thanks for laying out your thoughts so clearly!</p>
<p dir="auto">Orton<br />
Evolve Community Manager</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/post/3058</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3058</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Sat, 13 Sep 2025 05:37:47 GMT</pubDate></item></channel></rss>