<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Evolve Patch 5: Reverse Engineer Update]]></title><description><![CDATA[<h1>Patch Notes</h1>
<h2>2/21/2023 Reverse Engineer Update:</h2>
<ul>
<li>
<p dir="auto"><strong>Reverse Engineer:</strong></p>
</li>
<li>
<p dir="auto">NEW Reverse Engineer Skill Tree (Work in progress)</p>
</li>
<li>
<p dir="auto">RE Tool can swap between the three attachment and powerup types</p>
</li>
<li>
<p dir="auto">RE Tool will accept attachments, no need to do factory run of shirts</p>
</li>
<li>
<p dir="auto">New schematics for craftable modifier bits (More to come)</p>
</li>
<li>
<p dir="auto">Modifier bits can now be made in factory runs</p>
</li>
<li>
<p dir="auto"><strong>Daily Login Rewards:</strong></p>
</li>
<li>
<p dir="auto">NEW Daily login tokens</p>
</li>
<li>
<p dir="auto">Added Daily Reward Vendor oustide Mos Eisly Cantina</p>
</li>
<li>
<p dir="auto">(Prices are temporary for testing)</p>
</li>
<li>
<p dir="auto"><strong>Other Chnages:</strong></p>
</li>
<li>
<p dir="auto">Weapon XP Types have been re-added to the game</p>
</li>
<li>
<p dir="auto">Several fixes to earning XP has been made on the backend</p>
</li>
<li>
<p dir="auto">Initial testing of mounted combat is live. Auto attacks only, no specials</p>
</li>
<li>
<p dir="auto">(Lots of strings will be missing and fixed in a client-only patch later this week)</p>
</li>
</ul>
]]></description><link>https://swgevolve.com/forums/topic/9/evolve-patch-5-reverse-engineer-update</link><generator>RSS for Node</generator><lastBuildDate>Sun, 16 Aug 2026 06:28:50 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/9.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 21 Feb 2023 13:02:53 GMT</pubDate><ttl>60</ttl></channel></rss>