<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Small chef QoL update]]></title><description><![CDATA[<p dir="auto">Hello,<br />
There are a few foods that could use a change to the required components to make to increase run size as has been the custom with other profession,Architech,Bio-Eng,<br />
The change I would purpose would be to change alcohol and carbosyrup to <em>similar</em>  not (Identical) List of food and drink as follows (Alcohol changed to <em>similar</em>- Flameout,Breath of heaven,bespin port,accarragm,Mandolorian whine, vasarian brandy,vayorbok and for the <em>Carbosyrup</em>-Denneelian fizz pudding currently you can only run 250 amount runs due to this limit on some schematics this change would open up <strong>Full</strong> 1000 runs for all these products. any and all consideration into this is great appreciated.</p>
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]]></description><link>https://swgevolve.com/forums/topic/916/small-chef-qol-update</link><generator>RSS for Node</generator><lastBuildDate>Sat, 15 Aug 2026 12:42:12 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/916.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 25 Jul 2025 02:49:11 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Small chef QoL update on Thu, 25 Sep 2025 18:22:15 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Bleep, post: 3267, member: 360 wrote:</strong></p>
<p dir="auto">Hello,<br />
There are a few foods that could use a change to the required components to make to increase run size as has been the custom with other profession,Architech,Bio-Eng,<br />
The change I would purpose would be to change alcohol and carbosyrup to <em>similar</em>  not (Identical) List of food and drink as follows (Alcohol changed to <em>similar</em>- Flameout,Breath of heaven,bespin port,accarragm,Mandolorian whine, vasarian brandy,vayorbok and for the <em>Carbosyrup</em>-Denneelian fizz pudding currently you can only run 250 amount runs due to this limit on some schematics this change would open up <strong>Full</strong> 1000 runs for all these products. any and all consideration into this is great appreciated.</p>
</blockquote>
<p dir="auto">Thank you so much for your suggestion! Development was able to implement some of your changes, and we really appreciate the time and thought you put into this. It’s great suggestions like yours that help strengthen our community and improve the game for everyone. Keep it up!</p>
<p dir="auto">Orton<br />
Evolve Community Manager</p>
]]></description><link>https://swgevolve.com/forums/post/2847</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2847</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Thu, 25 Sep 2025 18:22:15 GMT</pubDate></item><item><title><![CDATA[Reply to Small chef QoL update on Sun, 17 Aug 2025 18:13:45 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Bleep, post: 3267, member: 360 wrote:</strong></p>
<p dir="auto">Hello,<br />
There are a few foods that could use a change to the required components to make to increase run size as has been the custom with other profession,Architech,Bio-Eng,<br />
The change I would purpose would be to change alcohol and carbosyrup to <em>similar</em>  not (Identical) List of food and drink as follows (Alcohol changed to <em>similar</em>- Flameout,Breath of heaven,bespin port,accarragm,Mandolorian whine, vasarian brandy,vayorbok and for the <em>Carbosyrup</em>-Denneelian fizz pudding currently you can only run 250 amount runs due to this limit on some schematics this change would open up <strong>Full</strong> 1000 runs for all these products. any and all consideration into this is great appreciated.</p>
</blockquote>
<p dir="auto">I agree 100%. All my years of crafting food this is one of my pet peeves about it.</p>
]]></description><link>https://swgevolve.com/forums/post/2846</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2846</guid><dc:creator><![CDATA[IMMM]]></dc:creator><pubDate>Sun, 17 Aug 2025 18:13:45 GMT</pubDate></item><item><title><![CDATA[Reply to Small chef QoL update on Fri, 25 Jul 2025 09:49:38 GMT]]></title><description><![CDATA[<p dir="auto">The most efficient way to make food and drink is to run a single job at a time. If you want to increase your production capacity, you can do that by running multiple jobs simultaneously. With the amount of components involved, it’s easy to simply replace one schematic with another to run after one is completed. The only downside to this approach is that it will take longer to complete each job. But you can always place some up on vender and can see what you have in stock</p>
<p dir="auto">If you want to increase your production capacity, you should try to reduce the number of component.  Or let all run stack with any run.</p>
]]></description><link>https://swgevolve.com/forums/post/2845</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2845</guid><dc:creator><![CDATA[Tdeadly]]></dc:creator><pubDate>Fri, 25 Jul 2025 09:49:38 GMT</pubDate></item><item><title><![CDATA[Reply to Small chef QoL update on Fri, 25 Jul 2025 09:29:39 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Right, post: 3269, member: 909 wrote:</strong></p>
<p dir="auto">I like it. Along similar lines in terms of perhaps a broader method to solve multiple similar pains, how would you feel about allowing 10,000 manufacturing limit (up from 1,000)?</p>
</blockquote>
<p dir="auto">I feel 10000 is a bit much we honestly don't have the population to support needing anything near those kinda numbers I feel the current 1000 is a good number and would still allow for people to keep a stock. You will honestly never prob use 10000 of anything and would get bored waiting for it.</p>
]]></description><link>https://swgevolve.com/forums/post/2844</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2844</guid><dc:creator><![CDATA[Bleep]]></dc:creator><pubDate>Fri, 25 Jul 2025 09:29:39 GMT</pubDate></item><item><title><![CDATA[Reply to Small chef QoL update on Fri, 25 Jul 2025 09:02:12 GMT]]></title><description><![CDATA[<p dir="auto">It’s does not matter what number is set at. Only time more time in the factory and you will still have some left over. You only need to change the components so you can uses random stacks. Also large run is wasting you time and will get you frustrated. Plus will time more than one week for a run of something. That’s silly.</p>
]]></description><link>https://swgevolve.com/forums/post/2843</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2843</guid><dc:creator><![CDATA[Tdeadly]]></dc:creator><pubDate>Fri, 25 Jul 2025 09:02:12 GMT</pubDate></item><item><title><![CDATA[Reply to Small chef QoL update on Fri, 25 Jul 2025 07:19:48 GMT]]></title><description><![CDATA[<p dir="auto">I like it. Along similar lines in terms of perhaps a broader method to solve multiple similar pains, how would you feel about allowing 10,000 manufacturing limit (up from 1,000)?</p>
]]></description><link>https://swgevolve.com/forums/post/2842</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2842</guid><dc:creator><![CDATA[Right]]></dc:creator><pubDate>Fri, 25 Jul 2025 07:19:48 GMT</pubDate></item></channel></rss>